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mutter-performance-source/examples/behave.c
Matthew Allum ddab271272 2006-10-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-alpha.h:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * examples/behave.c:
        Behaviours now only 'driven' by ClutterAlpha, not any object/prop.
        Add simple Clutter path behaviour.
2006-10-22 23:33:14 +00:00

58 lines
1.6 KiB
C

#include <clutter/clutter.h>
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *behave;
ClutterActor *stage, *hand;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GdkPixbuf *pixbuf;
ClutterKnot knots[] = {{ 100, 100 }, { 100, 200 }, { 200, 200 },
{ 200, 100 }, {100, 100 }};
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 100, 100);
clutter_group_add (CLUTTER_GROUP (stage), hand);
/* Make a timeline */
timeline = clutter_timeline_new (100, 60); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new (timeline, CLUTTER_ALPHA_RAMP);
/* Create a behaviour for that alpha */
behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
/* Apply it to our actor */
clutter_behaviour_apply (behave, hand);
/* Make a path behaviour and apply that too */
behave = clutter_behaviour_path_new (alpha, knots, 5);
clutter_behaviour_apply (behave, hand);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_group_show_all (CLUTTER_GROUP (stage));
clutter_main();
return 0;
}