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mutter-performance-source/cogl/cogl/cogl-onscreen.c

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C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011, 2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "config.h"
#include <gio/gio.h>
#include "cogl/cogl-util.h"
#include "cogl/cogl-onscreen-private.h"
#include "cogl/cogl-frame-info-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-onscreen-template-private.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl1-context.h"
#include "cogl/cogl-closure-list-private.h"
#include "cogl/cogl-poll-private.h"
typedef struct _CoglOnscreenPrivate
{
CoglList frame_closures;
int64_t frame_counter;
int64_t swap_frame_counter; /* frame counter at last all to
* cogl_onscreen_swap_region() or
* cogl_onscreen_swap_buffers() */
GQueue pending_frame_infos;
} CoglOnscreenPrivate;
static void
_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen);
G_DEFINE_TYPE_WITH_PRIVATE (CoglOnscreen, cogl_onscreen, COGL_TYPE_FRAMEBUFFER)
static gpointer
cogl_dummy_copy (gpointer data)
{
return data;
}
static void
cogl_dummy_free (gpointer data)
{
}
G_DEFINE_BOXED_TYPE (CoglFrameClosure,
cogl_frame_closure,
cogl_dummy_copy,
cogl_dummy_free)
G_DEFINE_QUARK (cogl-scanout-error-quark, cogl_scanout_error)
static gboolean
cogl_onscreen_allocate (CoglFramebuffer *framebuffer,
GError **error)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
/* If the winsys doesn't support dirty events then we'll report
* one on allocation so that if the application only paints in
* response to dirty events then it will at least paint once to
* start */
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (onscreen);
return TRUE;
}
static gboolean
cogl_onscreen_is_y_flipped (CoglFramebuffer *framebuffer)
{
return FALSE;
}
static void
cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
CoglOnscreenTemplate *onscreen_template)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
_cogl_list_init (&priv->frame_closures);
cogl_framebuffer_init_config (framebuffer, &onscreen_template->config);
}
static void
cogl_onscreen_constructed (GObject *object)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenTemplate *onscreen_template;
onscreen_template = ctx->display->onscreen_template;
cogl_onscreen_init_from_template (onscreen, onscreen_template);
G_OBJECT_CLASS (cogl_onscreen_parent_class)->constructed (object);
}
static void
cogl_onscreen_dispose (GObject *object)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (object);
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFrameInfo *frame_info;
_cogl_closure_list_disconnect_all (&priv->frame_closures);
while ((frame_info = g_queue_pop_tail (&priv->pending_frame_infos)))
g_object_unref (frame_info);
g_queue_clear (&priv->pending_frame_infos);
G_OBJECT_CLASS (cogl_onscreen_parent_class)->dispose (object);
}
static void
cogl_onscreen_init (CoglOnscreen *onscreen)
{
}
static void
cogl_onscreen_class_init (CoglOnscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
object_class->constructed = cogl_onscreen_constructed;
object_class->dispose = cogl_onscreen_dispose;
framebuffer_class->allocate = cogl_onscreen_allocate;
framebuffer_class->is_y_flipped = cogl_onscreen_is_y_flipped;
}
static void
notify_event (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
_cogl_closure_list_invoke (&priv->frame_closures,
CoglFrameCallback,
onscreen, event, info);
}
static void
_cogl_dispatch_onscreen_cb (CoglContext *context)
{
CoglOnscreenEvent *event, *tmp;
CoglList queue;
/* Dispatching the event callback may cause another frame to be
* drawn which in may cause another event to be queued immediately.
* To make sure this loop will only dispatch one set of events we'll
* steal the queue and iterate that separately */
_cogl_list_init (&queue);
_cogl_list_insert_list (&queue, &context->onscreen_events_queue);
_cogl_list_init (&context->onscreen_events_queue);
g_clear_pointer (&context->onscreen_dispatch_idle,
_cogl_closure_disconnect);
_cogl_list_for_each_safe (event, tmp, &queue, link)
{
CoglOnscreen *onscreen = event->onscreen;
CoglFrameInfo *info = event->info;
notify_event (onscreen, event->type, info);
g_object_unref (onscreen);
g_object_unref (info);
g_free (event);
}
while (!_cogl_list_empty (&context->onscreen_dirty_queue))
{
CoglOnscreenQueuedDirty *qe =
_cogl_container_of (context->onscreen_dirty_queue.next,
CoglOnscreenQueuedDirty,
link);
_cogl_list_remove (&qe->link);
g_object_unref (qe->onscreen);
g_free (qe);
}
}
static void
_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
if (!ctx->onscreen_dispatch_idle)
{
ctx->onscreen_dispatch_idle =
_cogl_poll_renderer_add_idle (ctx->display->renderer,
(CoglIdleCallback)
_cogl_dispatch_onscreen_cb,
ctx,
NULL);
}
}
void
_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
const CoglOnscreenDirtyInfo *info)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenQueuedDirty *qe = g_new0 (CoglOnscreenQueuedDirty, 1);
qe->onscreen = g_object_ref (onscreen);
qe->info = *info;
_cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);
_cogl_onscreen_queue_dispatch_idle (onscreen);
}
void
_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenDirtyInfo info;
info.x = 0;
info.y = 0;
info.width = cogl_framebuffer_get_width (framebuffer);
info.height = cogl_framebuffer_get_height (framebuffer);
_cogl_onscreen_queue_dirty (onscreen, &info);
}
static void
_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
CoglFrameEvent type,
CoglFrameInfo *info)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenEvent *event = g_new0 (CoglOnscreenEvent, 1);
event->onscreen = g_object_ref (onscreen);
event->info = g_object_ref (info);
event->type = type;
_cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);
_cogl_onscreen_queue_dispatch_idle (onscreen);
}
void
cogl_onscreen_bind (CoglOnscreen *onscreen)
{
COGL_ONSCREEN_GET_CLASS (onscreen)->bind (onscreen);
}
void
cogl_onscreen_queue_damage_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
if (!klass->queue_damage_region)
return;
klass->queue_damage_region (onscreen, rectangles, n_rectangles);
}
void
cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info,
gpointer user_data)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
_cogl_framebuffer_flush_journal (framebuffer);
/* Update our "latest" sync fd to contain all previous work */
_cogl_context_update_sync (context);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SYNC_FRAME)))
cogl_framebuffer_finish (framebuffer);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
klass->swap_buffers_with_damage (onscreen,
rectangles,
n_rectangles,
info,
user_data);
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
{
g_autoptr (CoglFrameInfo) pending_info = NULL;
g_warn_if_fail (priv->pending_frame_infos.length == 1);
pending_info = g_queue_pop_tail (&priv->pending_frame_infos);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, pending_info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, pending_info);
}
priv->frame_counter++;
}
void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen,
CoglFrameInfo *info,
gpointer user_data)
{
cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0, info, user_data);
}
void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info,
gpointer user_data)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_if_fail (COGL_IS_ONSCREEN (framebuffer));
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
_cogl_framebuffer_flush_journal (framebuffer);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SYNC_FRAME)))
cogl_framebuffer_finish (framebuffer);
/* This should only be called if the winsys advertises
COGL_WINSYS_FEATURE_SWAP_REGION */
g_return_if_fail (klass->swap_region);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
klass->swap_region (onscreen,
rectangles,
n_rectangles,
info,
user_data);
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
{
g_autoptr (CoglFrameInfo) pending_info = NULL;
g_warn_if_fail (priv->pending_frame_infos.length == 1);
pending_info = g_queue_pop_tail (&priv->pending_frame_infos);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, pending_info);
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, pending_info);
}
priv->frame_counter++;
}
int
cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_return_val_if_fail (COGL_IS_ONSCREEN (framebuffer), 0);
if (!klass->get_buffer_age)
return 0;
return klass->get_buffer_age (onscreen);
}
gboolean
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout,
CoglFrameInfo *info,
gpointer user_data,
GError **error)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenClass *klass = COGL_ONSCREEN_GET_CLASS (onscreen);
g_warn_if_fail (COGL_IS_ONSCREEN (framebuffer));
g_warn_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
if (!klass->direct_scanout)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
"Direct scanout not supported");
return FALSE;
}
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
if (!klass->direct_scanout (onscreen,
scanout,
info,
user_data,
error))
{
g_queue_pop_tail (&priv->pending_frame_infos);
return FALSE;
}
info->flags |= COGL_FRAME_INFO_FLAG_ZERO_COPY;
priv->frame_counter++;
return TRUE;
}
void
cogl_onscreen_add_frame_info (CoglOnscreen *onscreen,
CoglFrameInfo *info)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
info->frame_counter = priv->frame_counter;
g_queue_push_tail (&priv->pending_frame_infos, info);
}
CoglFrameInfo *
cogl_onscreen_peek_head_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_peek_head (&priv->pending_frame_infos);
}
CoglFrameInfo *
cogl_onscreen_peek_tail_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_peek_tail (&priv->pending_frame_infos);
}
CoglFrameInfo *
cogl_onscreen_pop_head_frame_info (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return g_queue_pop_head (&priv->pending_frame_infos);
}
CoglFrameClosure *
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
CoglFrameCallback callback,
void *user_data,
GDestroyNotify destroy)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return _cogl_closure_list_add (&priv->frame_closures,
callback,
user_data,
destroy);
}
void
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
CoglFrameClosure *closure)
{
g_return_if_fail (closure);
_cogl_closure_disconnect (closure);
}
void
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
}
void
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
}
void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height)
{
if (cogl_framebuffer_get_width (framebuffer) == width &&
cogl_framebuffer_get_height (framebuffer) == height)
return;
cogl_framebuffer_update_size (framebuffer, width, height);
if (!_cogl_has_private_feature (cogl_framebuffer_get_context (framebuffer),
COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
}
int64_t
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
{
CoglOnscreenPrivate *priv = cogl_onscreen_get_instance_private (onscreen);
return priv->frame_counter;
}