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mutter-performance-source/clutter/clutter/clutter-paint-node.c
Carlos Garnacho bc1026d52d clutter: Drop "volatile" from static GTypes in manual registration
As documented in g_once_init_enter(): "While @location has a volatile qualifier,
this is a historical artifact and the pointer passed to it should not be
volatile.". And effectively this now warns with modern glibc.

Drop the "volatile" qualifier from these static variables as it's expected.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1785>
2021-03-22 10:47:51 +00:00

1289 lines
34 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-paint-node
* @Title: ClutterPaintNode
* @Short_Description: Paint objects
*
* #ClutterPaintNode is an element in the render graph.
*
* The render graph contains all the elements that need to be painted by
* Clutter when submitting a frame to the graphics system.
*
* The render graph is distinct from the scene graph: the scene graph is
* composed by actors, which can be visible or invisible; the scene graph
* elements also respond to events. The render graph, instead, is only
* composed by nodes that will be painted.
*
* Each #ClutterActor can submit multiple #ClutterPaintNode<!-- -->s to
* the render graph.
*/
/**
* ClutterPaintNode: (ref-func clutter_paint_node_ref) (unref-func clutter_paint_node_unref) (set-value-func clutter_value_set_paint_node) (get-value-func clutter_value_get_paint_node)
*
* The `ClutterPaintNode` structure contains only private data
* and it should be accessed using the provided API.
*
* Since: 1.10
*/
/**
* ClutterPaintNodeClass:
*
* The `ClutterPaintNodeClass` structure contains only private data.
*
* Since: 1.10
*/
#include "clutter-build-config.h"
#include <pango/pango.h>
#include <cogl/cogl.h>
#include <json-glib/json-glib.h>
#include "clutter-paint-node-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include <gobject/gvaluecollector.h>
static inline void clutter_paint_operation_clear (ClutterPaintOperation *op);
static void
value_paint_node_init (GValue *value)
{
value->data[0].v_pointer = NULL;
}
static void
value_paint_node_free_value (GValue *value)
{
if (value->data[0].v_pointer != NULL)
clutter_paint_node_unref (value->data[0].v_pointer);
}
static void
value_paint_node_copy_value (const GValue *src,
GValue *dst)
{
if (src->data[0].v_pointer != NULL)
dst->data[0].v_pointer = clutter_paint_node_ref (src->data[0].v_pointer);
else
dst->data[0].v_pointer = NULL;
}
static gpointer
value_paint_node_peek_pointer (const GValue *value)
{
return value->data[0].v_pointer;
}
static gchar *
value_paint_node_collect_value (GValue *value,
guint n_collect_values,
GTypeCValue *collect_values,
guint collect_flags)
{
ClutterPaintNode *node;
node = collect_values[0].v_pointer;
if (node == NULL)
{
value->data[0].v_pointer = NULL;
return NULL;
}
if (node->parent_instance.g_class == NULL)
return g_strconcat ("invalid unclassed ClutterPaintNode pointer for "
"value type '",
G_VALUE_TYPE_NAME (value),
"'",
NULL);
value->data[0].v_pointer = clutter_paint_node_ref (node);
return NULL;
}
static gchar *
value_paint_node_lcopy_value (const GValue *value,
guint n_collect_values,
GTypeCValue *collect_values,
guint collect_flags)
{
ClutterPaintNode **node_p = collect_values[0].v_pointer;
if (node_p == NULL)
return g_strconcat ("value location for '",
G_VALUE_TYPE_NAME (value),
"' passed as NULL",
NULL);
if (value->data[0].v_pointer == NULL)
*node_p = NULL;
else if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
*node_p = value->data[0].v_pointer;
else
*node_p = clutter_paint_node_ref (value->data[0].v_pointer);
return NULL;
}
static void
clutter_paint_node_class_base_init (ClutterPaintNodeClass *klass)
{
}
static void
clutter_paint_node_class_base_finalize (ClutterPaintNodeClass *klass)
{
}
static void
clutter_paint_node_real_finalize (ClutterPaintNode *node)
{
ClutterPaintNode *iter;
if (node->operations != NULL)
{
guint i;
for (i = 0; i < node->operations->len; i++)
{
ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
clutter_paint_operation_clear (op);
}
g_array_unref (node->operations);
}
iter = node->first_child;
while (iter != NULL)
{
ClutterPaintNode *next = iter->next_sibling;
clutter_paint_node_remove_child (node, iter);
iter = next;
}
g_type_free_instance ((GTypeInstance *) node);
}
static gboolean
clutter_paint_node_real_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return FALSE;
}
static void
clutter_paint_node_real_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
static void
clutter_paint_node_real_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
static void
clutter_paint_node_class_init (ClutterPaintNodeClass *klass)
{
klass->pre_draw = clutter_paint_node_real_pre_draw;
klass->draw = clutter_paint_node_real_draw;
klass->post_draw = clutter_paint_node_real_post_draw;
klass->finalize = clutter_paint_node_real_finalize;
}
static void
clutter_paint_node_init (ClutterPaintNode *self)
{
self->ref_count = 1;
}
GType
clutter_paint_node_get_type (void)
{
static size_t paint_node_type_id = 0;
if (g_once_init_enter (&paint_node_type_id))
{
static const GTypeFundamentalInfo finfo = {
(G_TYPE_FLAG_CLASSED |
G_TYPE_FLAG_INSTANTIATABLE |
G_TYPE_FLAG_DERIVABLE |
G_TYPE_FLAG_DEEP_DERIVABLE),
};
static const GTypeValueTable value_table = {
value_paint_node_init,
value_paint_node_free_value,
value_paint_node_copy_value,
value_paint_node_peek_pointer,
"p",
value_paint_node_collect_value,
"p",
value_paint_node_lcopy_value,
};
const GTypeInfo node_info = {
sizeof (ClutterPaintNodeClass),
(GBaseInitFunc) clutter_paint_node_class_base_init,
(GBaseFinalizeFunc) clutter_paint_node_class_base_finalize,
(GClassInitFunc) clutter_paint_node_class_init,
(GClassFinalizeFunc) NULL,
NULL,
sizeof (ClutterPaintNode),
0,
(GInstanceInitFunc) clutter_paint_node_init,
&value_table,
};
GType id =
g_type_register_fundamental (g_type_fundamental_next (),
I_("ClutterPaintNode"),
&node_info, &finfo,
G_TYPE_FLAG_ABSTRACT);
g_once_init_leave (&paint_node_type_id, id);
}
return paint_node_type_id;
}
/**
* clutter_paint_node_set_name:
* @node: a #ClutterPaintNode
* @name: a string annotating the @node
*
* Sets a user-readable @name for @node.
*
* The @name will be used for debugging purposes.
*
* The @node will intern @name using g_intern_string(). If you have access to a
* static string, use clutter_paint_node_set_static_name() instead.
*
* Since: 1.10
*/
void
clutter_paint_node_set_name (ClutterPaintNode *node,
const char *name)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
node->name = g_intern_string (name);
}
/**
* clutter_paint_node_set_static_name: (skip)
*
* Like clutter_paint_node_set_name() but uses a static or interned string
* containing the name.
*/
void
clutter_paint_node_set_static_name (ClutterPaintNode *node,
const char *name)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
node->name = name;
}
/**
* clutter_paint_node_ref:
* @node: a #ClutterPaintNode
*
* Acquires a reference on @node.
*
* Return value: (transfer full): the #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_ref (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
g_atomic_int_inc (&node->ref_count);
return node;
}
/**
* clutter_paint_node_unref:
* @node: a #ClutterPaintNode
*
* Releases a reference on @node.
*
* Since: 1.10
*/
void
clutter_paint_node_unref (ClutterPaintNode *node)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
if (g_atomic_int_dec_and_test (&node->ref_count))
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
klass->finalize (node);
}
}
/**
* clutter_paint_node_add_child:
* @node: a #ClutterPaintNode
* @child: the child #ClutterPaintNode to add
*
* Adds @child to the list of children of @node.
*
* This function will acquire a reference on @child.
*
* Since: 1.10
*/
void
clutter_paint_node_add_child (ClutterPaintNode *node,
ClutterPaintNode *child)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
g_return_if_fail (node != child);
g_return_if_fail (child->parent == NULL);
child->parent = node;
clutter_paint_node_ref (child);
node->n_children += 1;
child->prev_sibling = node->last_child;
if (node->last_child != NULL)
{
ClutterPaintNode *tmp = node->last_child;
tmp->next_sibling = child;
}
if (child->prev_sibling == NULL)
node->first_child = child;
if (child->next_sibling == NULL)
node->last_child = child;
}
/**
* clutter_paint_node_remove_child:
* @node: a #ClutterPaintNode
* @child: the #ClutterPaintNode to remove
*
* Removes @child from the list of children of @node.
*
* This function will release the reference on @child acquired by
* using clutter_paint_node_add_child().
*
* Since: 1.10
*/
void
clutter_paint_node_remove_child (ClutterPaintNode *node,
ClutterPaintNode *child)
{
ClutterPaintNode *prev, *next;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
g_return_if_fail (node != child);
g_return_if_fail (child->parent == node);
node->n_children -= 1;
prev = child->prev_sibling;
next = child->next_sibling;
if (prev != NULL)
prev->next_sibling = next;
if (next != NULL)
next->prev_sibling = prev;
if (node->first_child == child)
node->first_child = next;
if (node->last_child == child)
node->last_child = prev;
child->prev_sibling = NULL;
child->next_sibling = NULL;
child->parent = NULL;
clutter_paint_node_unref (child);
}
/**
* clutter_paint_node_replace_child:
* @node: a #ClutterPaintNode
* @old_child: the child replaced by @new_child
* @new_child: the child that replaces @old_child
*
* Atomically replaces @old_child with @new_child in the list of
* children of @node.
*
* This function will release the reference on @old_child acquired
* by @node, and will acquire a new reference on @new_child.
*
* Since: 1.10
*/
void
clutter_paint_node_replace_child (ClutterPaintNode *node,
ClutterPaintNode *old_child,
ClutterPaintNode *new_child)
{
ClutterPaintNode *prev, *next;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (old_child));
g_return_if_fail (old_child->parent == node);
g_return_if_fail (CLUTTER_IS_PAINT_NODE (new_child));
g_return_if_fail (new_child->parent == NULL);
prev = old_child->prev_sibling;
next = old_child->next_sibling;
new_child->parent = node;
new_child->prev_sibling = prev;
new_child->next_sibling = next;
clutter_paint_node_ref (new_child);
if (prev != NULL)
prev->next_sibling = new_child;
if (next != NULL)
next->prev_sibling = new_child;
if (node->first_child == old_child)
node->first_child = new_child;
if (node->last_child == old_child)
node->last_child = new_child;
old_child->prev_sibling = NULL;
old_child->next_sibling = NULL;
old_child->parent = NULL;
clutter_paint_node_unref (old_child);
}
/**
* clutter_paint_node_remove_all:
* @node: a #ClutterPaintNode
*
* Removes all children of @node.
*
* This function releases the reference acquired by @node on its
* children.
*
* Since: 1.10
*/
void
clutter_paint_node_remove_all (ClutterPaintNode *node)
{
ClutterPaintNode *iter;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
iter = node->first_child;
while (iter != NULL)
{
ClutterPaintNode *next = iter->next_sibling;
clutter_paint_node_remove_child (node, iter);
iter = next;
}
}
/**
* clutter_paint_node_get_first_child:
* @node: a #ClutterPaintNode
*
* Retrieves the first child of the @node.
*
* Return value: (transfer none): a pointer to the first child of
* the #ClutterPaintNode.
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_first_child (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->first_child;
}
/**
* clutter_paint_node_get_previous_sibling:
* @node: a #ClutterPaintNode
*
* Retrieves the previous sibling of @node.
*
* Return value: (transfer none): a pointer to the previous sibling
* of the #ClutterPaintNode.
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_previous_sibling (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->prev_sibling;
}
/**
* clutter_paint_node_get_next_sibling:
* @node: a #ClutterPaintNode
*
* Retrieves the next sibling of @node.
*
* Return value: (transfer none): a pointer to the next sibling
* of a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_next_sibling (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->next_sibling;
}
/**
* clutter_paint_node_get_last_child:
* @node: a #ClutterPaintNode
*
* Retrieves the last child of @node.
*
* Return value: (transfer none): a pointer to the last child
* of a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_last_child (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->last_child;
}
/**
* clutter_paint_node_get_parent:
* @node: a #ClutterPaintNode
*
* Retrieves the parent of @node.
*
* Return value: (transfer none): a pointer to the parent of
* a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_parent (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->parent;
}
/**
* clutter_paint_node_get_n_children:
* @node: a #ClutterPaintNode
*
* Retrieves the number of children of @node.
*
* Return value: the number of children of a #ClutterPaintNode
*
* Since: 1.10
*/
guint
clutter_paint_node_get_n_children (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), 0);
return node->n_children;
}
/**
* clutter_value_set_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
*
* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
*
* This function increased the reference count of @node; if you do not wish
* to increase the reference count, use clutter_value_take_paint_node()
* instead. The reference count will be released by g_value_unset().
*
* Since: 1.10
*/
void
clutter_value_set_paint_node (GValue *value,
gpointer node)
{
ClutterPaintNode *old_node;
g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
old_node = value->data[0].v_pointer;
if (node != NULL)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
value->data[0].v_pointer = clutter_paint_node_ref (node);
}
else
value->data[0].v_pointer = NULL;
if (old_node != NULL)
clutter_paint_node_unref (old_node);
}
/**
* clutter_value_take_paint_node:
* @value: a #GValue, initialized with %CLUTTER_TYPE_PAINT_NODE
* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
*
* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
*
* Unlike clutter_value_set_paint_node(), this function will not take a
* reference on the passed @node: instead, it will take ownership of the
* current reference count.
*
* Since: 1.10
*/
void
clutter_value_take_paint_node (GValue *value,
gpointer node)
{
ClutterPaintNode *old_node;
g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
old_node = value->data[0].v_pointer;
if (node != NULL)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
/* take over ownership */
value->data[0].v_pointer = node;
}
else
value->data[0].v_pointer = NULL;
if (old_node != NULL)
clutter_paint_node_unref (old_node);
}
/**
* clutter_value_get_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
*
* Retrieves a pointer to the #ClutterPaintNode contained inside
* the passed #GValue.
*
* Return value: (transfer none) (type Clutter.PaintNode): a pointer to
* a #ClutterPaintNode, or %NULL
*
* Since: 1.10
*/
gpointer
clutter_value_get_paint_node (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
return value->data[0].v_pointer;
}
/**
* clutter_value_dup_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
*
* Retrieves a pointer to the #ClutterPaintNode contained inside
* the passed #GValue, and if not %NULL it will increase the
* reference count.
*
* Return value: (transfer full) (type Clutter.PaintNode): a pointer
* to the #ClutterPaintNode, with its reference count increased,
* or %NULL
*
* Since: 1.10
*/
gpointer
clutter_value_dup_paint_node (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
if (value->data[0].v_pointer != NULL)
return clutter_paint_node_ref (value->data[0].v_pointer);
return NULL;
}
static inline void
clutter_paint_operation_clear (ClutterPaintOperation *op)
{
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
break;
case PAINT_OP_TEX_RECTS:
case PAINT_OP_MULTITEX_RECT:
g_clear_pointer (&op->coords, g_array_unref);
break;
case PAINT_OP_PRIMITIVE:
if (op->op.primitive != NULL)
cogl_object_unref (op->op.primitive);
break;
}
}
static inline void
clutter_paint_op_init_tex_rect (ClutterPaintOperation *op,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_TEX_RECT;
op->op.texrect[0] = rect->x1;
op->op.texrect[1] = rect->y1;
op->op.texrect[2] = rect->x2;
op->op.texrect[3] = rect->y2;
op->op.texrect[4] = x_1;
op->op.texrect[5] = y_1;
op->op.texrect[6] = x_2;
op->op.texrect[7] = y_2;
}
static inline void
clutter_paint_op_init_tex_rects (ClutterPaintOperation *op,
const float *coords,
unsigned int n_rects,
gboolean use_default_tex_coords)
{
const unsigned int n_floats = n_rects * 8;
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_TEX_RECTS;
op->coords = g_array_sized_new (FALSE, FALSE, sizeof (float), n_floats);
if (use_default_tex_coords)
{
const float default_tex_coords[4] = { 0.0, 0.0, 1.0, 1.0 };
int i;
for (i = 0; i < n_rects; i++)
{
g_array_append_vals (op->coords, &coords[i * 4], 4);
g_array_append_vals (op->coords, default_tex_coords, 4);
}
}
else
{
g_array_append_vals (op->coords, coords, n_floats);
}
}
static inline void
clutter_paint_op_init_multitex_rect (ClutterPaintOperation *op,
const ClutterActorBox *rect,
const float *tex_coords,
unsigned int tex_coords_len)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_MULTITEX_RECT;
op->coords = g_array_sized_new (FALSE, FALSE,
sizeof (float),
tex_coords_len);
g_array_append_vals (op->coords, tex_coords, tex_coords_len);
op->op.texrect[0] = rect->x1;
op->op.texrect[1] = rect->y1;
op->op.texrect[2] = rect->x2;
op->op.texrect[3] = rect->y2;
}
static inline void
clutter_paint_op_init_primitive (ClutterPaintOperation *op,
CoglPrimitive *primitive)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_PRIMITIVE;
op->op.primitive = cogl_object_ref (primitive);
}
static inline void
clutter_paint_node_maybe_init_operations (ClutterPaintNode *node)
{
if (node->operations != NULL)
return;
node->operations =
g_array_new (FALSE, FALSE, sizeof (ClutterPaintOperation));
}
/**
* clutter_paint_node_add_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
*
* Adds a rectangle region to the @node, as described by the
* passed @rect.
*
* Since: 1.10
*/
void
clutter_paint_node_add_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rect (&operation, rect, 0.0, 0.0, 1.0, 1.0);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_texture_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
* @x_1: the left X coordinate of the texture
* @y_1: the top Y coordinate of the texture
* @x_2: the right X coordinate of the texture
* @y_2: the bottom Y coordinate of the texture
*
* Adds a rectangle region to the @node, with texture coordinates.
*
* Since: 1.10
*/
void
clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rect (&operation, rect, x_1, y_1, x_2, y_2);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_multitexture_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
* @text_coords: array of multitexture values
* @text_coords_len: number of items of @text_coords
*
* Adds a rectangle region to the @node, with multitexture coordinates.
*/
void
clutter_paint_node_add_multitexture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
const float *text_coords,
unsigned int text_coords_len)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_multitex_rect (&operation, rect, text_coords, text_coords_len);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_rectangles:
* @node: a #ClutterPaintNode
* @coords: (in) (array length=n_rects) (transfer none): array of
* coordinates containing groups of 4 float values: [x_1, y_1, x_2, y_2] that
* are interpreted as two position coordinates; one for the top left of the
* rectangle (x1, y1), and one for the bottom right of the rectangle
* (x2, y2).
* @n_rects: number of rectangles defined in @coords.
*
* Adds a series of rectangles to @node.
*
* As a general rule for better performance its recommended to use this API
* instead of calling clutter_paint_node_add_rectangle() separately for
* multiple rectangles if all of the rectangles will be drawn together.
*
* See cogl_framebuffer_draw_rectangles().
*/
void
clutter_paint_node_add_rectangles (ClutterPaintNode *node,
const float *coords,
unsigned int n_rects)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (coords != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rects (&operation, coords, n_rects, TRUE);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_texture_rectangles:
* @node: a #ClutterPaintNode
* @coords: (in) (array length=n_rects) (transfer none): array containing
* groups of 8 float values: [x_1, y_1, x_2, y_2, s_1, t_1, s_2, t_2]
* that have the same meaning as the arguments for
* cogl_framebuffer_draw_textured_rectangle().
* @n_rects: number of rectangles defined in @coords.
*
* Adds a series of rectangles to @node.
*
* The given texture coordinates should always be normalized such that
* (0, 0) corresponds to the top left and (1, 1) corresponds to the
* bottom right. To map an entire texture across the rectangle pass
* in s_1=0, t_1=0, s_2=1, t_2=1.
*
* See cogl_framebuffer_draw_textured_rectangles().
*/
void
clutter_paint_node_add_texture_rectangles (ClutterPaintNode *node,
const float *coords,
unsigned int n_rects)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (coords != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rects (&operation, coords, n_rects, FALSE);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_primitive: (skip)
* @node: a #ClutterPaintNode
* @primitive: a Cogl primitive
*
* Adds a region described by a Cogl primitive to the @node.
*
* This function acquires a reference on @primitive, so it is safe
* to call cogl_object_unref() when it returns.
*
* Since: 1.10
*/
void
clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (cogl_is_primitive (primitive));
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_primitive (&operation, primitive);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_paint:
* @node: a #ClutterPaintNode
*
* Paints the @node using the class implementation, traversing
* its children, if any.
*/
void
clutter_paint_node_paint (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
ClutterPaintNode *iter;
gboolean res;
res = klass->pre_draw (node, paint_context);
if (res)
{
klass->draw (node, paint_context);
}
for (iter = node->first_child;
iter != NULL;
iter = iter->next_sibling)
{
clutter_paint_node_paint (iter, paint_context);
}
if (res)
{
klass->post_draw (node, paint_context);
}
}
#ifdef CLUTTER_ENABLE_DEBUG
static JsonNode *
clutter_paint_node_serialize (ClutterPaintNode *node)
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
if (klass->serialize != NULL)
return klass->serialize (node);
return json_node_new (JSON_NODE_NULL);
}
static JsonNode *
clutter_paint_node_to_json (ClutterPaintNode *node)
{
JsonBuilder *builder;
JsonNode *res;
builder = json_builder_new ();
json_builder_begin_object (builder);
json_builder_set_member_name (builder, "type");
json_builder_add_string_value (builder, g_type_name (G_TYPE_FROM_INSTANCE (node)));
json_builder_set_member_name (builder, "name");
json_builder_add_string_value (builder, node->name);
json_builder_set_member_name (builder, "node-data");
json_builder_add_value (builder, clutter_paint_node_serialize (node));
json_builder_set_member_name (builder, "operations");
json_builder_begin_array (builder);
if (node->operations != NULL)
{
guint i, j;
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
json_builder_begin_object (builder);
switch (op->opcode)
{
case PAINT_OP_TEX_RECT:
json_builder_set_member_name (builder, "texrect");
json_builder_begin_array (builder);
json_builder_add_double_value (builder, op->op.texrect[0]);
json_builder_add_double_value (builder, op->op.texrect[1]);
json_builder_add_double_value (builder, op->op.texrect[2]);
json_builder_add_double_value (builder, op->op.texrect[3]);
json_builder_add_double_value (builder, op->op.texrect[4]);
json_builder_add_double_value (builder, op->op.texrect[5]);
json_builder_add_double_value (builder, op->op.texrect[6]);
json_builder_add_double_value (builder, op->op.texrect[7]);
json_builder_end_array (builder);
break;
case PAINT_OP_TEX_RECTS:
json_builder_set_member_name (builder, "texrects");
json_builder_begin_array (builder);
for (j = 0; i < op->coords->len; j++)
{
float coord = g_array_index (op->coords, float, j);
json_builder_add_double_value (builder, coord);
}
json_builder_end_array (builder);
break;
case PAINT_OP_MULTITEX_RECT:
json_builder_set_member_name (builder, "texrect");
json_builder_begin_array (builder);
for (j = 0; i < op->coords->len; j++)
{
float coord = g_array_index (op->coords, float, j);
json_builder_add_double_value (builder, coord);
}
json_builder_end_array (builder);
break;
case PAINT_OP_PRIMITIVE:
json_builder_set_member_name (builder, "primitive");
json_builder_add_int_value (builder, (intptr_t) op->op.primitive);
break;
case PAINT_OP_INVALID:
break;
}
json_builder_end_object (builder);
}
}
json_builder_end_array (builder);
json_builder_set_member_name (builder, "children");
json_builder_begin_array (builder);
if (node->first_child != NULL)
{
ClutterPaintNode *child;
for (child = node->first_child;
child != NULL;
child = child->next_sibling)
{
JsonNode *n = clutter_paint_node_to_json (child);
json_builder_add_value (builder, n);
}
}
json_builder_end_array (builder);
json_builder_end_object (builder);
res = json_builder_get_root (builder);
g_object_unref (builder);
return res;
}
#endif /* CLUTTER_ENABLE_DEBUG */
void
_clutter_paint_node_dump_tree (ClutterPaintNode *node)
{
#ifdef CLUTTER_ENABLE_DEBUG
JsonGenerator *gen = json_generator_new ();
char *str;
gsize len;
json_generator_set_root (gen, clutter_paint_node_to_json (node));
str = json_generator_to_data (gen, &len);
g_print ("Render tree starting from %p:\n%s\n", node, str);
g_free (str);
#endif /* CLUTTER_ENABLE_DEBUG */
}
/*< private >
* _clutter_paint_node_create:
* @gtype: a #ClutterPaintNode type
*
* Creates a new #ClutterPaintNode instance using @gtype
*
* Return value: (transfer full): the newly created #ClutterPaintNode
* sub-class instance; use clutter_paint_node_unref() when done
*/
gpointer
_clutter_paint_node_create (GType gtype)
{
g_return_val_if_fail (g_type_is_a (gtype, CLUTTER_TYPE_PAINT_NODE), NULL);
return (gpointer) g_type_create_instance (gtype);
}
/**
* clutter_paint_node_get_framebuffer:
* @node: a #ClutterPaintNode
*
* Retrieves the #CoglFramebuffer that @node will draw
* into. If @node doesn't specify a custom framebuffer,
* the first ancestor with a custom framebuffer will be
* used.
*
* Returns: (transfer none): a #CoglFramebuffer or %NULL if no custom one is
* set.
*/
CoglFramebuffer *
clutter_paint_node_get_framebuffer (ClutterPaintNode *node)
{
ClutterPaintNodeClass *klass;
while (node)
{
klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
if (klass->get_framebuffer != NULL)
return klass->get_framebuffer (node);
node = node->parent;
}
return NULL;
}