4238512764
Color aware rendering needs shaders / pipelines that adapt to what output they render to. For example if we want to render to a linear BT.2020 intermediate framebuffer on one monitor, and a non-linear sRGB direct target buffer on another, the shader for the same paint node or content will depend on where they are going to be presented. In order to help keeping track of what shader should target what monitor, without having to regenerate them each time, introduce a pipeline cache that knows how to handle differentiating between transforming between different color state. The cache is meant to handle caches for multiple pipeline users, where each user might potentially want to keep track of multiple pipelines itself. Lookup should be O(1), and in order to achieve this, separate the cache into 3 levels. The first level is the "pipeline group", where e.g. a ClutterContent type allocates a group where it can store its pipelines. Each group has a fixed number of "slots" where it can store a pipeline. Each slot has a hash table where the key is derived from a color state transform, and where the value is a CoglPipeline where the thame color state transformation is expected to be handled. A content will when painting know about its own color state, and the target state it should render into, retrieve a cached pipeline for the correct transform, or if the cache didn't have it, generate it. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433> |
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meson.build |