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mutter-performance-source/tests/interactive/test-texture-quality.c
Emmanuele Bassi 0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00

107 lines
3.3 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
clutter_timeline_start (timeline);
}
static gboolean
change_filter (gpointer actor)
{
ClutterTextureQuality old_quality;
old_quality = clutter_texture_get_filter_quality (actor);
switch (old_quality)
{
case CLUTTER_TEXTURE_QUALITY_LOW:
clutter_texture_set_filter_quality (actor,
CLUTTER_TEXTURE_QUALITY_MEDIUM);
g_print ("Setting texture rendering quality to medium\n");
break;
case CLUTTER_TEXTURE_QUALITY_MEDIUM:
clutter_texture_set_filter_quality (actor,
CLUTTER_TEXTURE_QUALITY_HIGH);
g_print ("Setting texture rendering quality to high\n");
break;
case CLUTTER_TEXTURE_QUALITY_HIGH:
clutter_texture_set_filter_quality (actor,
CLUTTER_TEXTURE_QUALITY_LOW);
g_print ("Setting texture rendering quality to low\n");
break;
}
return TRUE;
}
G_MODULE_EXPORT gint
test_texture_quality_main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *depth_behavior;
ClutterActor *stage;
ClutterActor *image;
ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
ClutterFog stage_fog = { 10.0, -50.0 };
GError *error;
gchar *file;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
clutter_stage_set_fog (CLUTTER_STAGE (stage), &stage_fog);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
if (argc < 1)
g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
"This test can take any image file as an argument\n");
file = (argc > 0)
? g_strdup (argv[1])
: g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
error = NULL;
image = clutter_texture_new_from_file (file, &error);
if (error)
g_error ("Unable to load image: %s", error->message);
g_free (file);
/* center the image */
clutter_actor_set_position (image,
(clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2,
(clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2);
clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL);
timeline = clutter_timeline_new (5000);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
clutter_behaviour_apply (depth_behavior, image);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
g_timeout_add (10000, change_filter, image);
clutter_main ();
g_object_unref (depth_behavior);
g_object_unref (timeline);
return EXIT_SUCCESS;
}