ff4d87727b
Dropped obsolete Free Software Foundation address pointing to the FSF website instead as suggested by https://www.gnu.org/licenses/gpl-howto.html keeping intact the important part of the historical notice as requested by the license. Resolving rpmlint reported issue E: incorrect-fsf-address. Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com> Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
152 lines
4.1 KiB
C
152 lines
4.1 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||
|
||
/*
|
||
* Copyright (C) 2015 Red Hat
|
||
*
|
||
* This program is free software; you can redistribute it and/or
|
||
* modify it under the terms of the GNU General Public License as
|
||
* published by the Free Software Foundation; either version 2 of the
|
||
* License, or (at your option) any later version.
|
||
*
|
||
* This program is distributed in the hope that it will be useful, but
|
||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
* General Public License for more details.
|
||
*
|
||
* You should have received a copy of the GNU General Public License
|
||
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||
*
|
||
* Written by:
|
||
* Jonas Ådahl <jadahl@gmail.com>
|
||
*/
|
||
|
||
#include "config.h"
|
||
|
||
#include "core/meta-border.h"
|
||
|
||
#include <math.h>
|
||
|
||
static inline float
|
||
meta_vector2_cross_product (const MetaVector2 a,
|
||
const MetaVector2 b)
|
||
{
|
||
return a.x * b.y - a.y * b.x;
|
||
}
|
||
|
||
static inline MetaVector2
|
||
meta_vector2_add (const MetaVector2 a,
|
||
const MetaVector2 b)
|
||
{
|
||
return (MetaVector2) {
|
||
.x = a.x + b.x,
|
||
.y = a.y + b.y,
|
||
};
|
||
}
|
||
|
||
static inline MetaVector2
|
||
meta_vector2_multiply_constant (const float c,
|
||
const MetaVector2 a)
|
||
{
|
||
return (MetaVector2) {
|
||
.x = c * a.x,
|
||
.y = c * a.y,
|
||
};
|
||
}
|
||
|
||
gboolean
|
||
meta_line2_intersects_with (const MetaLine2 *line1,
|
||
const MetaLine2 *line2,
|
||
MetaVector2 *intersection)
|
||
{
|
||
MetaVector2 p = line1->a;
|
||
MetaVector2 r = meta_vector2_subtract (line1->b, line1->a);
|
||
MetaVector2 q = line2->a;
|
||
MetaVector2 s = meta_vector2_subtract (line2->b, line2->a);
|
||
float rxs;
|
||
float sxr;
|
||
float t;
|
||
float u;
|
||
|
||
/*
|
||
* The line (p, r) and (q, s) intersects where
|
||
*
|
||
* p + t r = q + u s
|
||
*
|
||
* Calculate t:
|
||
*
|
||
* (p + t r) × s = (q + u s) × s
|
||
* p × s + t (r × s) = q × s + u (s × s)
|
||
* p × s + t (r × s) = q × s
|
||
* t (r × s) = q × s - p × s
|
||
* t (r × s) = (q - p) × s
|
||
* t = ((q - p) × s) / (r × s)
|
||
*
|
||
* Using the same method, for u we get:
|
||
*
|
||
* u = ((p - q) × r) / (s × r)
|
||
*/
|
||
|
||
rxs = meta_vector2_cross_product (r, s);
|
||
sxr = meta_vector2_cross_product (s, r);
|
||
|
||
/* If r × s = 0 then the lines are either parallel or collinear. */
|
||
if (fabsf (rxs) < FLT_MIN)
|
||
return FALSE;
|
||
|
||
t = meta_vector2_cross_product (meta_vector2_subtract (q, p), s) / rxs;
|
||
u = meta_vector2_cross_product (meta_vector2_subtract (p, q), r) / sxr;
|
||
|
||
/* The lines only intersect if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. */
|
||
if (t < 0.0 || t > 1.0 || u < 0.0 || u > 1.0)
|
||
return FALSE;
|
||
|
||
*intersection = meta_vector2_add (p, meta_vector2_multiply_constant (t, r));
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
gboolean
|
||
meta_border_is_horizontal (MetaBorder *border)
|
||
{
|
||
return border->line.a.y == border->line.b.y;
|
||
}
|
||
|
||
gboolean
|
||
meta_border_is_blocking_directions (MetaBorder *border,
|
||
MetaBorderMotionDirection directions)
|
||
{
|
||
if (meta_border_is_horizontal (border))
|
||
{
|
||
if ((directions & (META_BORDER_MOTION_DIRECTION_POSITIVE_Y |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_Y)) == 0)
|
||
return FALSE;
|
||
}
|
||
else
|
||
{
|
||
if ((directions & (META_BORDER_MOTION_DIRECTION_POSITIVE_X |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_X)) == 0)
|
||
return FALSE;
|
||
}
|
||
|
||
return (~border->blocking_directions & directions) != directions;
|
||
}
|
||
|
||
unsigned int
|
||
meta_border_get_allows_directions (MetaBorder *border)
|
||
{
|
||
return ~border->blocking_directions &
|
||
(META_BORDER_MOTION_DIRECTION_POSITIVE_X |
|
||
META_BORDER_MOTION_DIRECTION_POSITIVE_Y |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_X |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_Y);
|
||
}
|
||
|
||
void
|
||
meta_border_set_allows_directions (MetaBorder *border, unsigned int directions)
|
||
{
|
||
border->blocking_directions =
|
||
~directions & (META_BORDER_MOTION_DIRECTION_POSITIVE_X |
|
||
META_BORDER_MOTION_DIRECTION_POSITIVE_Y |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_X |
|
||
META_BORDER_MOTION_DIRECTION_NEGATIVE_Y);
|
||
}
|