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mutter-performance-source/src/compositor/meta-dnd-actor-private.h
Jonas Ådahl 2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00

64 lines
2.3 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* meta-dnd-actor-private.h: Actor for painting the DnD surface
*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
#ifndef META_DND_ACTOR_PRIVATE_H
#define META_DND_ACTOR_PRIVATE_H
#include "compositor/meta-feedback-actor-private.h"
/**
* MetaDnDActor:
*
* This class handles the rendering of the DnD surface
*/
#define META_TYPE_DND_ACTOR (meta_dnd_actor_get_type ())
#define META_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DND_ACTOR, MetaDnDActor))
#define META_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DND_ACTOR, MetaDnDActorClass))
#define META_IS_DND_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_DND_ACTOR))
#define META_IS_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DND_ACTOR))
#define META_DND_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DND_ACTOR, MetaDnDActorClass))
typedef struct _MetaDnDActor MetaDnDActor;
typedef struct _MetaDnDActorClass MetaDnDActorClass;
struct _MetaDnDActorClass
{
/*< private >*/
MetaFeedbackActorClass parent_class;
};
struct _MetaDnDActor
{
MetaFeedbackActor parent;
};
GType meta_dnd_actor_get_type (void);
ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
int start_x,
int start_y);
void meta_dnd_actor_drag_finish (MetaDnDActor *self,
gboolean success);
#endif /* META_DND_ACTOR_PRIVATE_H */