86a0797819
This uses the luminance levels of the color states to anchor the white of content instead of hard-coding the levels. This also starts using uniforms for parts of the mapping which means we don't have to generate and compile a shader when the luminance levels change. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3953> |
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clutter | ||
meson.build |