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mutter-performance-source/clutter/clutter.h
Emmanuele Bassi 6193beb8be 2007-12-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_knot_get_type): Use the I_() macro.

	* clutter/clutter-model.[ch]: Make ClutterModel and ClutterModelIter
	abstract classes; also, provide more virtual functions inside the
	ClutterModel vtable, to allow subclasses and language bindings to
	override the entire ClutterModel using other/native data types
	to store the rows.
	
	* clutter/clutter-model-default.[ch]: ClutterModelDefault is a
	default implementation of ClutterModel and ClutterModelIter using
	GSequence.

	* clutter/Makefile.am:
	* clutter/clutter.h: Build glue for ClutterModelDefault.

	* tests/test-model.c: Update for constructor changes.

	* tests/test-shader.c: Fix a typo.
2007-12-14 17:25:55 +00:00

70 lines
2.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_H
#define _HAVE_CLUTTER_H
#include "clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-backend.h"
#include "clutter-color.h"
#include "clutter-container.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-bspline.h"
#include "clutter-behaviour-depth.h"
#include "clutter-behaviour-ellipse.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h"
#include "clutter-clone-texture.h"
#include "clutter-deprecated.h"
#include "clutter-effect.h"
#include "clutter-entry.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-rectangle.h"
#include "clutter-group.h"
#include "clutter-keysyms.h"
#include "clutter-label.h"
#include "clutter-main.h"
#include "clutter-media.h"
#include "clutter-model.h"
#include "clutter-model-default.h"
#include "clutter-stage.h"
#include "clutter-texture.h"
#include "clutter-timeout-pool.h"
#include "clutter-timeline.h"
#include "clutter-score.h"
#include "clutter-script.h"
#include "clutter-scriptable.h"
#include "clutter-types.h"
#include "clutter-units.h"
#include "clutter-util.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
#endif