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mutter-performance-source/clutter/glx/clutter-backend-glx.c
Emmanuele Bassi 2b81d90dd7 Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.

We always used it to conform to the platform, at least for public-facing
API.

At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.

Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:

  https://bugzilla.gnome.org/show_bug.cgi?id=644611

Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 16:06:24 +01:00

374 lines
11 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <fcntl.h>
#include <glib/gi18n-lib.h>
#include <GL/glx.h>
#include <GL/glxext.h>
#include <GL/gl.h>
#include "clutter-backend-glx.h"
#include "clutter-stage-glx.h"
#include "clutter-glx.h"
#include "clutter-profile.h"
#include "clutter-debug.h"
#include "clutter-event-translator.h"
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include <cogl/cogl.h>
#define clutter_backend_glx_get_type _clutter_backend_glx_get_type
G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);
/* singleton object */
static ClutterBackendGLX *backend_singleton = NULL;
static gchar *clutter_vblank = NULL;
const gchar *
_clutter_backend_glx_get_vblank (void)
{
if (clutter_vblank && strcmp (clutter_vblank, "0") == 0)
return "none";
else
return clutter_vblank;
}
static gboolean
clutter_backend_glx_pre_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendClass *parent_class =
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
const gchar *env_string;
env_string = g_getenv ("CLUTTER_VBLANK");
if (env_string)
{
clutter_vblank = g_strdup (env_string);
env_string = NULL;
}
return parent_class->pre_parse (backend, error);
}
static gboolean
clutter_backend_glx_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendClass *parent_class =
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
if (!parent_class->post_parse (backend, error))
return FALSE;
return TRUE;
}
static const GOptionEntry entries[] =
{
{ "vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank,
N_("Set to 'none' or '0' to disable throttling "
"framerate to vblank"), "OPTION"
},
{ NULL }
};
static void
clutter_backend_glx_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
ClutterBackendClass *parent_class =
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
g_option_group_add_entries (group, entries);
parent_class->add_options (backend, group);
}
static void
clutter_backend_glx_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
}
static void
clutter_backend_glx_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
/* Unrealize all shaders, since the GL context is going away */
/* XXX: Why isn't this done in
* clutter-backend.c:clutter_backend_dispose ?
*/
_clutter_shader_release_all ();
/* We chain up before disposing our CoglContext so that we will
* destroy all of the stages first. Otherwise the actors may try to
* make Cogl calls during destruction which would cause a crash */
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
static GObject *
clutter_backend_glx_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_GLX (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_glx_get_features (ClutterBackend *backend)
{
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
ClutterBackendClass *parent_class;
ClutterFeatureFlags flags;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
flags = parent_class->get_features (backend);
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
{
CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
}
else
{
CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers complete events");
flags |= CLUTTER_FEATURE_SWAP_EVENTS;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swapping buffer regions");
backend_glx->can_blit_sub_buffer = TRUE;
}
CLUTTER_NOTE (BACKEND, "backend features checked");
return flags;
}
static XVisualInfo *
clutter_backend_glx_get_visual_info (ClutterBackendX11 *backend_x11)
{
return cogl_clutter_winsys_xlib_get_visual_info ();
}
static gboolean
clutter_backend_glx_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
CoglSwapChain *swap_chain = NULL;
CoglOnscreenTemplate *onscreen_template = NULL;
if (backend->cogl_context)
return TRUE;
backend->cogl_renderer = cogl_renderer_new ();
cogl_renderer_xlib_set_foreign_display (backend->cogl_renderer,
backend_x11->xdpy);
if (!cogl_renderer_connect (backend->cogl_renderer, error))
goto error;
swap_chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (swap_chain,
clutter_x11_get_use_argb_visual ());
onscreen_template = cogl_onscreen_template_new (swap_chain);
cogl_object_unref (swap_chain);
if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
onscreen_template,
error))
goto error;
backend->cogl_display = cogl_display_new (backend->cogl_renderer,
onscreen_template);
cogl_object_unref (backend->cogl_renderer);
cogl_object_unref (onscreen_template);
if (!cogl_display_setup (backend->cogl_display, error))
goto error;
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
if (!backend->cogl_context)
goto error;
/* XXX: eventually this should go away but a lot of Cogl code still
* depends on a global default context. */
cogl_set_default_context (backend->cogl_context);
return TRUE;
error:
if (backend->cogl_display)
{
cogl_object_unref (backend->cogl_display);
backend->cogl_display = NULL;
}
if (onscreen_template)
cogl_object_unref (onscreen_template);
if (swap_chain)
cogl_object_unref (swap_chain);
if (backend->cogl_renderer)
{
cogl_object_unref (backend->cogl_renderer);
backend->cogl_renderer = NULL;
}
return FALSE;
}
static ClutterStageWindow *
clutter_backend_glx_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
ClutterEventTranslator *translator;
ClutterStageWindow *stage_window;
ClutterStageX11 *stage_x11;
stage_window = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);
/* copy backend data into the stage */
stage_x11 = CLUTTER_STAGE_X11 (stage_window);
stage_x11->wrapper = wrapper;
stage_x11->backend = backend_x11;
translator = CLUTTER_EVENT_TRANSLATOR (stage_x11);
_clutter_backend_add_event_translator (backend, translator);
CLUTTER_NOTE (BACKEND,
"GLX stage created[%p] (dpy:%p, screen:%d, root:%u, wrap:%p)",
stage_window,
backend_x11->xdpy,
backend_x11->xscreen_num,
(unsigned int) backend_x11->xwin_root,
wrapper);
return stage_window;
}
static void
clutter_backend_glx_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageGLX *stage_glx =
CLUTTER_STAGE_GLX (_clutter_stage_get_window (stage));
cogl_set_framebuffer (COGL_FRAMEBUFFER (stage_glx->onscreen));
}
static void
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
gobject_class->constructor = clutter_backend_glx_constructor;
gobject_class->dispose = clutter_backend_glx_dispose;
gobject_class->finalize = clutter_backend_glx_finalize;
backend_class->pre_parse = clutter_backend_glx_pre_parse;
backend_class->post_parse = clutter_backend_glx_post_parse;
backend_class->create_stage = clutter_backend_glx_create_stage;
backend_class->add_options = clutter_backend_glx_add_options;
backend_class->get_features = clutter_backend_glx_get_features;
backend_class->create_context = clutter_backend_glx_create_context;
backend_class->ensure_context = clutter_backend_glx_ensure_context;
backendx11_class->get_visual_info = clutter_backend_glx_get_visual_info;
}
static void
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
{
}
/* every backend must implement this function */
GType
_clutter_backend_impl_get_type (void)
{
return _clutter_backend_glx_get_type ();
}