d539fe28d5
This is only for types in the `Meta` namespace. * Clears up a lot of boilerplate * We get `g_autoptr` support for free
48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* meta-dnd-actor-private.h: Actor for painting the DnD surface
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*
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* Copyright 2014 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Carlos Garnacho <carlosg@gnome.org>
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*/
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#ifndef META_DND_ACTOR_PRIVATE_H
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#define META_DND_ACTOR_PRIVATE_H
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#include "compositor/meta-feedback-actor-private.h"
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/**
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* MetaDnDActor:
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*
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* This class handles the rendering of the DnD surface
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*/
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#define META_TYPE_DND_ACTOR (meta_dnd_actor_get_type ())
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G_DECLARE_FINAL_TYPE (MetaDnDActor,
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meta_dnd_actor,
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META, DND_ACTOR,
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MetaFeedbackActor)
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ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
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int start_x,
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int start_y);
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void meta_dnd_actor_drag_finish (MetaDnDActor *self,
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gboolean success);
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#endif /* META_DND_ACTOR_PRIVATE_H */
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