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mutter-performance-source/examples/test-text.c
Emmanuele Bassi 212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00

56 lines
1.5 KiB
C

#include <clutter/clutter.h>
void
frame_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterActor *label = (ClutterActor*)data;
clutter_actor_set_depth(label, -400 + (frame_num * 40));
clutter_actor_set_opacity (label, 255 - frame_num );
}
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterActor *label;
ClutterActor *stage;
gchar *text;
gsize size;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor label_color = { 0x11, 0xdd, 0x11, 0xaa };
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
if (!g_file_get_contents ("test-text.c", &text, &size, NULL))
g_error("g_file_get_contents() of test-text.c failed");
clutter_actor_set_size (stage, 800, 600);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
label = clutter_label_new_with_text ("Mono 8", text);
clutter_label_set_color (CLUTTER_LABEL (label), &label_color);
clutter_group_add (CLUTTER_GROUP (stage), label);
clutter_group_show_all (CLUTTER_GROUP (stage));
timeline = clutter_timeline_new (400, 60); /* num frames, fps */
g_object_set(timeline, "loop", TRUE, 0); /* have it loop */
g_signal_connect(timeline, "new-frame", G_CALLBACK (frame_cb), label);
/* and start it */
clutter_timeline_start (timeline);
g_signal_connect (stage, "key-press-event",
G_CALLBACK (clutter_main_quit), NULL);
clutter_main();
return 0;
}