1222 lines
30 KiB
C
1222 lines
30 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-texture
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* @short_description: An actor for displaying and manipulating images.
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*
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* buffer type data.
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*/
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#include "clutter-texture.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-util.h"
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#include "clutter-private.h" /* for DBG */
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#include <GL/glx.h>
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#include <GL/gl.h>
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G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR);
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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#define PIXEL_TYPE GL_UNSIGNED_BYTE
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#else
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#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#endif
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typedef struct ClutterTextureTileDimention
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{
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gint pos, size, waste;
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}
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ClutterTextureTileDimention;
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struct ClutterTexturePrivate
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{
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GdkPixbuf *pixbuf;
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gint width, height;
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GLenum pixel_format;
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GLenum pixel_type;
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gboolean sync_actor_size;
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gint max_tile_waste;
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guint filter_quality;
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gboolean repeat_x, repeat_y; /* non working */
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gboolean tiled;
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ClutterTextureTileDimention *x_tiles, *y_tiles;
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gint n_x_tiles, n_y_tiles;
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GLuint *tiles;
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};
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enum
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{
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PROP_0,
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PROP_PIXBUF,
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PROP_USE_TILES,
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PROP_MAX_TILE_WASTE,
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PROP_PIXEL_TYPE, /* Texture type */
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PROP_PIXEL_FORMAT, /* Texture format */
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PROP_SYNC_SIZE,
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PROP_REPEAT_Y,
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PROP_REPEAT_X,
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PROP_FILTER_QUALITY
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};
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enum
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{
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SIGNAL_SIZE_CHANGE,
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SIGNAL_PIXBUF_CHANGE,
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LAST_SIGNAL
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};
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static void
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init_tiles (ClutterTexture *texture);
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static gboolean
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can_create (int width,
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int height,
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GLenum pixel_format,
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GLenum pixel_type)
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{
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GLint new_width;
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CLUTTER_DBG("checking %ix%i", width, height);
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glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
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width, height, 0 /* border */,
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pixel_format, pixel_type, NULL);
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CLUTTER_GLERR();
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glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
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GL_TEXTURE_WIDTH, &new_width);
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return new_width != 0;
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}
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static int
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tile_dimension (int to_fill,
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int start_size,
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int waste,
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ClutterTextureTileDimention *tiles)
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{
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int pos = 0;
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int n_tiles = 0;
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int size = start_size;
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while (TRUE)
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{
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if (tiles)
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{
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tiles[n_tiles].pos = pos;
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tiles[n_tiles].size = size;
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tiles[n_tiles].waste = 0;
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}
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n_tiles++;
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if (to_fill <= size)
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{
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if (tiles)
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tiles[n_tiles-1].waste = size - to_fill;
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break;
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}
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else
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{
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to_fill -= size; pos += size;
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while (size >= 2 * to_fill || size - to_fill > waste)
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size /= 2;
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}
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}
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return n_tiles;
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}
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static void
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init_tiles (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv;
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gint x_pot, y_pot;
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priv = texture->priv;
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x_pot = clutter_util_next_p2 (priv->width);
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y_pot = clutter_util_next_p2 (priv->height);
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while (!(can_create (x_pot, y_pot, priv->pixel_format, priv->pixel_type)
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&& (x_pot - priv->width < priv->max_tile_waste)
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&& (y_pot - priv->height < priv->max_tile_waste)))
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{
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CLUTTER_DBG("x_pot:%i - width:%i < max_waste:%i",
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x_pot, priv->width, priv->max_tile_waste);
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CLUTTER_DBG("y_pot:%i - height:%i < max_waste:%i",
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y_pot, priv->height, priv->max_tile_waste);
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if (x_pot > y_pot)
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x_pot /= 2;
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else
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y_pot /= 2;
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}
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if (priv->x_tiles)
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g_free(priv->x_tiles);
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priv->n_x_tiles = tile_dimension (priv->width, x_pot,
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priv->max_tile_waste, NULL);
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priv->x_tiles = g_new (ClutterTextureTileDimention, priv->n_x_tiles);
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tile_dimension (priv->width, x_pot, priv->max_tile_waste, priv->x_tiles);
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if (priv->y_tiles)
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g_free(priv->y_tiles);
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priv->n_y_tiles = tile_dimension (priv->height, y_pot,
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priv->max_tile_waste, NULL);
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priv->y_tiles = g_new (ClutterTextureTileDimention, priv->n_y_tiles);
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tile_dimension (priv->height, y_pot, priv->max_tile_waste, priv->y_tiles);
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CLUTTER_DBG("x_pot:%i, width:%i, y_pot:%i, height: %i max_waste:%i, "
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" n_x_tiles: %i, n_y_tiles: %i",
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x_pot, priv->width, y_pot, priv->height, priv->max_tile_waste,
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priv->n_x_tiles, priv->n_y_tiles);
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}
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static void
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texture_render_to_gl_quad (ClutterTexture *texture,
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int x1,
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int y1,
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int x2,
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int y2)
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{
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int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
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int qwidth = 0, qheight = 0;
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int x, y, i =0, lastx = 0, lasty = 0;
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float tx, ty;
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ClutterTexturePrivate *priv;
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priv = texture->priv;
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qwidth = x2-x1;
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qheight = y2-y1;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture)))
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clutter_actor_realize (CLUTTER_ACTOR(texture));
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g_return_if_fail(priv->tiles != NULL);
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/* OPT: Put in display list */
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/* OPT: Optionally avoid tiling and use texture rectangles ext if
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* supported.
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*/
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if (!priv->tiled)
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{
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glBindTexture(GL_TEXTURE_2D, priv->tiles[0]);
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tx = (float) priv->width / clutter_util_next_p2 (priv->width);
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ty = (float) priv->height / clutter_util_next_p2 (priv->height);
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qx1 = x1; qx2 = x2;
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qy1 = y1; qy2 = y2;
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
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glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
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glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
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glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
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glEnd ();
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return;
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}
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for (x=0; x < priv->n_x_tiles; x++)
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{
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lasty = 0;
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for (y=0; y < priv->n_y_tiles; y++)
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{
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int actual_w, actual_h;
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glBindTexture(GL_TEXTURE_2D, priv->tiles[i]);
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actual_w = priv->x_tiles[x].size - priv->x_tiles[x].waste;
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actual_h = priv->y_tiles[y].size - priv->y_tiles[y].waste;
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CLUTTER_DBG("rendering text tile x: %i, y: %i - %ix%i",
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x, y, actual_w, actual_h);
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tx = (float) actual_w / priv->x_tiles[x].size;
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ty = (float) actual_h / priv->y_tiles[y].size;
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qx1 = x1 + lastx;
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qx2 = qx1 + ((qwidth * actual_w ) / priv->width );
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qy1 = y1 + lasty;
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qy2 = qy1 + ((qheight * actual_h) / priv->height );
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
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glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
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glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
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glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
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glEnd ();
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lasty += (qy2 - qy1) ;
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i++;
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}
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lastx += (qx2 - qx1);
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}
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}
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static void
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clutter_texture_unrealize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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if (priv->tiles == NULL)
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return;
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CLUTTER_MARK();
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clutter_threads_enter ();
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/* Free up texture memory */
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if (!priv->tiled)
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glDeleteTextures(1, priv->tiles);
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else
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glDeleteTextures(priv->n_x_tiles * priv->n_y_tiles, priv->tiles);
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clutter_threads_leave ();
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CLUTTER_MARK();
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if (priv->tiles)
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{
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g_free(priv->tiles);
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priv->tiles = NULL;
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}
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if (priv->x_tiles)
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{
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g_free(priv->x_tiles);
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priv->x_tiles = NULL;
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}
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if (priv->y_tiles)
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{
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g_free(priv->y_tiles);
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priv->y_tiles = NULL;
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}
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CLUTTER_DBG("Texture unrealized");
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}
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static void
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clutter_texture_sync_pixbuf (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv;
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int x, y, i = 0;
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gboolean create_textures = FALSE;
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priv = texture->priv;
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g_return_if_fail (priv->pixbuf != NULL);
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CLUTTER_MARK();
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if (!priv->tiled)
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{
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/* Single Texture
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*
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*/
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if (!priv->tiles)
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{
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priv->tiles = g_new (GLuint, 1);
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glGenTextures (1, priv->tiles);
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create_textures = TRUE;
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}
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CLUTTER_DBG("syncing for single tile");
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glBindTexture(GL_TEXTURE_2D, priv->tiles[0]);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_S,
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priv->repeat_x ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_T,
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priv->repeat_y ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glPixelStorei (GL_UNPACK_ROW_LENGTH,
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gdk_pixbuf_get_width(priv->pixbuf));
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glPixelStorei (GL_UNPACK_ALIGNMENT,
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gdk_pixbuf_get_n_channels (priv->pixbuf));
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if (create_textures)
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{
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/* NOTE: Change to GL_RGB for non alpha textures */
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glTexImage2D(GL_TEXTURE_2D,
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0,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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GL_RGBA : GL_RGB,
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clutter_util_next_p2(priv->width),
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clutter_util_next_p2(priv->height),
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0,
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priv->pixel_format,
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priv->pixel_type,
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NULL);
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}
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
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priv->width,
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priv->height,
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priv->pixel_format,
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priv->pixel_type,
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gdk_pixbuf_get_pixels(priv->pixbuf));
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return;
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}
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/* Multiple tiled texture */
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CLUTTER_DBG("syncing for multiple tiles for %ix%i pixbuf",
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priv->width, priv->height);
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g_return_if_fail (priv->x_tiles != NULL && priv->y_tiles != NULL);
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if (priv->tiles == NULL)
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{
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priv->tiles = g_new (GLuint, priv->n_x_tiles * priv->n_y_tiles);
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glGenTextures (priv->n_x_tiles * priv->n_y_tiles, priv->tiles);
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create_textures = TRUE;
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}
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for (x=0; x < priv->n_x_tiles; x++)
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for (y=0; y < priv->n_y_tiles; y++)
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{
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GdkPixbuf *pixtmp;
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int src_h, src_w;
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src_w = priv->x_tiles[x].size;
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src_h = priv->y_tiles[y].size;
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pixtmp
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= gdk_pixbuf_new(GDK_COLORSPACE_RGB,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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TRUE : FALSE,
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8,
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priv->x_tiles[x].size,
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priv->y_tiles[y].size);
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/* clip */
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if (priv->x_tiles[x].pos + src_w > priv->width)
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{
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src_w = priv->width - priv->x_tiles[x].pos;
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}
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if (priv->y_tiles[y].pos + src_h > priv->height)
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{
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src_h = priv->height - priv->y_tiles[y].pos;
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}
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CLUTTER_DBG("copying tile %i,%i - %ix%i to 0,0 %ix%i",
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priv->x_tiles[x].pos,
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priv->y_tiles[y].pos,
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src_w,
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src_h,
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priv->x_tiles[x].size,
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priv->y_tiles[y].size);
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gdk_pixbuf_copy_area(priv->pixbuf,
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priv->x_tiles[x].pos,
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priv->y_tiles[y].pos,
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src_w,
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src_h,
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pixtmp,
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0,0);
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#ifdef CLUTTER_DUMP_TILES
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{
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gchar *filename;
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filename = g_strdup_printf("/tmp/%i-%i-%i.png",
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clutter_actor_get_id(CLUTTER_ACTOR(texture)),
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x, y);
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printf("saving %s\n", filename);
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gdk_pixbuf_save (pixtmp, filename , "png", NULL, NULL);
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}
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#endif
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glBindTexture(GL_TEXTURE_2D, priv->tiles[i]);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_S,
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priv->repeat_x ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_T,
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priv->repeat_y ? GL_REPEAT : GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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priv->filter_quality ? GL_LINEAR : GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, gdk_pixbuf_get_width(pixtmp));
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glPixelStorei (GL_UNPACK_ALIGNMENT,
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gdk_pixbuf_get_n_channels (priv->pixbuf));
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|
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if (create_textures)
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{
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glTexImage2D(GL_TEXTURE_2D,
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0,
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(gdk_pixbuf_get_n_channels (priv->pixbuf) == 4) ?
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GL_RGBA : GL_RGB,
|
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priv->x_tiles[x].size,
|
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priv->y_tiles[y].size,
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0,
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priv->pixel_format,
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priv->pixel_type,
|
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gdk_pixbuf_get_pixels(pixtmp));
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}
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else
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{
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/* Textures already created, so just update whats inside
|
|
*/
|
|
glTexSubImage2D (GL_TEXTURE_2D, 0,
|
|
0, 0,
|
|
priv->x_tiles[x].size,
|
|
priv->y_tiles[y].size,
|
|
priv->pixel_format,
|
|
priv->pixel_type,
|
|
gdk_pixbuf_get_pixels(pixtmp));
|
|
}
|
|
|
|
g_object_unref(pixtmp);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_realize (ClutterActor *actor)
|
|
{
|
|
ClutterTexture *texture;
|
|
|
|
texture = CLUTTER_TEXTURE(actor);
|
|
|
|
CLUTTER_MARK();
|
|
|
|
if (texture->priv->pixbuf == NULL)
|
|
{
|
|
/* Dont allow realization with no pixbuf */
|
|
CLUTTER_DBG("*** Texture has no pixbuf cannot realize ***");
|
|
CLUTTER_DBG("*** flags %i ***", actor->flags);
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
CLUTTER_DBG("*** flags %i ***", actor->flags);
|
|
return;
|
|
}
|
|
CLUTTER_DBG("Texture realized");
|
|
|
|
if (texture->priv->tiled)
|
|
init_tiles(texture);
|
|
|
|
clutter_texture_sync_pixbuf (texture);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_show (ClutterActor *self)
|
|
{
|
|
clutter_actor_realize (self);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_hide (ClutterActor *self)
|
|
{
|
|
clutter_actor_unrealize (self);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_paint (ClutterActor *self)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE(self);
|
|
gint x1, y1, x2, y2;
|
|
guint8 opacity;
|
|
|
|
CLUTTER_DBG("@@@ for '%s' @@@",
|
|
clutter_actor_get_name(self) ?
|
|
clutter_actor_get_name(self) : "unknown");
|
|
glPushMatrix();
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
opacity = clutter_actor_get_opacity(self);
|
|
|
|
CLUTTER_DBG("setting opacity to %i\n", opacity);
|
|
glColor4ub(255, 255, 255, opacity);
|
|
|
|
clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
|
|
texture_render_to_gl_quad (texture, x1, y1, x2, y2);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_BLEND);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
static void
|
|
clutter_texture_dispose (GObject *object)
|
|
{
|
|
ClutterTexture *self = CLUTTER_TEXTURE(object);
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = self->priv;
|
|
|
|
if (priv != NULL)
|
|
{
|
|
clutter_actor_unrealize (CLUTTER_ACTOR(self));
|
|
|
|
if (priv->pixbuf != NULL)
|
|
{
|
|
g_object_unref (priv->pixbuf);
|
|
priv->pixbuf = NULL;
|
|
}
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_finalize (GObject *object)
|
|
{
|
|
ClutterTexture *self = CLUTTER_TEXTURE(object);
|
|
|
|
if (self->priv)
|
|
{
|
|
g_free(self->priv);
|
|
self->priv = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE(object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PIXBUF:
|
|
clutter_texture_set_pixbuf (texture,
|
|
(GdkPixbuf*)g_value_get_pointer(value));
|
|
break;
|
|
case PROP_USE_TILES:
|
|
priv->tiled = g_value_get_boolean (value);
|
|
CLUTTER_DBG("Texture is tiled ? %i", priv->tiled);
|
|
break;
|
|
case PROP_MAX_TILE_WASTE:
|
|
priv->max_tile_waste = g_value_get_int (value);
|
|
break;
|
|
case PROP_PIXEL_TYPE:
|
|
priv->pixel_type = g_value_get_int (value);
|
|
break;
|
|
case PROP_PIXEL_FORMAT:
|
|
priv->pixel_format = g_value_get_int (value);
|
|
break;
|
|
case PROP_SYNC_SIZE:
|
|
priv->sync_actor_size = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
priv->repeat_x = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
priv->repeat_y = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_FILTER_QUALITY:
|
|
priv->filter_quality = g_value_get_int (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE(object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PIXBUF:
|
|
g_value_set_pointer (value, priv->pixbuf);
|
|
break;
|
|
case PROP_USE_TILES:
|
|
g_value_set_boolean (value, priv->tiled);
|
|
break;
|
|
case PROP_MAX_TILE_WASTE:
|
|
g_value_set_int (value, priv->max_tile_waste);
|
|
break;
|
|
case PROP_PIXEL_TYPE:
|
|
g_value_set_int (value, priv->pixel_type);
|
|
break;
|
|
case PROP_PIXEL_FORMAT:
|
|
g_value_set_int (value, priv->pixel_format);
|
|
break;
|
|
case PROP_SYNC_SIZE:
|
|
g_value_set_boolean (value, priv->sync_actor_size);
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
g_value_set_boolean (value, priv->repeat_x);
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
g_value_set_boolean (value, priv->repeat_y);
|
|
break;
|
|
case PROP_FILTER_QUALITY:
|
|
g_value_set_int (value, priv->filter_quality);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_texture_class_init (ClutterTextureClass *klass)
|
|
{
|
|
GObjectClass *gobject_class;
|
|
ClutterActorClass *actor_class;
|
|
|
|
gobject_class = (GObjectClass*)klass;
|
|
actor_class = (ClutterActorClass*)klass;
|
|
|
|
actor_class->paint = clutter_texture_paint;
|
|
actor_class->realize = clutter_texture_realize;
|
|
actor_class->unrealize = clutter_texture_unrealize;
|
|
actor_class->show = clutter_texture_show;
|
|
actor_class->hide = clutter_texture_hide;
|
|
|
|
gobject_class->dispose = clutter_texture_dispose;
|
|
gobject_class->finalize = clutter_texture_finalize;
|
|
gobject_class->set_property = clutter_texture_set_property;
|
|
gobject_class->get_property = clutter_texture_get_property;
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PIXBUF,
|
|
g_param_spec_pointer ("pixbuf",
|
|
"Pixbuf source for Texture.",
|
|
"Pixbuf source for Texture.",
|
|
G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_USE_TILES,
|
|
g_param_spec_boolean ("tiled",
|
|
"Enable use of tiled textures",
|
|
"Enables the use of tiled GL textures to more "
|
|
"efficiently use available texture memory",
|
|
TRUE,
|
|
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_SYNC_SIZE,
|
|
g_param_spec_boolean ("sync-size",
|
|
"Sync size of actor",
|
|
"Auto sync size of actor to underlying pixbuf"
|
|
"dimentions",
|
|
TRUE,
|
|
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_X,
|
|
g_param_spec_boolean ("repeat-x",
|
|
"Tile underlying pixbuf in x direction",
|
|
"Reapeat underlying pixbuf rather than scale"
|
|
"in x direction. Currently UNWORKING",
|
|
FALSE,
|
|
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_Y,
|
|
g_param_spec_boolean ("repeat-y",
|
|
"Tile underlying pixbuf in y direction",
|
|
"Reapeat underlying pixbuf rather than scale"
|
|
"in y direction. Currently UNWORKING",
|
|
FALSE,
|
|
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
|
|
|
/* FIXME: Ideally this option needs to have some kind of global
|
|
* overide as to imporve performance.
|
|
*/
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_FILTER_QUALITY,
|
|
g_param_spec_int ("filter-quality",
|
|
"Quality of filter used when scaling a texture",
|
|
"Values 0 and 1 current only supported, with 0"
|
|
"being lower quality but fast, 1 being better "
|
|
"quality but slower. ( Currently just maps to "
|
|
" GL_NEAREST / GL_LINEAR )",
|
|
0,
|
|
G_MAXINT,
|
|
1,
|
|
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_MAX_TILE_WASTE,
|
|
g_param_spec_int ("tile-waste",
|
|
"Tile dimention to waste",
|
|
"Max wastage dimention of a texture when using "
|
|
"tiled textures. Bigger values use less textures, "
|
|
"smaller values less texture memory. ",
|
|
0,
|
|
G_MAXINT,
|
|
64,
|
|
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PIXEL_TYPE,
|
|
g_param_spec_int ("pixel-type",
|
|
"Texture Pixel Type",
|
|
"GL texture pixel type used",
|
|
0,
|
|
G_MAXINT,
|
|
PIXEL_TYPE,
|
|
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PIXEL_FORMAT,
|
|
g_param_spec_int ("pixel-format",
|
|
"Texture pixel format",
|
|
"GL texture pixel format used",
|
|
0,
|
|
G_MAXINT,
|
|
GL_RGBA,
|
|
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
|
|
|
texture_signals[SIGNAL_SIZE_CHANGE] =
|
|
g_signal_new ("size-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, size_change),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__INT_INT,
|
|
G_TYPE_NONE,
|
|
2, G_TYPE_INT, G_TYPE_INT);
|
|
|
|
texture_signals[SIGNAL_PIXBUF_CHANGE] =
|
|
g_signal_new ("pixbuf-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, pixbuf_change),
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__VOID,
|
|
G_TYPE_NONE,
|
|
0);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_init (ClutterTexture *self)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = g_new0 (ClutterTexturePrivate, 1);
|
|
|
|
/* FIXME: It seems defaults via props do not get set
|
|
* on all props for sub classes ( ie labels ).
|
|
* Should they be ?
|
|
*
|
|
* Setting them here also to be sure + safe.
|
|
*/
|
|
priv->max_tile_waste = 64;
|
|
priv->filter_quality = 0;
|
|
priv->tiled = TRUE;
|
|
priv->pixel_type = PIXEL_TYPE;
|
|
priv->pixel_format = GL_RGBA;
|
|
priv->repeat_x = FALSE;
|
|
priv->repeat_y = FALSE;
|
|
priv->pixbuf = NULL;
|
|
|
|
|
|
self->priv = priv;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_pixbuf:
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Gets the underlying #GdkPixbuf for the #ClutterTexture.
|
|
*
|
|
* Return value: The underlying #GdkPixbuf
|
|
**/
|
|
GdkPixbuf*
|
|
clutter_texture_get_pixbuf (ClutterTexture* texture)
|
|
{
|
|
return texture->priv->pixbuf;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_pixbuf:
|
|
* @texture: A #ClutterTexture
|
|
* @pixbuf: A #GdkPixbuf
|
|
*
|
|
* Sets the underlying #GdkPixbuf for the #ClutterTexture
|
|
*
|
|
**/
|
|
void
|
|
clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
gboolean texture_dirty = TRUE;
|
|
|
|
priv = texture->priv;
|
|
|
|
g_return_if_fail (pixbuf != NULL);
|
|
|
|
if (priv->pixbuf != NULL)
|
|
{
|
|
texture_dirty = (gdk_pixbuf_get_width (pixbuf)
|
|
!= gdk_pixbuf_get_width (priv->pixbuf)
|
|
||
|
|
gdk_pixbuf_get_height (pixbuf)
|
|
!= gdk_pixbuf_get_height (priv->pixbuf)
|
|
||
|
|
gdk_pixbuf_get_n_channels (pixbuf)
|
|
!= gdk_pixbuf_get_n_channels (priv->pixbuf));
|
|
|
|
g_object_unref(priv->pixbuf);
|
|
|
|
/* If the actual pixbuf has changed size/format destroy
|
|
* existing textures ready for recreation. If
|
|
* size matches we can reuse.
|
|
*/
|
|
if (texture_dirty)
|
|
{
|
|
clutter_actor_unrealize (CLUTTER_ACTOR(texture));
|
|
}
|
|
else
|
|
{
|
|
/* If texture realised sync things for change */
|
|
if (CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(texture)))
|
|
{
|
|
priv->pixbuf = pixbuf;
|
|
|
|
/* FIXME: better locking stratergy
|
|
*/
|
|
clutter_threads_enter();
|
|
clutter_texture_sync_pixbuf (texture);
|
|
clutter_threads_leave();
|
|
}
|
|
}
|
|
}
|
|
|
|
clutter_threads_enter();
|
|
|
|
priv->pixbuf = pixbuf;
|
|
priv->width = gdk_pixbuf_get_width (pixbuf);
|
|
priv->height = gdk_pixbuf_get_height (pixbuf);
|
|
|
|
g_object_ref (pixbuf);
|
|
|
|
if (gdk_pixbuf_get_n_channels (pixbuf) == 3)
|
|
priv->pixel_format = GL_RGB;
|
|
else
|
|
priv->pixel_format = GL_RGBA;
|
|
|
|
/* Force tiling if pixbuf is too big for single texture */
|
|
if (priv->tiled == FALSE
|
|
&& texture_dirty
|
|
&& !can_create(clutter_util_next_p2(priv->width),
|
|
clutter_util_next_p2(priv->height),
|
|
priv->pixel_format,
|
|
priv->pixel_type))
|
|
priv->tiled = TRUE;
|
|
clutter_threads_leave();
|
|
|
|
if (priv->sync_actor_size)
|
|
clutter_actor_set_size (CLUTTER_ACTOR(texture),
|
|
priv->width,
|
|
priv->height);
|
|
|
|
CLUTTER_DBG("set size %ix%i\n", priv->width, priv->height);
|
|
|
|
if (texture_dirty)
|
|
g_signal_emit (texture, texture_signals[SIGNAL_SIZE_CHANGE],
|
|
0, priv->width, priv->height);
|
|
|
|
if (priv->tiled && texture_dirty)
|
|
init_tiles (texture);
|
|
|
|
g_signal_emit (texture, texture_signals[SIGNAL_PIXBUF_CHANGE], 0);
|
|
|
|
/* If resized actor may need resizing but paint() will do this */
|
|
if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new_from_pixbuf:
|
|
* @pixbuf: A #GdkPixbuf
|
|
*
|
|
* Creates a new #ClutterTexture object.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object.
|
|
**/
|
|
ClutterActor*
|
|
clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf)
|
|
{
|
|
ClutterTexture *texture;
|
|
|
|
texture = g_object_new (CLUTTER_TYPE_TEXTURE, "pixbuf", pixbuf, NULL);
|
|
|
|
return CLUTTER_ACTOR(texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new:
|
|
*
|
|
* Creates a new empty #ClutterTexture object.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object.
|
|
**/
|
|
ClutterActor*
|
|
clutter_texture_new (void)
|
|
{
|
|
ClutterTexture *texture;
|
|
|
|
texture = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
|
|
|
|
return CLUTTER_ACTOR(texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_base_size:
|
|
* @texture: A #ClutterTexture
|
|
* @width: Pointer to gint to be populated with width value if non NULL.
|
|
* @height: Pointer to gint to be populated with height value if non NULL.
|
|
*
|
|
* Gets the size in pixels of the untransformed underlying texture pixbuf data.
|
|
*
|
|
**/
|
|
void
|
|
clutter_texture_get_base_size (ClutterTexture *texture,
|
|
gint *width,
|
|
gint *height)
|
|
{
|
|
/* Attempt to realize, mainly for subclasses ( such as labels )
|
|
* which maynot create pixbuf data and thus base size until
|
|
* realization happens.
|
|
*/
|
|
if (!CLUTTER_ACTOR_IS_REALIZED(CLUTTER_ACTOR(texture)))
|
|
clutter_actor_realize (CLUTTER_ACTOR(texture));
|
|
|
|
if (width)
|
|
*width = texture->priv->width;
|
|
|
|
if (height)
|
|
*height = texture->priv->height;
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_bind_tile:
|
|
* @texture: A #ClutterTexture
|
|
* @index: Tile index to bind
|
|
*
|
|
* Proxys a call to glBindTexture a to bind an internal 'tile'.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
**/
|
|
void
|
|
clutter_texture_bind_tile (ClutterTexture *texture, gint index)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
glBindTexture(GL_TEXTURE_2D, priv->tiles[index]);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_n_tiles:
|
|
* @texture: A #ClutterTexture
|
|
* @n_x_tiles: Location to store number of tiles in horizonally axis
|
|
* @n_y_tiles: Location to store number of tiles in vertical axis
|
|
*
|
|
* Retreives internal tile dimentioning.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
**/
|
|
void
|
|
clutter_texture_get_n_tiles (ClutterTexture *texture,
|
|
gint *n_x_tiles,
|
|
gint *n_y_tiles)
|
|
{
|
|
if (n_x_tiles)
|
|
*n_x_tiles = texture->priv->n_x_tiles;
|
|
|
|
if (n_y_tiles)
|
|
*n_y_tiles = texture->priv->n_y_tiles;
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_x_tile_detail:
|
|
* @texture: A #ClutterTexture
|
|
* @x_index: X index of tile to query
|
|
* @pos: Location to store tiles X position
|
|
* @size: Location to store tiles horizontal size in pixels
|
|
* @waste: Location to store tiles horizontal wastage in pixels
|
|
*
|
|
* Retreives details of a tile on x axis.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
**/
|
|
void
|
|
clutter_texture_get_x_tile_detail (ClutterTexture *texture,
|
|
gint x_index,
|
|
gint *pos,
|
|
gint *size,
|
|
gint *waste)
|
|
{
|
|
g_return_if_fail(x_index < texture->priv->n_x_tiles);
|
|
|
|
if (pos)
|
|
*pos = texture->priv->x_tiles[x_index].pos;
|
|
|
|
if (size)
|
|
*size = texture->priv->x_tiles[x_index].size;
|
|
|
|
if (waste)
|
|
*waste = texture->priv->x_tiles[x_index].waste;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_y_tile_detail:
|
|
* @texture: A #ClutterTexture
|
|
* @y_index: Y index of tile to query
|
|
* @pos: Location to store tiles Y position
|
|
* @size: Location to store tiles vertical size in pixels
|
|
* @waste: Location to store tiles vertical wastage in pixels
|
|
*
|
|
* Retreives details of a tile on y axis.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
**/
|
|
void
|
|
clutter_texture_get_y_tile_detail (ClutterTexture *texture,
|
|
gint y_index,
|
|
gint *pos,
|
|
gint *size,
|
|
gint *waste)
|
|
{
|
|
g_return_if_fail(y_index < texture->priv->n_y_tiles);
|
|
|
|
if (pos)
|
|
*pos = texture->priv->y_tiles[y_index].pos;
|
|
|
|
if (size)
|
|
*size = texture->priv->y_tiles[y_index].size;
|
|
|
|
if (waste)
|
|
*waste = texture->priv->y_tiles[y_index].waste;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_has_generated_tiles:
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Checks if #ClutterTexture has generated underlying GL texture tiles.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
*
|
|
* Return value: TRUE if texture has pregenerated GL tiles.
|
|
**/
|
|
gboolean
|
|
clutter_texture_has_generated_tiles (ClutterTexture *texture)
|
|
{
|
|
return (texture->priv->tiles != NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_is_tiled:
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Checks if #ClutterTexture is tiled.
|
|
*
|
|
* This function is only useful for sub class implementations
|
|
* and never should be called by an application.
|
|
*
|
|
* Return value: TRUE if texture is tiled
|
|
**/
|
|
gboolean
|
|
clutter_texture_is_tiled (ClutterTexture *texture)
|
|
{
|
|
return texture->priv->tiled;
|
|
}
|