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Emmanuele Bassi 66f244b1cc 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]:
	* clutter/clutter-types.h:
	* doc/reference/clutter-docs.sgml: Fix a lot of documentation.

2008-02-15  Matthew Allum  <mallum@openedhand.com>
2008-02-15 14:39:25 +00:00

342 lines
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XML

<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
<!ENTITY clutter-SubclassingActor SYSTEM "xml/subclassing-ClutterActor.sgml">
<!ENTITY clutter-animation SYSTEM "xml/clutter-animation.sgml">
<!ENTITY creating-your-own-behaviours SYSTEM "xml/creating-your-own-behaviours.sgml">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Clutter &version; Reference Manual</title>
<releaseinfo>Version &version;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<part id="clutter">
<title>Clutter Overview</title>
<partintro>
<para>
Clutter is a GObject based library for creating fast, visually
rich, graphical user interfaces.
</para>
<para>
Clutter wors by manipulating a scene graph of 2D surfaces (called actors)
inside a 3D space.
</para>
<para>
#ClutterActor is the base class for such surfaces. All
#ClutterActors can we positioned and rotated in 3D space, scaled,
clipped, have children, have there opacity and origin set.
Tranforms applied to a parent actor also apply to any children.
Actors are also able to receive events.
</para>
<para>
Subclasses of #ClutterActor include #ClutterStage, #ClutterTexture,
#ClutterLabel, #ClutterRectangle, #ClutterStage, #ClutterEntry and
#ClutterGroup. #ClutterActors are added to a parent, transformed
and the made visible.
</para>
<para>
#ClutterStage is the top level #ClutterActor - it's the representation
of a window or framebuffer. It is created automatically when Clutter is
initialised. #ClutterStage is a #ClutterGroup, a class
implementing the #ClutterCointainer interface. Clutter currently
only supports a single stage.
</para>
<para>
#ClutterTimeline's provide the basis for Clutters animation
utilitys. Building on this include the #ClutterScore, for
syncronising multiple timelines and the #ClutterBehaviour's and
#ClutterEffect's for creating animation effects such as transitions.
</para>
<para>
Clutter further contains a number of utilities including;
#ClutterScript - for loading 'UI definition' files formatted in
JSON, #ClutterShader - a class for applying GPU shaders to actors,
#ClutterModel - a utility class for MVC list type implementations
and #ClutterFixed - fixed point math utilitys
</para>
</partintro>
</part>
<part id="clutterbuilding">
<title>Building Clutter</title>
<partintro>
<para>
Clutter depends on the following libraries:
<variablelist>
<varlistentry>
<term>GLib</term>
<listitem>
<para>A general-purpose utility library, not specific to
graphical user interfaces. GLib provides many useful data
types, macros, type conversions, string utilities, file
utilities, a main loop abstraction, and so on.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>GObject</term>
<listitem>
<para>The GLib Object System provides the required
implementations of a flexible, extensible and intentionally
easy to map (into other languages) object-oriented framework
for C.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Pango</term>
<listitem>
<para>Pango is a library for laying out and rendering
text, with an emphasis on internationalization.</para>
</listitem>
</varlistentry>
<varlistentry>
<term>GDK-Pixbuf</term>
<listitem>
<para>GDK-Pixbuf is a library for loading and manipulating
various image file formats.</para>
</listitem>
<term>Backend Windowing System Library</term>
<listitem>
<para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para>
</listitem>
<term>Graphics Rendering </term>
<listitem>
<para>Open GL (1.2+) ir Open GL ES (1.1) </para>
</listitem>
</varlistentry>
</variablelist>
</para>
<para>
FIXME: Linux, Windows, OSX. Embedded?
</para>
</partintro>
</part>
<part id="clutterbase">
<title>Clutter Core Reference</title>
<chapter>
<title>Abstract classes and interfaces</title>
<xi:include href="xml/clutter-actor.xml"/>
<xi:include href="xml/clutter-container.xml"/>
<xi:include href="xml/clutter-media.xml"/>
</chapter>
<chapter>
<title>Base actors</title>
<xi:include href="xml/clutter-stage.xml"/>
<xi:include href="xml/clutter-rectangle.xml"/>
<xi:include href="xml/clutter-texture.xml"/>
<xi:include href="xml/clutter-clone-texture.xml"/>
<xi:include href="xml/clutter-label.xml"/>
<xi:include href="xml/clutter-entry.xml"/>
</chapter>
<chapter>
<title>Container actors</title>
<xi:include href="xml/clutter-group.xml"/>
</chapter>
</part>
<part id="clutteranimation">
<title>Clutter Animation Support</title>
<chapter>
<title>Base classes</title>
<xi:include href="xml/clutter-timeline.xml"/>
<xi:include href="xml/clutter-score.xml"/>
<xi:include href="xml/clutter-alpha.xml"/>
<xi:include href="xml/clutter-behaviour.xml"/>
</chapter>
<chapter>
<title>Behaviours</title>
<xi:include href="xml/clutter-behaviour-bspline.xml"/>
<xi:include href="xml/clutter-behaviour-depth.xml"/>
<xi:include href="xml/clutter-behaviour-ellipse.xml"/>
<xi:include href="xml/clutter-behaviour-opacity.xml"/>
<xi:include href="xml/clutter-behaviour-path.xml"/>
<xi:include href="xml/clutter-behaviour-rotate.xml"/>
<xi:include href="xml/clutter-behaviour-scale.xml"/>
</chapter>
<chapter>
<title>Simple effects API</title>
<xi:include href="xml/clutter-effect.xml"/>
</chapter>
</part>
<part>
<title>Clutter Tools</title>
<chapter>
<title>General purpose API</title>
<xi:include href="xml/clutter-color.xml"/>
<xi:include href="xml/clutter-event.xml"/>
<xi:include href="xml/clutter-fixed.xml"/>
<xi:include href="xml/clutter-main.xml"/>
<xi:include href="xml/clutter-shader.xml"/>
<xi:include href="xml/clutter-units.xml"/>
<xi:include href="xml/clutter-util.xml"/>
<xi:include href="xml/clutter-version.xml"/>
</chapter>
<chapter>
<title>User interface definition</title>
<xi:include href="xml/clutter-script.xml"/>
<xi:include href="xml/clutter-scriptable.xml"/>
</chapter>
<chapter>
<title>Generic list model</title>
<xi:include href="xml/clutter-model.xml"/>
<xi:include href="xml/clutter-model-iter.xml"/>
<xi:include href="xml/clutter-list-model.xml"/>
</chapter>
</part>
<part>
<title>Clutter Backends</title>
<partintro>
<para>Clutter is usually compiled against a specific drawing backend.
All backends have a common API for querying the underlying platform,
and some of them might have specific API exposed by Clutter.</para>
</partintro>
<xi:include href="xml/clutter-backend.xml"/>
<xi:include href="xml/clutter-x11.xml"/>
</part>
<part>
<title>Additional Documentation</title>
<partintro>
<para>This section contains additional useful documentation for
developing with Clutter.</para>
</partintro>
&clutter-SubclassingActor;
&clutter-animation;
&creating-your-own-behaviours;
</part>
<index>
<title>Index</title>
</index>
<index role="deprecated">
<title>Index of deprecated symbols</title>
</index>
<index role="0.2">
<title>Index of new symbols in 0.2</title>
</index>
<index role="0.4">
<title>Index of new symbols in 0.4</title>
</index>
<index role="0.6">
<title>Index of new symbols in 0.6</title>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>