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mutter-performance-source/clutter/clutter-drag-action.c
Emmanuele Bassi 82a30d8e0b drag-action: Allow using settings for the drag threshold
ClutterDragAction should be able to use the newly added ClutterSettings
property exposing the system's drag threshold.

Currently, the x-drag-threshold and the y-drag-threshold properties (and
relative accessors) use an unsigned integer for their values; we should
be able to safely expand the range to include -1 as the minimum value,
and use this new value to tell the ClutterDragAction that it should query
the ClutterSettings object for the drag threshold.

The storage of the properties has been changed, albeit in a compatible
way, as GObject installs a uint ↔ int transformation function for GValue
automatically.

The setter for the drag thresholds has been changes to use a signed
integer, but the getter has been updated to always Do The Right Thing™:
it never returns -1 but, instead, will return the valid drag threshold,
either from the value set or from the Settings singleton.

This change is ABI compatible.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2583
2011-03-09 14:21:01 +00:00

968 lines
28 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-drag-action
* @Title: ClutterDragAction
* @Short_Description: Action enabling dragging on actors
*
* #ClutterDragAction is a sub-class of #ClutterAction that implements
* all the necessary logic for dragging actors.
*
* The simplest usage of #ClutterDragAction consists in adding it to
* a #ClutterActor and setting it as reactive; for instance, the following
* code:
*
* |[
* clutter_actor_add_action (actor, clutter_drag_action_new ());
* clutter_actor_set_reactive (actor, TRUE);
* ]|
*
* will automatically result in the actor moving to follow the pointer
* whenever the pointer's button is pressed over the actor and moved
* across the stage.
*
* The #ClutterDragAction will signal the begin and the end of a dragging
* through the #ClutterDragAction::drag-begin and #ClutterDragAction::drag-end
* signals, respectively. Each pointer motion during a drag will also result
* in the #ClutterDragAction::drag-motion signal to be emitted.
*
* It is also possible to set another #ClutterActor as the dragged actor
* by calling clutter_drag_action_set_drag_handle() from within a handle
* of the #ClutterDragAction::drag-begin signal. The drag handle must be
* parented and exist between the emission of #ClutterDragAction::drag-begin
* and #ClutterDragAction::drag-end.
*
* #ClutterDragAction is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-drag-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
struct _ClutterDragActionPrivate
{
ClutterStage *stage;
gint x_drag_threshold;
gint y_drag_threshold;
ClutterActor *drag_handle;
ClutterDragAxis drag_axis;
gulong button_press_id;
gulong capture_id;
gfloat press_x;
gfloat press_y;
ClutterModifierType press_state;
gfloat last_motion_x;
gfloat last_motion_y;
gfloat transformed_press_x;
gfloat transformed_press_y;
guint emit_delayed_press : 1;
guint in_drag : 1;
guint motion_events_enabled : 1;
};
enum
{
PROP_0,
PROP_X_DRAG_THRESHOLD,
PROP_Y_DRAG_THRESHOLD,
PROP_DRAG_HANDLE,
PROP_DRAG_AXIS,
PROP_LAST
};
static GParamSpec *drag_props[PROP_LAST] = { NULL, };
enum
{
DRAG_BEGIN,
DRAG_MOTION,
DRAG_END,
LAST_SIGNAL
};
static guint drag_signals[LAST_SIGNAL] = { 0, };
/* forward declaration */
static gboolean on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterDragAction *action);
G_DEFINE_TYPE (ClutterDragAction, clutter_drag_action, CLUTTER_TYPE_ACTION);
static void
get_drag_threshold (ClutterDragAction *action,
gint *x_threshold,
gint *y_threshold)
{
ClutterDragActionPrivate *priv = action->priv;
ClutterSettings *settings = clutter_settings_get_default ();
gint x_res, y_res, default_threshold;
g_object_get (settings, "dnd-drag-threshold", &default_threshold, NULL);
if (priv->x_drag_threshold < 0)
x_res = default_threshold;
else
x_res = priv->x_drag_threshold;
if (priv->y_drag_threshold < 0)
y_res = default_threshold;
else
y_res = priv->y_drag_threshold;
if (x_threshold != NULL)
*x_threshold = x_res;
if (y_threshold != NULL)
*y_threshold = y_res;
}
static void
emit_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
if (priv->stage != NULL)
_clutter_stage_set_motion_events_enabled (priv->stage, FALSE);
g_signal_emit (action, drag_signals[DRAG_BEGIN], 0,
actor,
priv->press_x, priv->press_y,
priv->press_state);
}
static void
emit_drag_motion (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
ClutterActor *drag_handle = NULL;
gfloat delta_x, delta_y;
gfloat motion_x, motion_y;
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
if (priv->drag_handle != NULL && !priv->emit_delayed_press)
drag_handle = priv->drag_handle;
else
drag_handle = actor;
motion_x = motion_y = 0.0f;
clutter_actor_transform_stage_point (drag_handle,
priv->last_motion_x,
priv->last_motion_y,
&motion_x, &motion_y);
delta_x = delta_y = 0.0f;
switch (priv->drag_axis)
{
case CLUTTER_DRAG_AXIS_NONE:
delta_x = motion_x - priv->transformed_press_x;
delta_y = motion_y - priv->transformed_press_y;
break;
case CLUTTER_DRAG_X_AXIS:
delta_x = motion_x - priv->transformed_press_x;
break;
case CLUTTER_DRAG_Y_AXIS:
delta_y = motion_y - priv->transformed_press_y;
break;
default:
g_assert_not_reached ();
return;
}
if (priv->emit_delayed_press)
{
gint x_drag_threshold, y_drag_threshold;
get_drag_threshold (action, &x_drag_threshold, &y_drag_threshold);
if (ABS (delta_x) >= x_drag_threshold ||
ABS (delta_y) >= y_drag_threshold)
{
priv->emit_delayed_press = FALSE;
emit_drag_begin (action, actor, NULL);
}
else
return;
}
g_signal_emit (action, drag_signals[DRAG_MOTION], 0,
actor,
delta_x, delta_y);
}
static void
emit_drag_end (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
/* we might not have emitted ::drag-begin yet */
if (!priv->emit_delayed_press)
g_signal_emit (action, drag_signals[DRAG_END], 0,
actor,
priv->last_motion_x, priv->last_motion_y,
clutter_event_get_state (event));
/* disconnect the capture */
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
_clutter_stage_set_motion_events_enabled (priv->stage,
priv->motion_events_enabled);
priv->in_drag = FALSE;
}
static gboolean
on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterDragAction *action)
{
ClutterDragActionPrivate *priv = action->priv;
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
if (!priv->in_drag)
return FALSE;
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
{
ClutterModifierType mods = clutter_event_get_state (event);
/* we might miss a button-release event in case of grabs,
* so we need to check whether the button is still down
* during a motion event
*/
if (mods & CLUTTER_BUTTON1_MASK)
emit_drag_motion (action, actor, event);
else
emit_drag_end (action, actor, event);
}
break;
case CLUTTER_BUTTON_RELEASE:
if (priv->in_drag)
emit_drag_end (action, actor, event);
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
if (priv->in_drag)
return TRUE;
break;
default:
break;
}
return FALSE;
}
static gboolean
on_button_press (ClutterActor *actor,
ClutterEvent *event,
ClutterDragAction *action)
{
ClutterDragActionPrivate *priv = action->priv;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return FALSE;
if (clutter_event_get_button (event) != 1)
return FALSE;
if (priv->stage == NULL)
priv->stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
priv->press_state = clutter_event_get_state (event);
priv->last_motion_x = priv->press_x;
priv->last_motion_y = priv->press_y;
priv->transformed_press_x = priv->press_x;
priv->transformed_press_y = priv->press_y;
clutter_actor_transform_stage_point (actor, priv->press_x, priv->press_y,
&priv->transformed_press_x,
&priv->transformed_press_y);
priv->motion_events_enabled =
_clutter_stage_get_motion_events_enabled (priv->stage);
if (priv->x_drag_threshold == 0 || priv->y_drag_threshold == 0)
emit_drag_begin (action, actor, event);
else
priv->emit_delayed_press = TRUE;
priv->in_drag = TRUE;
priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
G_CALLBACK (on_captured_event),
action);
return FALSE;
}
static void
clutter_drag_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (meta)->priv;
if (priv->button_press_id != 0)
{
ClutterActor *old_actor;
old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->button_press_id);
if (priv->capture_id != 0)
g_signal_handler_disconnect (old_actor, priv->capture_id);
priv->button_press_id = 0;
priv->capture_id = 0;
priv->stage = NULL;
}
if (actor != NULL)
priv->button_press_id = g_signal_connect (actor, "button-press-event",
G_CALLBACK (on_button_press),
meta);
CLUTTER_ACTOR_META_CLASS (clutter_drag_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_drag_action_real_drag_motion (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y)
{
ClutterActor *drag_handle;
if (action->priv->drag_handle != NULL)
drag_handle = action->priv->drag_handle;
else
drag_handle = actor;
clutter_actor_move_by (drag_handle, delta_x, delta_y);
}
static void
clutter_drag_action_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDragAction *action = CLUTTER_DRAG_ACTION (gobject);
ClutterDragActionPrivate *priv = action->priv;
switch (prop_id)
{
case PROP_X_DRAG_THRESHOLD:
clutter_drag_action_set_drag_threshold (action,
g_value_get_int (value),
priv->y_drag_threshold);
break;
case PROP_Y_DRAG_THRESHOLD:
clutter_drag_action_set_drag_threshold (action,
priv->x_drag_threshold,
g_value_get_int (value));
break;
case PROP_DRAG_HANDLE:
clutter_drag_action_set_drag_handle (action, g_value_get_object (value));
break;
case PROP_DRAG_AXIS:
clutter_drag_action_set_drag_axis (action, g_value_get_enum (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_drag_action_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
switch (prop_id)
{
case PROP_X_DRAG_THRESHOLD:
{
gint threshold;
get_drag_threshold (CLUTTER_DRAG_ACTION (gobject), &threshold, NULL);
g_value_set_int (value, threshold);
}
break;
case PROP_Y_DRAG_THRESHOLD:
{
gint threshold;
get_drag_threshold (CLUTTER_DRAG_ACTION (gobject), NULL, &threshold);
g_value_set_int (value, threshold);
}
break;
case PROP_DRAG_HANDLE:
g_value_set_object (value, priv->drag_handle);
break;
case PROP_DRAG_AXIS:
g_value_set_enum (value, priv->drag_axis);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_drag_action_dispose (GObject *gobject)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
priv->stage = NULL;
}
if (priv->button_press_id != 0)
{
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject));
g_signal_handler_disconnect (actor, priv->button_press_id);
priv->button_press_id = 0;
}
G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
}
static void
clutter_drag_action_class_init (ClutterDragActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterDragActionPrivate));
meta_class->set_actor = clutter_drag_action_set_actor;
klass->drag_motion = clutter_drag_action_real_drag_motion;
/**
* ClutterDragAction:x-drag-threshold:
*
* The horizontal threshold, in pixels, that the cursor must travel
* in order to begin a drag action.
*
* When set to a positive value, #ClutterDragAction will only emit
* #ClutterDragAction::drag-begin if the pointer has moved
* horizontally at least of the given amount of pixels since
* the button press event.
*
* When set to -1, #ClutterDragAction will use the default threshold
* stored in the #ClutterSettings:dnd-drag-threshold property of
* #ClutterSettings.
*
* When read, this property will always return a valid drag
* threshold, either as set or the default one.
*
* Since: 1.4
*/
drag_props[PROP_X_DRAG_THRESHOLD] =
g_param_spec_int ("x-drag-threshold",
P_("Horizontal Drag Threshold"),
P_("The horizontal amount of pixels required to start dragging"),
-1, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
/**
* ClutterDragAction:y-drag-threshold:
*
* The vertical threshold, in pixels, that the cursor must travel
* in order to begin a drag action.
*
* When set to a positive value, #ClutterDragAction will only emit
* #ClutterDragAction::drag-begin if the pointer has moved
* vertically at least of the given amount of pixels since
* the button press event.
*
* When set to -1, #ClutterDragAction will use the value stored
* in the #ClutterSettings:dnd-drag-threshold property of
* #ClutterSettings.
*
* When read, this property will always return a valid drag
* threshold, either as set or the default one.
*
* Since: 1.4
*/
drag_props[PROP_Y_DRAG_THRESHOLD] =
g_param_spec_int ("y-drag-threshold",
P_("Vertical Drag Threshold"),
P_("The vertical amount of pixels required to start dragging"),
-1, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
/**
* ClutterDragAction:drag-handle:
*
* The #ClutterActor that is effectively being dragged
*
* A #ClutterDragAction will, be default, use the #ClutterActor that
* has been attached to the action; it is possible to create a
* separate #ClutterActor and use it instead.
*
* Setting this property has no effect on the #ClutterActor argument
* passed to the #ClutterDragAction signals
*
* Since: 1.4
*/
drag_props[PROP_DRAG_HANDLE] =
g_param_spec_object ("drag-handle",
P_("Drag Handle"),
P_("The actor that is being dragged"),
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READWRITE);
/**
* ClutterDragAction:drag-axis:
*
* Constraints the dragging action to the specified axis
*
* Since: 1.4
*/
drag_props[PROP_DRAG_AXIS] =
g_param_spec_enum ("drag-axis",
P_("Drag Axis"),
P_("Constraints the dragging to an axis"),
CLUTTER_TYPE_DRAG_AXIS,
CLUTTER_DRAG_AXIS_NONE,
CLUTTER_PARAM_READWRITE);
gobject_class->set_property = clutter_drag_action_set_property;
gobject_class->get_property = clutter_drag_action_get_property;
gobject_class->dispose = clutter_drag_action_dispose;
g_object_class_install_properties (gobject_class,
PROP_LAST,
drag_props);
/**
* ClutterDragAction::drag-begin:
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @event_x: the X coordinate (in stage space) of the press event
* @event_y: the Y coordinate (in stage space) of the press event
* @modifiers: the modifiers of the press event
*
* The ::drag-begin signal is emitted when the #ClutterDragAction
* starts the dragging
*
* The emission of this signal can be delayed by using the
* #ClutterDragAction:x-drag-threshold and
* #ClutterDragAction:y-drag-threshold properties
*
* Since: 1.4
*/
drag_signals[DRAG_BEGIN] =
g_signal_new (I_("drag-begin"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_begin),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
G_TYPE_NONE, 4,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT,
CLUTTER_TYPE_MODIFIER_TYPE);
/**
* ClutterDragAction::drag-motion
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @delta_x: the X component of the distance between the press event
* that began the dragging and the current position of the pointer,
* as of the latest motion event
* @delta_y: the Y component of the distance between the press event
* that began the dragging and the current position of the pointer,
* as of the latest motion event
*
* The ::drag-motion signal is emitted for each motion event after
* the #ClutterDragAction::drag-begin signal has been emitted.
*
* The components of the distance between the press event and the
* latest motion event are computed in the actor's coordinate space,
* to take into account eventual transformations. If you want the
* stage coordinates of the latest motion event you can use
* clutter_drag_action_get_motion_coords().
*
* The default handler of the signal will call clutter_actor_move_by()
* either on @actor or, if set, of #ClutterDragAction:drag-handle using
* the @delta_x and @delta_y components of the dragging motion. If you
* want to override the default behaviour, you can connect to this
* signal and call g_signal_stop_emission_by_name() from within your
* callback.
*
* Since: 1.4
*/
drag_signals[DRAG_MOTION] =
g_signal_new (I_("drag-motion"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_motion),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDragAction::drag-end:
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @event_x: the X coordinate (in stage space) of the release event
* @event_y: the Y coordinate (in stage space) of the release event
* @modifiers: the modifiers of the release event
*
* The ::drag-end signal is emitted at the end of the dragging,
* when the pointer button's is released
*
* This signal is emitted if and only if the #ClutterDragAction::drag-begin
* signal has been emitted first
*
* Since: 1.4
*/
drag_signals[DRAG_END] =
g_signal_new (I_("drag-end"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_end),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_FLAGS,
G_TYPE_NONE, 4,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT,
CLUTTER_TYPE_MODIFIER_TYPE);
}
static void
clutter_drag_action_init (ClutterDragAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_DRAG_ACTION,
ClutterDragActionPrivate);
}
/**
* clutter_drag_action_new:
*
* Creates a new #ClutterDragAction instance
*
* Return value: the newly created #ClutterDragAction
*
* Since: 1.4
*/
ClutterAction *
clutter_drag_action_new (void)
{
return g_object_new (CLUTTER_TYPE_DRAG_ACTION, NULL);
}
/**
* clutter_drag_action_set_drag_threshold:
* @action: a #ClutterDragAction
* @x_threshold: a distance on the horizontal axis, in pixels, or
* -1 to use the default drag threshold from #ClutterSettings
* @y_threshold: a distance on the vertical axis, in pixels, or
* -1 to use the default drag threshold from #ClutterSettings
*
* Sets the horizontal and vertical drag thresholds that must be
* cleared by the pointer before @action can begin the dragging.
*
* If @x_threshold or @y_threshold are set to -1 then the default
* drag threshold stored in the #ClutterSettings:dnd-drag-threshold
* property of #ClutterSettings will be used.
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
gint x_threshold,
gint y_threshold)
{
ClutterDragActionPrivate *priv;
GObject *self;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
self = G_OBJECT (action);
priv = action->priv;
g_object_freeze_notify (self);
if (priv->x_drag_threshold != x_threshold)
{
priv->x_drag_threshold = x_threshold;
g_object_notify_by_pspec (self, drag_props[PROP_X_DRAG_THRESHOLD]);
}
if (priv->y_drag_threshold != y_threshold)
{
priv->y_drag_threshold = y_threshold;
g_object_notify_by_pspec (self, drag_props[PROP_Y_DRAG_THRESHOLD]);
}
g_object_thaw_notify (self);
}
/**
* clutter_drag_action_get_drag_threshold:
* @action: a #ClutterDragAction
* @x_threshold: (out): return location for the horizontal drag
* threshold value, in pixels
* @y_threshold: (out): return location for the vertical drag
* threshold value, in pixels
*
* Retrieves the values set by clutter_drag_action_set_drag_threshold().
*
* If the #ClutterDragAction:x-drag-threshold property or the
* #ClutterDragAction:y-drag-threshold property have been set to -1 then
* this function will return the default drag threshold value as stored
* by the #ClutterSettings:dnd-drag-threshold property of #ClutterSettings.
*
* Since: 1.4
*/
void
clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
guint *x_threshold,
guint *y_threshold)
{
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
get_drag_threshold (action, x_threshold, y_threshold);
}
/**
* clutter_drag_action_set_drag_handle:
* @action: a #ClutterDragAction
* @handle: a #ClutterActor
*
* Sets the actor to be used as the drag handle
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle)
{
ClutterDragActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
g_return_if_fail (CLUTTER_IS_ACTOR (handle));
priv = action->priv;
if (priv->drag_handle == handle)
return;
priv->drag_handle = handle;
g_object_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_HANDLE]);
}
/**
* clutter_drag_action_get_drag_handle:
* @action: a #ClutterDragAction
*
* Retrieves the drag handle set by clutter_drag_action_set_drag_handle()
*
* Return value: (transfer none): a #ClutterActor, used as the drag
* handle, or %NULL if none was set
*
* Since: 1.4
*/
ClutterActor *
clutter_drag_action_get_drag_handle (ClutterDragAction *action)
{
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), NULL);
return action->priv->drag_handle;
}
/**
* clutter_drag_action_set_drag_axis:
* @action: a #ClutterDragAction
* @axis: the axis to constraint the dragging to
*
* Restricts the dragging action to a specific axis
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis)
{
ClutterDragActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
g_return_if_fail (axis >= CLUTTER_DRAG_AXIS_NONE &&
axis <= CLUTTER_DRAG_Y_AXIS);
priv = action->priv;
if (priv->drag_axis == axis)
return;
priv->drag_axis = axis;
g_object_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_AXIS]);
}
/**
* clutter_drag_action_get_drag_axis:
* @action: a #ClutterDragAction
*
* Retrieves the axis constraint set by clutter_drag_action_set_drag_axis()
*
* Return value: the axis constraint
*
* Since: 1.4
*/
ClutterDragAxis
clutter_drag_action_get_drag_axis (ClutterDragAction *action)
{
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action),
CLUTTER_DRAG_AXIS_NONE);
return action->priv->drag_axis;
}
/**
* clutter_drag_action_get_press_coords:
* @action: a #ClutterDragAction
* @press_x: (out): return location for the press event's X coordinate
* @press_y: (out): return location for the press event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the press event
* that started the dragging
*
* Since: 1.4
*/
void
clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y)
{
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
if (press_x)
*press_x = action->priv->press_x;
if (press_y)
*press_y = action->priv->press_y;
}
/**
* clutter_drag_action_get_motion_coords:
* @action: a #ClutterDragAction
* @motion_x: (out): return location for the latest motion
* event's X coordinate
* @motion_y: (out): return location for the latest motion
* event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the latest motion
* event during the dragging
*
* Since: 1.4
*/
void
clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y)
{
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
if (motion_x)
*motion_x = action->priv->last_motion_x;
if (motion_y)
*motion_y = action->priv->last_motion_y;
}