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mutter-performance-source/cogl/cogl-matrix-stack.h
Robert Bragg 28c7e940bf [matrix] Adds cogl_matrix_get_inverse API
This new API takes advantage of the recently imported Mesa code to support
inverse matrix calculation.  The matrix code keeps track (via internal
flags) of the transformations a matrix represents so that it can select an
optimized inversion function.

Note: although other aspects of the Cogl matrix API have followed a similar
style to Cairo's matrix API we haven't added a cogl_matrix_invert API
because the inverse of a CoglMatrix is actually cached as part of the
CoglMatrix structure meaning a destructive API like cogl_matrix_invert
doesn't let users take advantage of this caching design.
2009-11-04 03:34:05 +00:00

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C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Havoc Pennington <hp@pobox.com> for litl
*/
#ifndef __COGL_MATRIX_STACK_H
#define __COGL_MATRIX_STACK_H
#include "cogl-matrix.h"
#include "cogl.h" /* needed for GLenum */
typedef struct _CoglMatrixStack CoglMatrixStack;
CoglMatrixStack* _cogl_matrix_stack_new (void);
void _cogl_matrix_stack_destroy (CoglMatrixStack *stack);
void _cogl_matrix_stack_push (CoglMatrixStack *stack);
void _cogl_matrix_stack_pop (CoglMatrixStack *stack);
void _cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
void _cogl_matrix_stack_scale (CoglMatrixStack *stack,
float x,
float y,
float z);
void _cogl_matrix_stack_translate (CoglMatrixStack *stack,
float x,
float y,
float z);
void _cogl_matrix_stack_rotate (CoglMatrixStack *stack,
float angle,
float x,
float y,
float z);
void _cogl_matrix_stack_multiply (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void _cogl_matrix_stack_frustum (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
void _cogl_matrix_stack_perspective (CoglMatrixStack *stack,
float fov_y,
float aspect,
float z_near,
float z_far);
void _cogl_matrix_stack_ortho (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
gboolean _cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
CoglMatrix *inverse);
void _cogl_matrix_stack_get (CoglMatrixStack *stack,
CoglMatrix *matrix);
void _cogl_matrix_stack_set (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
GLenum gl_mode);
void _cogl_matrix_stack_dirty (CoglMatrixStack *stack);
#endif /* __COGL_MATRIX_STACK_H */