1
0
Fork 0
mutter-performance-source/clutter/clutter-group.h
Øyvind Kolås 269598a2cf [group] avoid double evaluation of arguments in clutter_group_add
clutter_group_add would evaluate the actor argument twice, which is
bad if this is a function call creating a new actor and not a variable.
2009-04-08 18:19:46 +01:00

118 lines
3.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_GROUP_H__
#define __CLUTTER_GROUP_H__
#include <glib-object.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP clutter_group_get_type()
#define CLUTTER_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
/**
* ClutterGroup:
*
* The #ClutterGroup structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.1
*/
struct _ClutterGroup
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroupPrivate *priv;
};
/**
* ClutterGroupClass:
*
* The #ClutterGroupClass structure contains only private data
*
* Since: 0.1
*/
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
};
GType clutter_group_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_group_new (void);
ClutterActor *clutter_group_get_nth_child (ClutterGroup *self,
gint index_);
gint clutter_group_get_n_children (ClutterGroup *self);
void clutter_group_remove_all (ClutterGroup *group);
/* for Mr. Mallum */
#define clutter_group_add(group,actor) G_STMT_START { \
ClutterActor *_actor = (ClutterActor *) (actor); \
if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
{ \
ClutterContainer *_container = (ClutterContainer *) (group); \
clutter_container_add_actor (_container, _actor); \
} } G_STMT_END
G_END_DECLS
#endif /* __CLUTTER_GROUP_H__ */