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mutter-performance-source/clutter/clutter-private.h
Matthew Allum 9c572ff45a 2006-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        Rework and fix offscreen rendering, also rejig GLX
        context handling, moving mostly into stage.
        Require at least OpenGL 1.2 ( CLAMP_TO_EDGE )

        * clutter/clutter-texture.c:
        Explicity set props on _init() as to avoid nasty can_create
        bug failing miserably in certain situations.
        Switch to CLAMP_TO_EDGE for textures to avoid tile seams.
        Add some more GL error checks.

        * clutter/clutter-label.c:
        Extra debug info

        * configure.ac:
        Require gdk-pixbuf-xlib-2.0
2006-06-08 21:28:05 +00:00

73 lines
1.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H
#include <config.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
#include <pango/pangoft2.h>
typedef struct _ClutterMainContext ClutterMainContext;
struct _ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
PangoFT2FontMap *font_map;
GMutex *gl_lock;
guint update_idle;
guint main_loop_level;
GSList *main_loops;
ClutterStage *stage;
guint is_initialized : 1;
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
#endif