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mutter-performance-source/clutter/clutter-main.c
2006-05-29 08:59:36 +00:00

403 lines
9.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-main.h"
#include "clutter-element.h"
#include "clutter-stage.h"
#include "clutter-private.h"
#include <gst/gst.h> /* for gst_init() */
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
ClutterXEventSource;
ClutterMainContext ClutterCntx;
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
typedef void (*ClutterXEventFunc) (XEvent *xev, gpointer user_data);
static gboolean __clutter_has_debug = FALSE;
static gboolean __clutter_has_fps = FALSE;
static gboolean
x_event_prepare (GSource *source,
gint *timeout)
{
Display *display = ((ClutterXEventSource*)source)->display;
*timeout = -1;
return XPending (display);
}
static gboolean
x_event_check (GSource *source)
{
ClutterXEventSource *display_source = (ClutterXEventSource*)source;
gboolean retval;
if (display_source->event_poll_fd.revents & G_IO_IN)
retval = XPending (display_source->display);
else
retval = FALSE;
return retval;
}
static gboolean
x_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
Display *display = ((ClutterXEventSource*)source)->display;
ClutterXEventFunc event_func = (ClutterXEventFunc) callback;
XEvent xev;
if (XPending (display))
{
XNextEvent (display, &xev);
if (event_func)
(*event_func) (&xev, user_data);
}
return TRUE;
}
static const GSourceFuncs x_event_funcs = {
x_event_prepare,
x_event_check,
x_event_dispatch,
NULL
};
static void
translate_key_event (ClutterKeyEvent *event,
XEvent *xevent)
{
event->type = xevent->xany.type
== KeyPress ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
event->time = xevent->xkey.time;
event->modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
event->hardware_keycode = xevent->xkey.keycode;
event->keyval = XKeycodeToKeysym(xevent->xkey.display,
xevent->xkey.keycode,
0 ); /* FIXME: index with modifiers */
}
static void
translate_button_event (ClutterButtonEvent *event,
XEvent *xevent)
{
/* FIXME: catch double click */
CLUTTER_DBG("button event at %ix%i", xevent->xbutton.x, xevent->xbutton.y);
event->type = xevent->xany.type
== ButtonPress ? CLUTTER_BUTTON_PRESS : CLUTTER_BUTTON_RELEASE;
event->time = xevent->xbutton.time;
event->x = xevent->xbutton.x;
event->y = xevent->xbutton.y;
event->modifier_state = xevent->xbutton.state; /* includes button masks */
event->button = xevent->xbutton.button;
}
static void
translate_motion_event (ClutterMotionEvent *event,
XEvent *xevent)
{
event->type = CLUTTER_MOTION;
event->time = xevent->xbutton.time;
event->x = xevent->xmotion.x;
event->y = xevent->xmotion.y;
event->modifier_state = xevent->xmotion.state;
}
void
clutter_dispatch_x_event (XEvent *xevent,
gpointer data)
{
ClutterMainContext *ctx = CLUTTER_CONTEXT();
ClutterEvent event;
switch (xevent->type)
{
case Expose:
{
XEvent foo_xev;
/* Cheap compress */
while (XCheckTypedWindowEvent(ctx->xdpy,
xevent->xexpose.window,
Expose,
&foo_xev));
/* FIXME: need to make stage an 'element' so can que
* a paint direct from there rather than hack here...
*/
clutter_element_queue_redraw (CLUTTER_ELEMENT(clutter_stage()));
}
break;
case KeyPress:
case KeyRelease:
translate_key_event ((ClutterKeyEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
case ButtonPress:
case ButtonRelease:
translate_button_event ((ClutterButtonEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
case MotionNotify:
translate_motion_event ((ClutterMotionEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
}
}
static void
events_init()
{
GMainContext *gmain_context;
int connection_number;
GSource *source;
ClutterXEventSource *display_source;
gmain_context = g_main_context_default ();
g_main_context_ref (gmain_context);
connection_number = ConnectionNumber (ClutterCntx.xdpy);
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
sizeof (ClutterXEventSource));
display_source = (ClutterXEventSource *)source;
display_source->event_poll_fd.fd = connection_number;
display_source->event_poll_fd.events = G_IO_IN;
display_source->display = ClutterCntx.xdpy;
g_source_add_poll (source, &display_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_set_callback (source,
(GSourceFunc) clutter_dispatch_x_event,
NULL /* no userdata */, NULL);
g_source_attach (source, gmain_context);
g_source_unref (source);
}
static gboolean
clutter_want_fps(void)
{
return __clutter_has_fps;
}
void
clutter_redraw ()
{
ClutterMainContext *ctx = CLUTTER_CONTEXT();
ClutterStage *stage = CLUTTER_STAGE(clutter_stage());
ClutterColor stage_color;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
CLUTTER_DBG("@@@ Redraw enter @@@");
clutter_threads_enter();
if (clutter_want_fps())
{
if (!timer)
timer = g_timer_new();
}
stage_color = clutter_stage_get_color (stage);
glClearColor( ( (float)clutter_color_r(stage_color) / 0xff ) * 1.0,
( (float)clutter_color_g(stage_color) / 0xff ) * 1.0,
( (float)clutter_color_b(stage_color) / 0xff ) * 1.0,
0.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
clutter_element_paint(CLUTTER_ELEMENT(stage));
glXSwapBuffers(ctx->xdpy, clutter_stage_get_xwindow (stage));
if (clutter_want_fps())
{
timer_n_frames++;
if (g_timer_elapsed (timer, NULL) >= 1.0)
{
g_print ("*** FPS: %i ***\n", timer_n_frames);
timer_n_frames = 0;
g_timer_start (timer);
}
}
clutter_threads_leave();
CLUTTER_DBG("@@@ Redraw leave @@@");
}
void
clutter_main()
{
GMainLoop *loop;
loop = g_main_loop_new (g_main_context_default (), TRUE);
g_main_loop_run (loop);
}
void
clutter_threads_enter(void)
{
g_mutex_lock(ClutterCntx.gl_lock);
}
void
clutter_threads_leave(void)
{
g_mutex_unlock(ClutterCntx.gl_lock);
}
ClutterGroup*
clutter_stage(void)
{
return CLUTTER_GROUP(ClutterCntx.stage);
}
Display*
clutter_xdisplay(void)
{
return ClutterCntx.xdpy;
}
int
clutter_xscreen(void)
{
return ClutterCntx.xscreen;
}
Window
clutter_root_xwindow(void)
{
return ClutterCntx.xwin_root;
}
gboolean
clutter_want_debug(void)
{
return __clutter_has_debug;
}
GLXContext
clutter_gl_context(void)
{
return ClutterCntx.gl_context;
}
int
clutter_init(int *argc, char ***argv)
{
XVisualInfo *vinfo;
int gl_attributes[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
/* GLX_DEPTH_SIZE, 1, */
/* GLX_DEPTH_SIZE, 32, */
0
};
if (getenv("CLUTTER_DEBUG"))
__clutter_has_debug = TRUE;
if (getenv("CLUTTER_SHOW_FPS"))
__clutter_has_fps = TRUE;
g_type_init();
if (!g_thread_supported ())
g_thread_init (NULL);
XInitThreads();
gst_init (argc, argv);
if ((ClutterCntx.xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL)
{
g_warning("Unable to connect to X DISPLAY.");
return -1;
}
ClutterCntx.xscreen = DefaultScreen(ClutterCntx.xdpy);
ClutterCntx.xwin_root = RootWindow(ClutterCntx.xdpy, ClutterCntx.xscreen);
if ((vinfo = glXChooseVisual(ClutterCntx.xdpy,
ClutterCntx.xscreen,
gl_attributes)) == NULL)
{
g_warning("Unable to find suitable GL visual.");
return -2;
}
ClutterCntx.gl_context = glXCreateContext(ClutterCntx.xdpy, vinfo, 0, True);
ClutterCntx.font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (ClutterCntx.font_map, 96.0, 96.0);
ClutterCntx.gl_lock = g_mutex_new ();
ClutterCntx.stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
g_return_val_if_fail (ClutterCntx.stage != NULL, -3);
clutter_element_realize(CLUTTER_ELEMENT(ClutterCntx.stage));
events_init();
return 1;
}