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mutter-performance-source/clutter/clutter-main.h
Owen W. Taylor 6e69692e22 Compress events as part of the frame cycle
Instead of trying to guess about which motion events are
extraneous, queue up all events until we process a frame.
This allows us to look ahead and reliably compress consecutive
sequence of motion events.

clutter-main.c: Feed received events to the stage for queueing.
  Remove old compression code. Remove clutter_get_motion_events_frequency()
  clutter_set_motion_events_frequency()
clutter-stage.c: Keep a queue of pending events.
clutter-master-clock.c: Add processng of queued events to the
  clock source dispatch function.

http://bugzilla.openedhand.com/show_bug.cgi?id=1637

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-09 15:03:56 +01:00

174 lines
6.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_MAIN_H__
#define __CLUTTER_MAIN_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-stage.h>
#include <pango/pango.h>
G_BEGIN_DECLS
/**
* CLUTTER_INIT_ERROR:
*
* #GError domain for #ClutterInitError
*/
#define CLUTTER_INIT_ERROR (clutter_init_error_quark ())
/**
* ClutterInitError:
* @CLUTTER_INIT_SUCCESS: Initialisation successful
* @CLUTTER_INIT_ERROR_UNKNOWN: Unknown error
* @CLUTTER_INIT_ERROR_THREADS: Thread initialisation failed
* @CLUTTER_INIT_ERROR_BACKEND: Backend initialisation failed
* @CLUTTER_INIT_ERROR_INTERNAL: Internal error
*
* Error conditions returned by clutter_init() and clutter_init_with_args().
*
* Since: 0.2
*/
typedef enum {
CLUTTER_INIT_SUCCESS = 1,
CLUTTER_INIT_ERROR_UNKNOWN = 0,
CLUTTER_INIT_ERROR_THREADS = -1,
CLUTTER_INIT_ERROR_BACKEND = -2,
CLUTTER_INIT_ERROR_INTERNAL = -3
} ClutterInitError;
GQuark clutter_init_error_quark (void);
/**
* CLUTTER_PRIORITY_REDRAW:
*
* Priority of the redraws.
*
* Since: 0.8
*/
#define CLUTTER_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 20)
/**
* CLUTTER_PRIORITY_TIMELINE:
*
* Priority of the timelines.
*
* Since: 0.8
*/
#define CLUTTER_PRIORITY_TIMELINE (G_PRIORITY_DEFAULT + 30)
/* Initialisation */
void clutter_base_init (void);
ClutterInitError clutter_init (int *argc,
char ***argv);
ClutterInitError clutter_init_with_args (int *argc,
char ***argv,
const char *parameter_string,
GOptionEntry *entries,
const char *translation_domain,
GError **error);
GOptionGroup * clutter_get_option_group (void);
GOptionGroup * clutter_get_option_group_without_init (void);
/* Mainloop */
void clutter_main (void);
void clutter_main_quit (void);
gint clutter_main_level (void);
void clutter_redraw (ClutterStage *stage);
void clutter_do_event (ClutterEvent *event);
/* Debug utility functions */
gboolean clutter_get_debug_enabled (void);
gboolean clutter_get_show_fps (void);
gulong clutter_get_timestamp (void);
/* Threading functions */
void clutter_threads_init (void);
void clutter_threads_enter (void);
void clutter_threads_leave (void);
void clutter_threads_set_lock_functions (GCallback enter_fn,
GCallback leave_fn);
guint clutter_threads_add_idle (GSourceFunc func,
gpointer data);
guint clutter_threads_add_idle_full (gint priority,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
guint clutter_threads_add_timeout (guint interval,
GSourceFunc func,
gpointer data);
guint clutter_threads_add_timeout_full (gint priority,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
guint clutter_threads_add_frame_source (guint fps,
GSourceFunc func,
gpointer data);
guint clutter_threads_add_frame_source_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
guint clutter_threads_add_repaint_func (GSourceFunc func,
gpointer data,
GDestroyNotify notify);
void clutter_threads_remove_repaint_func (guint handle_id);
void clutter_set_motion_events_enabled (gboolean enable);
gboolean clutter_get_motion_events_enabled (void);
void clutter_set_default_frame_rate (guint frames_per_sec);
guint clutter_get_default_frame_rate (void);
void clutter_grab_pointer (ClutterActor *actor);
void clutter_ungrab_pointer (void);
ClutterActor * clutter_get_pointer_grab (void);
void clutter_grab_keyboard (ClutterActor *actor);
void clutter_ungrab_keyboard (void);
ClutterActor * clutter_get_keyboard_grab (void);
void clutter_clear_glyph_cache (void);
void clutter_set_font_flags (ClutterFontFlags flags);
ClutterFontFlags clutter_get_font_flags (void);
ClutterInputDevice *clutter_get_input_device_for_id (gint id);
void clutter_grab_pointer_for_device (ClutterActor *actor,
gint id);
void clutter_ungrab_pointer_for_device (gint id);
PangoFontMap * clutter_get_font_map (void);
G_END_DECLS
#endif /* _CLUTTER_MAIN_H__ */