1
0
Fork 0
mutter-performance-source/cogl/cogl-clip-state.c
Damien Lespiau 45a947d226 analysis: Use static functions when possible
It's best to ensure the functions only used in one compilation unit are
marked as static so GCC can inline them if it feels like it.
2010-06-01 12:08:18 +01:00

439 lines
11 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <math.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-clip-stack.h"
#include "cogl-clip-state.h"
#include "cogl-context.h"
#include "cogl-internal.h"
#include "cogl-framebuffer-private.h"
#include "cogl-journal-private.h"
#include "cogl-util.h"
void
cogl_clip_push_window_rectangle (int x_offset,
int y_offset,
int width,
int height)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
CoglHandle stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
stack = clip_state->stacks->data;
_cogl_clip_stack_push_window_rectangle (stack, x_offset, y_offset,
width, height);
clip_state->stack_dirty = TRUE;
}
/* XXX: This is deprecated API */
void
cogl_clip_push_window_rect (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
}
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
* (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
/* Note: for Y we first flip all coordinates around the X axis while in
* normalized device coodinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
/* Transform a homogeneous vertex position from model space to Cogl
* window coordinates (with 0,0 being top left) */
static void
transform_point (CoglMatrix *matrix_mv,
CoglMatrix *matrix_p,
float *viewport,
float *x,
float *y)
{
float z = 0;
float w = 1;
/* Apply the modelview matrix transform */
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
/* Apply the projection matrix transform */
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
/* Perform perspective division */
*x /= w;
*y /= w;
/* Apply viewport transform */
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}
#undef VIEWPORT_SCALE_X
#undef VIEWPORT_SCALE_Y
/* Try to push a rectangle given in object coordinates as a rectangle in window
* coordinates instead of object coordinates */
static gboolean
try_pushing_rect_as_window_rect (float x_1,
float y_1,
float x_2,
float y_2)
{
CoglMatrix matrix;
CoglMatrix matrix_p;
float v[4];
cogl_get_modelview_matrix (&matrix);
/* If the modelview meets these constraints then a transformed rectangle
* should still be a rectangle when it reaches screen coordinates.
*
* FIXME: we are are making certain assumptions about the projection
* matrix a.t.m and should really be looking at the combined modelview
* and projection matrix.
* FIXME: we don't consider rotations that are a multiple of 90 degrees
* which could be quite common.
*/
if (matrix.xy != 0 || matrix.xz != 0 ||
matrix.yx != 0 || matrix.yz != 0 ||
matrix.zx != 0 || matrix.zy != 0)
return FALSE;
cogl_get_projection_matrix (&matrix_p);
cogl_get_viewport (v);
transform_point (&matrix, &matrix_p, v, &x_1, &y_1);
transform_point (&matrix, &matrix_p, v, &x_2, &y_2);
/* Consider that the modelview matrix may flip the rectangle
* along the x or y axis... */
#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
if (x_1 > x_2)
SWAP (x_1, x_2);
if (y_1 > y_2)
SWAP (y_1, y_2);
#undef SWAP
cogl_clip_push_window_rectangle (COGL_UTIL_NEARBYINT (x_1),
COGL_UTIL_NEARBYINT (y_1),
COGL_UTIL_NEARBYINT (x_2 - x_1),
COGL_UTIL_NEARBYINT (y_2 - y_1));
return TRUE;
}
void
cogl_clip_push_rectangle (float x_1,
float y_1,
float x_2,
float y_2)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
CoglHandle stack;
CoglMatrix modelview_matrix;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
/* Try and catch window space rectangles so we can redirect to
* cogl_clip_push_window_rect which will use scissoring. */
if (try_pushing_rect_as_window_rect (x_1, y_1, x_2, y_2))
return;
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
stack = clip_state->stacks->data;
cogl_get_modelview_matrix (&modelview_matrix);
_cogl_clip_stack_push_rectangle (stack, x_1, y_1, x_2, y_2,
&modelview_matrix);
clip_state->stack_dirty = TRUE;
}
/* XXX: Deprecated API */
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height)
{
cogl_clip_push_rectangle (x_offset,
y_offset,
x_offset + width,
y_offset + height);
}
void
cogl_clip_push_from_path_preserve (void)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
CoglHandle stack;
CoglMatrix modelview_matrix;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
stack = clip_state->stacks->data;
cogl_get_modelview_matrix (&modelview_matrix);
_cogl_clip_stack_push_from_path (stack, cogl_path_get (),
&modelview_matrix);
clip_state->stack_dirty = TRUE;
}
void
cogl_clip_push_from_path (void)
{
cogl_clip_push_from_path_preserve ();
cogl_path_new ();
}
static void
_cogl_clip_pop_real (CoglClipState *clip_state)
{
CoglHandle stack;
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
stack = clip_state->stacks->data;
_cogl_clip_stack_pop (stack);
clip_state->stack_dirty = TRUE;
}
void
cogl_clip_pop (void)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
_cogl_clip_pop_real (clip_state);
}
void
_cogl_clip_state_flush (CoglClipState *clip_state)
{
CoglHandle stack;
if (!clip_state->stack_dirty)
return;
/* The current primitive journal does not support tracking changes to the
* clip stack... */
_cogl_journal_flush ();
/* XXX: the handling of clipping is quite complex. It may involve use of
* the Cogl Journal or other Cogl APIs which may end up recursively
* wanting to ensure the clip state is flushed. We need to ensure we
* don't recurse infinitely...
*/
clip_state->stack_dirty = FALSE;
stack = clip_state->stacks->data;
_cogl_clip_stack_flush (stack, &clip_state->stencil_used);
}
/* XXX: This should never have been made public API! */
void
cogl_clip_ensure (void)
{
CoglClipState *clip_state;
clip_state = _cogl_framebuffer_get_clip_state (_cogl_get_framebuffer ());
_cogl_clip_state_flush (clip_state);
}
static void
_cogl_clip_stack_save_real (CoglClipState *clip_state)
{
CoglHandle stack;
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
stack = _cogl_clip_stack_new ();
clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
clip_state->stack_dirty = TRUE;
}
void
cogl_clip_stack_save (void)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
_cogl_clip_stack_save_real (clip_state);
}
static void
_cogl_clip_stack_restore_real (CoglClipState *clip_state)
{
CoglHandle stack;
g_return_if_fail (clip_state->stacks != NULL);
/* We don't log clip stack changes in the journal so we must flush
* it before making modifications */
_cogl_journal_flush ();
stack = clip_state->stacks->data;
cogl_handle_unref (stack);
/* Revert to an old stack */
clip_state->stacks = g_slist_delete_link (clip_state->stacks,
clip_state->stacks);
clip_state->stack_dirty = TRUE;
}
void
cogl_clip_stack_restore (void)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
_cogl_clip_stack_restore_real (clip_state);
}
void
_cogl_clip_state_init (CoglClipState *clip_state)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
clip_state->stacks = NULL;
clip_state->stack_dirty = TRUE;
/* Add an intial stack */
_cogl_clip_stack_save_real (clip_state);
}
void
_cogl_clip_state_destroy (CoglClipState *clip_state)
{
/* Destroy all of the stacks */
while (clip_state->stacks)
_cogl_clip_stack_restore_real (clip_state);
}
void
_cogl_clip_state_dirty (CoglClipState *clip_state)
{
clip_state->stack_dirty = TRUE;
}
CoglHandle
_cogl_get_clip_stack (void)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
return clip_state->stacks->data;
}
void
_cogl_set_clip_stack (CoglHandle handle)
{
CoglHandle framebuffer;
CoglClipState *clip_state;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (handle == COGL_INVALID_HANDLE)
return;
framebuffer = _cogl_get_framebuffer ();
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
/* Replace the top of the stack of stacks */
cogl_handle_ref (handle);
cogl_handle_unref (clip_state->stacks->data);
clip_state->stacks->data = handle;
}