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mutter-performance-source/tests/interactive/test-animation.c
Emmanuele Bassi d7eb57a711 interactive/animation: Use pivot point
Instead of the anchor point and the rotation center.
2012-07-19 14:18:09 -04:00

126 lines
3.6 KiB
C

#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static gboolean is_expanded = FALSE;
static void
on_rect_transitions_completed (ClutterActor *actor)
{
is_expanded = !is_expanded;
g_print ("Animation complete\n");
clutter_actor_set_reactive (actor, TRUE);
}
static void
on_clicked (ClutterClickAction *action,
ClutterActor *actor,
gpointer dummy G_GNUC_UNUSED)
{
ClutterAnimation *animation;
gfloat old_x, old_y, new_x, new_y;
gfloat old_width, old_height, new_width, new_height;
gdouble new_angle;
const ClutterColor *new_color;
guint8 new_opacity;
clutter_actor_get_position (actor, &old_x, &old_y);
clutter_actor_get_size (actor, &old_width, &old_height);
/* determine the final state of the animation depending on
* the state of the actor
*/
if (!is_expanded)
{
new_x = old_x - 100;
new_y = old_y - 100;
new_width = old_width + 200;
new_height = old_height + 200;
new_angle = 360.0;
new_color = CLUTTER_COLOR_DarkScarletRed;
new_opacity = 255;
}
else
{
new_x = old_x + 100;
new_y = old_y + 100;
new_width = old_width - 200;
new_height = old_height - 200;
new_angle = 0.0;
new_color = CLUTTER_COLOR_LightOrange;
new_opacity = 128;
}
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_IN_EXPO);
clutter_actor_set_easing_duration (actor, 2000);
clutter_actor_set_position (actor, new_x, new_y);
clutter_actor_set_size (actor, new_width, new_height);
clutter_actor_set_background_color (actor, new_color);
clutter_actor_set_rotation_angle (actor, CLUTTER_Z_AXIS, new_angle);
clutter_actor_set_reactive (actor, FALSE);
/* animate the opacity halfway through, with a different pacing */
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
clutter_actor_set_easing_delay (actor, 1000);
clutter_actor_set_easing_duration (actor, 1000);
clutter_actor_set_opacity (actor, new_opacity);
clutter_actor_restore_easing_state (actor);
clutter_actor_restore_easing_state (actor);
}
G_MODULE_EXPORT int
test_animation_main (int argc, char *argv[])
{
ClutterActor *stage, *rect;
ClutterColor rect_color = { 0x44, 0xdd, 0x44, 0xff };
ClutterAction *action;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Animation");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
rect = clutter_actor_new ();
clutter_actor_set_background_color (rect, CLUTTER_COLOR_LightOrange);
clutter_actor_add_child (stage, rect);
clutter_actor_set_size (rect, 50, 50);
clutter_actor_set_pivot_point (rect, .5f, .5f);
clutter_actor_set_translation (rect, -25, -25, 0);
clutter_actor_set_position (rect,
clutter_actor_get_width (stage) / 2,
clutter_actor_get_height (stage) / 2);
clutter_actor_set_opacity (rect, 128);
clutter_actor_set_reactive (rect, TRUE);
g_signal_connect (rect, "transitions-completed",
G_CALLBACK (on_rect_transitions_completed),
NULL);
action = clutter_click_action_new ();
g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
clutter_actor_add_action_with_name (rect, "click", action);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
G_MODULE_EXPORT const char *
test_animation_describe (void)
{
return "Simple animation demo";
}