e83e0c3e5b
The Cogl atlas code was using _cogl_texture_prepare_for_upload with a NULL pointer for the dst_bmp to determine the internal format of the texture without converting the bitmap. It needs to do this to decide whether the texture will go in the atlas before wasting time on the conversion. This use of the function is a little confusing so that part of it has been split out into a new function called _cogl_texture_determine_internal_format. The code to decide whether a premult conversion is needed has also been split out.
201 lines
7.6 KiB
C
201 lines
7.6 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_TEXTURE_PRIVATE_H
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#define __COGL_TEXTURE_PRIVATE_H
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#include "cogl-bitmap-private.h"
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#define COGL_TEXTURE(tex) ((CoglTexture *)(tex))
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTextureVtable CoglTextureVtable;
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typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
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GLuint gl_handle,
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GLenum gl_target,
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const float *slice_coords,
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const float *virtual_coords,
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void *user_data);
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typedef void (* CoglTextureManualRepeatCallback) (const float *coords,
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void *user_data);
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struct _CoglTextureVtable
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{
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/* Virtual functions that must be implemented for a texture
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backend */
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gboolean (* set_region) (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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int (* get_data) (CoglTexture *tex,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data);
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void (* foreach_sub_texture_in_region) (CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data);
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gint (* get_max_waste) (CoglTexture *tex);
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gboolean (* is_sliced) (CoglTexture *tex);
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gboolean (* can_hardware_repeat) (CoglTexture *tex);
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void (* transform_coords_to_gl) (CoglTexture *tex,
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float *s,
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float *t);
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gboolean (* transform_quad_coords_to_gl) (CoglTexture *tex,
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float *coords);
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gboolean (* get_gl_texture) (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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void (* set_filters) (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter);
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void (* ensure_mipmaps) (CoglTexture *tex);
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void (* ensure_non_quad_rendering) (CoglTexture *tex);
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void (* set_wrap_mode_parameter) (CoglTexture *tex,
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GLenum wrap_mode);
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CoglPixelFormat (* get_format) (CoglTexture *tex);
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GLenum (* get_gl_format) (CoglTexture *tex);
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gint (* get_width) (CoglTexture *tex);
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gint (* get_height) (CoglTexture *tex);
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};
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struct _CoglTexture
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{
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CoglHandleObject _parent;
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const CoglTextureVtable *vtable;
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};
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void
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_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data);
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gboolean
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_cogl_texture_can_hardware_repeat (CoglHandle handle);
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void
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_cogl_texture_transform_coords_to_gl (CoglHandle handle,
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float *s,
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float *t);
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gboolean
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_cogl_texture_transform_quad_coords_to_gl (CoglHandle handle,
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float *coords);
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GLenum
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_cogl_texture_get_gl_format (CoglHandle handle);
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void
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_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
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GLenum wrap_mode);
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void
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_cogl_texture_set_filters (CoglHandle handle,
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GLenum min_filter,
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GLenum mag_filter);
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle);
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void
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_cogl_texture_ensure_non_quad_rendering (CoglHandle handle);
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/* Utility function to determine which pixel format to use when
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dst_format is COGL_PIXEL_FORMAT_ANY. If dst_format is not ANY then
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it will just be returned directly */
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format);
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/* Utility function to help uploading a bitmap. If the bitmap needs
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premult conversion then it will be copied and *copied_bitmap will
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be set to TRUE. Otherwise dst_bmp will be set to a shallow copy of
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src_bmp. The GLenums needed for uploading are returned */
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gboolean
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_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat dst_format,
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CoglPixelFormat *dst_format_out,
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CoglBitmap *dst_bmp,
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gboolean *copied_bitmap,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
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/* Utility function for implementing manual repeating. Even texture
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backends that always support hardware repeating need this because
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when foreach_sub_texture_in_region is invoked Cogl will set the
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wrap mode to GL_CLAMP_TO_EDGE so hardware repeating can't be
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done */
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void
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_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
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float tx_1, float ty_1,
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float tx_2, float ty_2,
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void *user_data);
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/* Utility function to use as a fallback for getting the data of any
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texture via the framebuffer */
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gboolean
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_cogl_texture_draw_and_read (CoglHandle handle,
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CoglBitmap *target_bmp,
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GLuint target_gl_format,
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GLuint target_gl_type);
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#endif /* __COGL_TEXTURE_PRIVATE_H */
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