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mutter-performance-source/cogl/cogl-texture-2d.h
Robert Bragg 890a75ab06 Create standalone public wayland client/server headers
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-20 14:26:44 +00:00

190 lines
7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_TEXURE_2D_H
#define __COGL_TEXURE_2D_H
#include "cogl-context.h"
#include <glib.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-texture-2d
* @short_description: Functions for creating and manipulating 2D textures
*
* These functions allow low-level 2D textures to be allocated. These
* differ from sliced textures for example which may internally be
* made up of multiple 2D textures, or atlas textures where Cogl must
* internally modify user texture coordinates before they can be used
* by the GPU.
*
* You should be aware that many GPUs only support power of two sizes
* for #CoglTexture2D textures. You can check support for non power of
* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
* via cogl_has_feature().
*/
typedef struct _CoglTexture2D CoglTexture2D;
#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
#define cogl_is_texture_2d cogl_is_texture_2d_EXP
/**
* cogl_is_texture_2d:
* @object: A #CoglObject
*
* Gets whether the given object references an existing #CoglTexture2D
* object.
*
* Return value: %TRUE if the object references a #CoglTexture2D,
* %FALSE otherwise
*/
gboolean
cogl_is_texture_2d (void *object);
#define cogl_texture_2d_new_with_size cogl_texture_2d_new_with_size_EXP
/**
* cogl_texture_2d_new_with_size:
* @ctx: A #CoglContext
* @width: Width of the texture to allocate
* @height: Height of the texture to allocate
* @internal_format: The format of the texture
* @error: A #GError for exceptions
*
* Allocates a low-level #CoglTexture2D texture that your GPU can
* texture from directly. This is unlike sliced textures for example
* which may be comprised of multiple internal textures, or atlas
* textures where Cogl has to modify texture coordinates before they
* may be used by the GPU.
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Returns: A newly allocated #CoglTexture2D, or if the size is not
* supported (because it is too large or a non-power-of-two
* size that the hardware doesn't support) it will return
* %NULL and set @error.
*
* Since: 2.0
*/
CoglTexture2D *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
GError **error);
#define cogl_texture_2d_new_from_data cogl_texture_2d_new_from_data_EXP
/**
* cogl_texture_2d_new_from_data:
* @ctx: A #CoglContext
* @width: width of texture in pixels
* @height: height of texture in pixels
* @format: the #CoglPixelFormat the buffer is stored in in RAM
* @internal_format: the #CoglPixelFormat that will be used for storing
* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
* premultiplied format similar to the format of the source data will
* be used. The default blending equations of Cogl expect premultiplied
* color data; the main use of passing a non-premultiplied format here
* is if you have non-premultiplied source data and are going to adjust
* the blend mode (see cogl_material_set_blend()) or use the data for
* something other than straight blending.
* @rowstride: the memory offset in bytes between the starts of
* scanlines in @data. A value of 0 will make Cogl automatically
* calculate @rowstride from @width and @format.
* @data: pointer the memory region where the source buffer resides
* @error: A #GError for exceptions
*
* Creates a new #CoglTexture2D texture based on data residing in memory.
* These are unlike sliced textures for example which may be comprised
* of multiple internal textures, or atlas textures where Cogl has to
* modify texture coordinates before they may be used by the GPU.
*
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
* textures. You can check support for non power of two textures by
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
* cogl_has_feature().</note>
*
* Returns: A newly allocated #CoglTexture2D, or if the size is not
* supported (because it is too large or a non-power-of-two
* size that the hardware doesn't support) it will return
* %NULL and set @error.
*
* Since: 2.0
*/
CoglTexture2D *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
CoglPixelFormat internal_format,
int rowstride,
const guint8 *data,
GError **error);
#define cogl_texture_2d_new_from_foreign cogl_texture_2d_new_from_foreign_EXP
/**
* cogl_texture_2d_new_from_foreign:
* @ctx: A #CoglContext
* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
* @width: Width of the foreign GL texture
* @height: Height of the foreign GL texture
* @internal_format: The format of the texture
* @error: A #GError for exceptions
*
* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
* This can be used for integrating Cogl with software using OpenGL
* directly.
*
* <note>The results are undefined for passing an invalid @gl_handle
* or if @width or @height don't have the correct texture
* geometry.</note>
*
* Returns: A newly allocated #CoglTexture2D, or if Cogl could not
* validate the @gl_handle in some way (perhaps because of
* an unsupported format) it will return %NULL and set
* @error.
*
* Since: 2.0
*/
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
GError **error);
G_END_DECLS
#endif /* __COGL_TEXURE_2D_H */