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mutter-performance-source/clutter/clutter-transition.c
Emmanuele Bassi 514466601e transition: Check the repeat count to remove on complete
We can now ask the timeline for the current repeat, and if it's the last
one, then we can safely detach the transition from the animatable
instance.
2012-03-15 17:01:13 +00:00

458 lines
13 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-transition
* @Title: ClutterTransition
* @Short_Description: Transition between two values
*
* #ClutterTransition is a subclass of #ClutterTimeline that computes
* the interpolation between two values, stored by a #ClutterInterval.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-transition.h"
#include "clutter-animatable.h"
#include "clutter-debug.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-timeline.h"
struct _ClutterTransitionPrivate
{
ClutterInterval *interval;
ClutterAnimatable *animatable;
guint remove_on_complete : 1;
};
enum
{
PROP_0,
PROP_INTERVAL,
PROP_ANIMATABLE,
PROP_REMOVE_ON_COMPLETE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
static GQuark quark_animatable_set = 0;
G_DEFINE_ABSTRACT_TYPE (ClutterTransition, clutter_transition, CLUTTER_TYPE_TIMELINE)
static void
clutter_transition_attach (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
CLUTTER_TRANSITION_GET_CLASS (transition)->attached (transition, animatable);
}
static void
clutter_transition_detach (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
CLUTTER_TRANSITION_GET_CLASS (transition)->detached (transition, animatable);
}
static void
clutter_transition_real_compute_value (ClutterTransition *transition,
ClutterAnimatable *animatable,
ClutterInterval *interval,
gdouble progress)
{
}
static void
clutter_transition_real_attached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
}
static void
clutter_transition_real_detached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
}
static void
clutter_transition_new_frame (ClutterTimeline *timeline,
gint elapsed G_GNUC_UNUSED)
{
ClutterTransition *transition = CLUTTER_TRANSITION (timeline);
ClutterTransitionPrivate *priv = transition->priv;
gdouble progress;
if (priv->interval == NULL ||
priv->animatable == NULL)
return;
progress = clutter_timeline_get_progress (timeline);
CLUTTER_TRANSITION_GET_CLASS (timeline)->compute_value (transition,
priv->animatable,
priv->interval,
progress);
}
static void
clutter_transition_completed (ClutterTimeline *timeline)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (timeline)->priv;
if (priv->remove_on_complete)
{
int n_repeats, cur_repeat;
n_repeats = clutter_timeline_get_repeat_count (timeline);
cur_repeat = clutter_timeline_get_current_repeat (timeline);
if (n_repeats == 0 || cur_repeat == n_repeats)
{
clutter_transition_detach (CLUTTER_TRANSITION (timeline),
priv->animatable);
g_object_unref (timeline);
}
}
}
static void
clutter_transition_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterTransition *transition = CLUTTER_TRANSITION (gobject);
switch (prop_id)
{
case PROP_INTERVAL:
clutter_transition_set_interval (transition, g_value_get_object (value));
break;
case PROP_ANIMATABLE:
clutter_transition_set_animatable (transition, g_value_get_object (value));
break;
case PROP_REMOVE_ON_COMPLETE:
clutter_transition_set_remove_on_complete (transition, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_transition_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (gobject)->priv;
switch (prop_id)
{
case PROP_INTERVAL:
g_value_set_object (value, priv->interval);
break;
case PROP_ANIMATABLE:
g_value_set_object (value, priv->animatable);
break;
case PROP_REMOVE_ON_COMPLETE:
g_value_set_boolean (value, priv->remove_on_complete);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_transition_dispose (GObject *gobject)
{
ClutterTransitionPrivate *priv = CLUTTER_TRANSITION (gobject)->priv;
if (priv->animatable != NULL)
clutter_transition_detach (CLUTTER_TRANSITION (gobject),
priv->animatable);
g_clear_object (&priv->interval);
g_clear_object (&priv->animatable);
G_OBJECT_CLASS (clutter_transition_parent_class)->dispose (gobject);
}
static void
clutter_transition_class_init (ClutterTransitionClass *klass)
{
ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
quark_animatable_set =
g_quark_from_static_string ("-clutter-transition-animatable-set");
g_type_class_add_private (klass, sizeof (ClutterTransitionPrivate));
klass->compute_value = clutter_transition_real_compute_value;
klass->attached = clutter_transition_real_attached;
klass->detached = clutter_transition_real_detached;
timeline_class->new_frame = clutter_transition_new_frame;
timeline_class->completed = clutter_transition_completed;
gobject_class->set_property = clutter_transition_set_property;
gobject_class->get_property = clutter_transition_get_property;
gobject_class->dispose = clutter_transition_dispose;
/**
* ClutterTransition:interval:
*
* The #ClutterInterval used to describe the initial and final states
* of the transition.
*
* Since: 1.10
*/
obj_props[PROP_INTERVAL] =
g_param_spec_object ("interval",
P_("Interval"),
P_("The interval of values to transition"),
CLUTTER_TYPE_INTERVAL,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterTransition:animatable:
*
* The #ClutterAnimatable instance currently being animated.
*
* Since: 1.10
*/
obj_props[PROP_ANIMATABLE] =
g_param_spec_object ("animatable",
P_("Animatable"),
P_("The animatable object"),
CLUTTER_TYPE_ANIMATABLE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterTransition:remove-on-complete:
*
* Whether the #ClutterTransition should be automatically detached
* from the #ClutterTransition:animatable instance whenever the
* #ClutterTimeline::completed signal is emitted.
*
* The #ClutterTransition:remove-on-complete property takes into
* account the value of the #ClutterTimeline:repeat-count property,
* and it only detaches the transition if the transition is not
* repeating.
*
* Since: 1.10
*/
obj_props[PROP_REMOVE_ON_COMPLETE] =
g_param_spec_boolean ("remove-on-complete",
P_("Remove on Complete"),
P_("Detach the transition when completed"),
FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_transition_init (ClutterTransition *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_TRANSITION,
ClutterTransitionPrivate);
}
/**
* clutter_transition_set_interval:
* @transition: a #ClutterTransition
* @interval: (allow-none): a #ClutterInterval, or %NULL
*
* Sets the #ClutterTransition:interval property using @interval.
*
* The @transition will acquire a reference on the @interval, sinking
* the floating flag on it if necessary.
*
* Since: 1.10
*/
void
clutter_transition_set_interval (ClutterTransition *transition,
ClutterInterval *interval)
{
ClutterTransitionPrivate *priv;
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_return_if_fail (interval == NULL || CLUTTER_IS_INTERVAL (interval));
priv = transition->priv;
g_clear_object (&priv->interval);
if (interval != NULL)
priv->interval = g_object_ref_sink (interval);
g_object_notify_by_pspec (G_OBJECT (transition), obj_props[PROP_INTERVAL]);
}
/**
* clutter_transition_get_interval:
* @transition: a #ClutterTransition
*
* Retrieves the interval set using clutter_transition_set_interval()
*
* Return value: (transfer none): a #ClutterInterval, or %NULL; the returned
* interval is owned by the #ClutterTransition and it should not be freed
* directly
*
* Since: 1.10
*/
ClutterInterval *
clutter_transition_get_interval (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), NULL);
return transition->priv->interval;
}
/**
* clutter_transition_set_animatable:
* @transition: a #ClutterTransition
* @animatable: (allow-none): a #ClutterAnimatable, or %NULL
*
* Sets the #ClutterTransition:animatable property.
*
* The @transition will acquire a reference to the @animatable instance,
* and will call the #ClutterTransitionClass.attached() virtual function.
*
* If an existing #ClutterAnimatable is attached to @transition, the
* reference will be released, and the #ClutterTransitionClas.detached()
* virtual function will be called.
*
* Since: 1.10
*/
void
clutter_transition_set_animatable (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterTransitionPrivate *priv;
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
priv = transition->priv;
if (priv->animatable == animatable)
return;
if (priv->animatable != NULL)
clutter_transition_detach (transition, priv->animatable);
g_clear_object (&priv->animatable);
if (animatable != NULL)
{
priv->animatable = g_object_ref (animatable);
clutter_transition_attach (transition, priv->animatable);
}
}
/**
* clutter_transition_get_animatable:
* @transition: a #ClutterTransition
*
* Retrieves the #ClutterAnimatable set using clutter_transition_set_animatable().
*
* Return value: (transfer none): a #ClutterAnimatable, or %NULL; the returned
* animatable is owned by the #ClutterTransition, and it should not be freed
* directly.
*
* Since: 1.10
*/
ClutterAnimatable *
clutter_transition_get_animatable (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), NULL);
return transition->priv->animatable;
}
/**
* clutter_transition_set_remove_on_complete:
* @transition: a #ClutterTransition
* @remove_complete: whether to detach @transition when complete
*
* Sets whether @transition should be detached from the #ClutterAnimatable
* set using clutter_transition_set_animatable() when the
* #ClutterTimeline::completed signal is emitted.
*
* Since: 1.10
*/
void
clutter_transition_set_remove_on_complete (ClutterTransition *transition,
gboolean remove_complete)
{
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
remove_complete = !!remove_complete;
if (transition->priv->remove_on_complete == remove_complete)
return;
transition->priv->remove_on_complete = remove_complete;
g_object_notify_by_pspec (G_OBJECT (transition),
obj_props[PROP_REMOVE_ON_COMPLETE]);
}
/**
* clutter_transition_get_remove_on_complete:
* @transition: a #ClutterTransition
*
* Retrieves the value of the #ClutterTransition:remove-on-complete property.
*
* Return value: %TRUE if the @transition should be detached when complete,
* and %FALSE otherwise
*
* Since: 1.10
*/
gboolean
clutter_transition_get_remove_on_complete (ClutterTransition *transition)
{
g_return_val_if_fail (CLUTTER_IS_TRANSITION (transition), FALSE);
return transition->priv->remove_on_complete;
}