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mutter-performance-source/tests/conform/test-timeline.c
Owen W. Taylor 6705ce6c6a Move elapsed-time calculations into ClutterTimeline
Instead of calculating a delta in the master clock, and passing that
into each timeline, make each timeline individually responsible for
remembering the last time and computing the delta.

This:

 - Fixes a problem where we could spin infinitely processing
   timeline-only frames with < 1msec differences.
 - Makes timelines consistently start timing on the first frame;
   instead of doing different things for the first started timeline
   and other timelines.
 - Improves accuracy of elapsed time computations by avoiding
   accumulating microsecond => millisecond truncation errors.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00

354 lines
10 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
/* This test runs three timelines at 30 fps with 10 frames. Some of
the timelines have markers. Once the timelines are run it then
checks that all of the frames were hit, all of the markers were hit
and that the completed signal was fired. The timelines are then run
again but this time with a timeout source that introduces a
delay. This should cause some frames to be skipped. The test is run
again but only the markers and the completed signal is checked
for. */
#define FRAME_COUNT 10
#define FPS 30
typedef struct _TimelineData TimelineData;
struct _TimelineData
{
int timeline_num;
guint frame_hit_count[FRAME_COUNT + 1];
GSList *markers_hit;
guint completed_count;
};
static void
timeline_data_init (TimelineData *data, int timeline_num)
{
memset (data, 0, sizeof (TimelineData));
data->timeline_num = timeline_num;
}
static void
timeline_data_destroy (TimelineData *data)
{
g_slist_foreach (data->markers_hit, (GFunc) g_free, NULL);
g_slist_free (data->markers_hit);
}
static void
timeline_complete_cb (ClutterTimeline *timeline,
TimelineData *data)
{
if (g_test_verbose ())
g_print ("%i: Completed\n", data->timeline_num);
data->completed_count++;
}
static void
timeline_new_frame_cb (ClutterTimeline *timeline,
gint msec,
TimelineData *data)
{
/* Calculate an approximate frame number from the duration with
rounding */
int frame_no = ((msec * FRAME_COUNT + (FRAME_COUNT * 1000 / FPS) / 2)
/ (FRAME_COUNT * 1000 / FPS));
if (g_test_verbose ())
g_print ("%i: Doing frame %d, delta = %i\n",
data->timeline_num, frame_no,
clutter_timeline_get_delta (timeline));
g_assert (frame_no >= 0 && frame_no <= FRAME_COUNT);
data->frame_hit_count[frame_no]++;
}
static void
timeline_marker_reached_cb (ClutterTimeline *timeline,
const gchar *marker_name,
guint frame_num,
TimelineData *data)
{
if (g_test_verbose ())
g_print ("%i: Marker '%s' (%d) reached, delta = %i\n",
data->timeline_num, marker_name, frame_num,
clutter_timeline_get_delta (timeline));
data->markers_hit = g_slist_prepend (data->markers_hit,
g_strdup (marker_name));
}
static gboolean
check_timeline (ClutterTimeline *timeline,
TimelineData *data,
gboolean check_missed_frames)
{
gchar **markers;
gsize n_markers;
guint *marker_reached_count;
gboolean succeeded = TRUE;
GSList *node;
int i;
int missed_frame_count = 0;
int frame_offset;
if (clutter_timeline_get_direction (timeline) == CLUTTER_TIMELINE_BACKWARD)
frame_offset = 0;
else
frame_offset = 1;
markers = clutter_timeline_list_markers (timeline, -1, &n_markers);
marker_reached_count = g_new0 (guint, n_markers);
for (node = data->markers_hit; node; node = node->next)
{
for (i = 0; i < n_markers; i++)
if (!strcmp (node->data, markers[i]))
break;
if (i < n_markers)
marker_reached_count[i]++;
else
{
if (g_test_verbose ())
g_print ("FAIL: unknown marker '%s' hit for timeline %i\n",
(char *) node->data, data->timeline_num);
succeeded = FALSE;
}
}
for (i = 0; i < n_markers; i++)
if (marker_reached_count[i] != 1)
{
if (g_test_verbose ())
g_print ("FAIL: marker '%s' hit %i times for timeline %i\n",
markers[i], marker_reached_count[i], data->timeline_num);
succeeded = FALSE;
}
if (check_missed_frames)
{
for (i = 0; i < FRAME_COUNT; i++)
if (data->frame_hit_count[i + frame_offset] < 1)
missed_frame_count++;
if (missed_frame_count)
{
if (g_test_verbose ())
g_print ("FAIL: missed %i frame%s for timeline %i\n",
missed_frame_count, missed_frame_count == 1 ? "" : "s",
data->timeline_num);
succeeded = FALSE;
}
}
if (data->completed_count != 1)
{
if (g_test_verbose ())
g_print ("FAIL: timeline %i completed %i times\n",
data->timeline_num, data->completed_count);
succeeded = FALSE;
}
g_strfreev (markers);
g_free (marker_reached_count);
return succeeded;
}
static gboolean
timeout_cb (gpointer data G_GNUC_UNUSED)
{
clutter_main_quit ();
return FALSE;
}
static gboolean
delay_cb (gpointer data)
{
/* Waste a bit of time so that it will skip frames */
g_usleep (G_USEC_PER_SEC * 66 / 1000);
return TRUE;
}
typedef struct _FrameCounter FrameCounter;
struct _FrameCounter
{
GSList *timelines;
};
static gboolean
frame_tick (gpointer data)
{
FrameCounter *counter = data;
GTimeVal cur_tick = { 0, };
GSList *l;
g_get_current_time (&cur_tick);
for (l = counter->timelines; l != NULL; l = l->next)
{
ClutterTimeline *timeline = l->data;
if (clutter_timeline_is_playing (timeline))
clutter_timeline_do_tick (timeline, &cur_tick);
}
return TRUE;
}
void
test_timeline (TestConformSimpleFixture *fixture,
gconstpointer data)
{
FrameCounter *counter;
ClutterTimeline *timeline_1;
TimelineData data_1;
ClutterTimeline *timeline_2;
TimelineData data_2;
ClutterTimeline *timeline_3;
TimelineData data_3;
gchar **markers;
gsize n_markers;
guint delay_tag;
guint source_id;
counter = g_new0 (FrameCounter, 1);
source_id = clutter_threads_add_frame_source (FPS, frame_tick, counter);
timeline_data_init (&data_1, 1);
timeline_1 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "foo", 5 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "bar", 5 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "baz", 5 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "near-end-marker",
9 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_1, "end-marker",
10 * 1000 / FPS);
markers = clutter_timeline_list_markers (timeline_1, 5 * 1000 / FPS,
&n_markers);
g_assert (markers != NULL);
g_assert (n_markers == 3);
g_strfreev (markers);
counter->timelines = g_slist_prepend (counter->timelines, timeline_1);
timeline_data_init (&data_2, 2);
timeline_2 = clutter_timeline_clone (timeline_1);
clutter_timeline_add_marker_at_time (timeline_2, "bar", 2 * 1000 / FPS);
markers = clutter_timeline_list_markers (timeline_2, -1, &n_markers);
g_assert (markers != NULL);
g_assert (n_markers == 1);
g_assert (strcmp (markers[0], "bar") == 0);
g_strfreev (markers);
counter->timelines = g_slist_prepend (counter->timelines, timeline_2);
timeline_data_init (&data_3, 3);
timeline_3 = clutter_timeline_clone (timeline_1);
clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD);
clutter_timeline_add_marker_at_time (timeline_3, "foo", 5 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_3, "baz", 8 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_3, "near-end-marker",
1 * 1000 / FPS);
clutter_timeline_add_marker_at_time (timeline_3, "end-marker",
0 * 1000 / FPS);
counter->timelines = g_slist_prepend (counter->timelines, timeline_3);
g_signal_connect (timeline_1,
"marker-reached", G_CALLBACK (timeline_marker_reached_cb),
&data_1);
g_signal_connect (timeline_1,
"new-frame", G_CALLBACK (timeline_new_frame_cb),
&data_1);
g_signal_connect (timeline_1,
"completed", G_CALLBACK (timeline_complete_cb),
&data_1);
g_signal_connect (timeline_2,
"marker-reached::bar",
G_CALLBACK (timeline_marker_reached_cb),
&data_2);
g_signal_connect (timeline_2,
"new-frame", G_CALLBACK (timeline_new_frame_cb),
&data_2);
g_signal_connect (timeline_2,
"completed", G_CALLBACK (timeline_complete_cb),
&data_2);
g_signal_connect (timeline_3,
"marker-reached", G_CALLBACK (timeline_marker_reached_cb),
&data_3);
g_signal_connect (timeline_3,
"new-frame", G_CALLBACK (timeline_new_frame_cb),
&data_3);
g_signal_connect (timeline_3,
"completed", G_CALLBACK (timeline_complete_cb),
&data_3);
if (g_test_verbose ())
g_print ("Without delay...\n");
clutter_timeline_start (timeline_1);
clutter_timeline_start (timeline_2);
clutter_timeline_start (timeline_3);
clutter_threads_add_timeout (2000, timeout_cb, NULL);
clutter_main ();
g_assert (check_timeline (timeline_1, &data_1, TRUE));
g_assert (check_timeline (timeline_2, &data_2, TRUE));
g_assert (check_timeline (timeline_3, &data_3, TRUE));
if (g_test_verbose ())
g_print ("With delay...\n");
timeline_data_destroy (&data_1);
timeline_data_init (&data_1, 1);
timeline_data_destroy (&data_2);
timeline_data_init (&data_2, 2);
timeline_data_destroy (&data_3);
timeline_data_init (&data_3, 3);
clutter_timeline_start (timeline_1);
clutter_timeline_start (timeline_2);
clutter_timeline_start (timeline_3);
clutter_threads_add_timeout (2000, timeout_cb, NULL);
delay_tag = clutter_threads_add_timeout (99, delay_cb, NULL);
clutter_main ();
g_assert (check_timeline (timeline_1, &data_1, FALSE));
g_assert (check_timeline (timeline_2, &data_2, FALSE));
g_assert (check_timeline (timeline_3, &data_3, FALSE));
g_object_unref (timeline_1);
g_object_unref (timeline_2);
g_object_unref (timeline_3);
timeline_data_destroy (&data_1);
timeline_data_destroy (&data_2);
timeline_data_destroy (&data_3);
g_source_remove (delay_tag);
g_source_remove (source_id);
g_slist_free (counter->timelines);
g_free (counter);
}