620 lines
14 KiB
C
620 lines
14 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "clutter-stage.h"
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#include "clutter-main.h"
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#include "clutter-color.h"
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#include "clutter-private.h" /* for DBG */
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#include <GL/glx.h>
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#include <GL/gl.h>
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G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
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static ClutterElementClass *parent_class;
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struct ClutterStagePrivate
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{
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Window xwin;
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gint xwin_width, xwin_height;
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gboolean want_fullscreen;
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gboolean hide_cursor;
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ClutterColor color;
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};
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enum
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{
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PROP_0,
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PROP_FULLSCREEN,
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PROP_HIDE_CURSOR
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};
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enum
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{
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SIGNAL_INPUT_EVENT,
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LAST_SIGNAL
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};
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static int stage_signals[LAST_SIGNAL] = { 0 };
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static void
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sync_fullscreen (ClutterStage *stage)
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{
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Atom atom_WINDOW_STATE, atom_WINDOW_STATE_FULLSCREEN;
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atom_WINDOW_STATE
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= XInternAtom(clutter_xdisplay(), "_NET_WM_STATE", False);
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atom_WINDOW_STATE_FULLSCREEN
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= XInternAtom(clutter_xdisplay(), "_NET_WM_STATE_FULLSCREEN",False);
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if (stage->priv->want_fullscreen)
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{
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clutter_element_set_size (CLUTTER_ELEMENT(stage),
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DisplayWidth(clutter_xdisplay(),
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clutter_xscreen()),
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DisplayHeight(clutter_xdisplay(),
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clutter_xscreen()));
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if (stage->priv->xwin != None)
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XChangeProperty(clutter_xdisplay(), stage->priv->xwin,
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atom_WINDOW_STATE, XA_ATOM, 32,
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PropModeReplace,
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(unsigned char *)&atom_WINDOW_STATE_FULLSCREEN, 1);
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}
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else
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{
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/* FIXME */
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if (stage->priv->xwin != None)
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XDeleteProperty(clutter_xdisplay(),
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stage->priv->xwin, atom_WINDOW_STATE);
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}
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}
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static void
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sync_cursor_visible (ClutterStage *stage)
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{
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if (stage->priv->xwin == None)
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return;
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if (stage->priv->hide_cursor)
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{
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XColor col;
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Pixmap pix;
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Cursor curs;
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pix = XCreatePixmap (clutter_xdisplay(),
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stage->priv->xwin, 1, 1, 1);
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memset (&col, 0, sizeof (col));
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curs = XCreatePixmapCursor (clutter_xdisplay(),
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pix, pix, &col, &col, 1, 1);
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XFreePixmap (clutter_xdisplay(), pix);
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XDefineCursor(clutter_xdisplay(), stage->priv->xwin, curs);
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}
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else
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{
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XUndefineCursor(clutter_xdisplay(), stage->priv->xwin);
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}
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}
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static void
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frustum (GLfloat left,
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GLfloat right,
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GLfloat bottom,
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GLfloat top,
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GLfloat nearval,
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GLfloat farval)
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{
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GLfloat x, y, a, b, c, d;
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GLfloat m[16];
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x = (2.0 * nearval) / (right - left);
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y = (2.0 * nearval) / (top - bottom);
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a = (right + left) / (right - left);
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b = (top + bottom) / (top - bottom);
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c = -(farval + nearval) / ( farval - nearval);
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d = -(2.0 * farval * nearval) / (farval - nearval);
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#define M(row,col) m[col*4+row]
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M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
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M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
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M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
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M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
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#undef M
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glMultMatrixf (m);
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}
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static void
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perspective (GLfloat fovy,
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GLfloat aspect,
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GLfloat zNear,
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GLfloat zFar)
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{
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GLfloat xmin, xmax, ymin, ymax;
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ymax = zNear * tan (fovy * M_PI / 360.0);
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ymin = -ymax;
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xmin = ymin * aspect;
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xmax = ymax * aspect;
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frustum (xmin, xmax, ymin, ymax, zNear, zFar);
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}
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static void
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sync_gl_viewport (ClutterStage *stage)
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{
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/* Set For 2D */
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#if 0
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glViewport (0, 0, stage->priv->xwin_width, stage->priv->xwin_height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (0, stage->priv->xwin_width, stage->priv->xwin_height, 0, -1, 1);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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#endif
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/* For 3D */
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glViewport (0, 0, stage->priv->xwin_width, stage->priv->xwin_height);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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perspective (60.0f, 1.0f, 0.1f, 100.0f);
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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/* Then for 2D like transform */
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/* camera distance from screen, 0.5 * tan (FOV) */
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#define DEFAULT_Z_CAMERA 0.866025404f
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glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA);
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glScalef (1.0f / stage->priv->xwin_width,
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-1.0f / stage->priv->xwin_height, 1.0f / stage->priv->xwin_width);
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glTranslatef (0.0f, -stage->priv->xwin_height, 0.0f);
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}
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static void
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clutter_stage_show (ClutterElement *self)
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{
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XMapWindow (clutter_xdisplay(),
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clutter_stage_get_xwindow (CLUTTER_STAGE(self)));
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}
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static void
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clutter_stage_hide (ClutterElement *self)
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{
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XUnmapWindow (clutter_xdisplay(),
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clutter_stage_get_xwindow (CLUTTER_STAGE(self)));
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}
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static void
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clutter_stage_unrealize (ClutterElement *element)
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{
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ClutterStage *stage;
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ClutterStagePrivate *priv;
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stage = CLUTTER_STAGE(element);
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priv = stage->priv;
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XDestroyWindow (clutter_xdisplay(), priv->xwin);
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priv->xwin = None;
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}
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static void
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clutter_stage_realize (ClutterElement *element)
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{
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ClutterStage *stage;
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ClutterStagePrivate *priv;
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stage = CLUTTER_STAGE(element);
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priv = stage->priv;
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priv->xwin = XCreateSimpleWindow(clutter_xdisplay(),
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clutter_root_xwindow(),
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0, 0,
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priv->xwin_width, priv->xwin_height,
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0, 0,
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WhitePixel(clutter_xdisplay(),
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clutter_xscreen()));
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XSelectInput(clutter_xdisplay(),
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priv->xwin,
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StructureNotifyMask
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|ExposureMask
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|KeyPressMask
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|KeyReleaseMask
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|ButtonPressMask /* FIXME: Make optional ? */
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|ButtonReleaseMask
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|PropertyChangeMask);
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sync_fullscreen (stage);
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sync_cursor_visible (stage);
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glXMakeCurrent(clutter_xdisplay(), priv->xwin, clutter_gl_context());
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sync_gl_viewport (stage);
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}
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static void
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clutter_stage_paint (ClutterElement *self)
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{
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parent_class->paint(self);
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}
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static void
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clutter_stage_allocate_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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/* Do nothing, just stop group_allocate getting called */
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/* TODO: sync up with any configure events from WM ?? */
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return;
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}
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static void
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clutter_stage_request_coords (ClutterElement *self,
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ClutterElementBox *box)
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{
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ClutterStage *stage;
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ClutterStagePrivate *priv;
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gint new_width, new_height;
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stage = CLUTTER_STAGE(self);
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priv = stage->priv;
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new_width = ABS(box->x2 - box->x1);
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new_height = ABS(box->y2 - box->y1);
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if (new_width != priv->xwin_width || new_height != priv->xwin_height)
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{
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priv->xwin_width = new_width;
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priv->xwin_height = new_height;
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if (priv->xwin)
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XResizeWindow (clutter_xdisplay(),
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priv->xwin,
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priv->xwin_width,
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priv->xwin_height);
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sync_gl_viewport (stage);
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}
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if (priv->xwin) /* Do we want to bother ? */
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XMoveWindow (clutter_xdisplay(),
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priv->xwin,
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box->x1,
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box->y1);
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}
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static void
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clutter_stage_dispose (GObject *object)
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{
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ClutterStage *self = CLUTTER_STAGE(object);
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if (self->priv)
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{
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if (self->priv->xwin)
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clutter_stage_unrealize (CLUTTER_ELEMENT(self));
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}
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G_OBJECT_CLASS (clutter_stage_parent_class)->dispose (object);
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}
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static void
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clutter_stage_finalize (GObject *object)
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{
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ClutterStage *self = CLUTTER_STAGE(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
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}
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static void
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clutter_stage_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterStage *stage;
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ClutterStagePrivate *priv;
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stage = CLUTTER_STAGE(object);
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priv = stage->priv;
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switch (prop_id)
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{
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case PROP_FULLSCREEN:
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if (priv->want_fullscreen != g_value_get_boolean (value))
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{
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priv->want_fullscreen = g_value_get_boolean (value);
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sync_fullscreen (stage);
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}
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break;
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case PROP_HIDE_CURSOR:
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if (priv->hide_cursor != g_value_get_boolean (value))
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{
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priv->hide_cursor = g_value_get_boolean (value);
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sync_cursor_visible (stage);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_stage_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterStage *stage;
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ClutterStagePrivate *priv;
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stage = CLUTTER_STAGE(object);
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priv = stage->priv;
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switch (prop_id)
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{
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case PROP_FULLSCREEN:
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g_value_set_boolean (value, priv->want_fullscreen);
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break;
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case PROP_HIDE_CURSOR:
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g_value_set_boolean (value, priv->hide_cursor);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_stage_class_init (ClutterStageClass *klass)
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{
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GObjectClass *gobject_class;
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ClutterElementClass *element_class;
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ClutterGroupClass *group_class;
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gobject_class = (GObjectClass*)klass;
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element_class = (ClutterElementClass*)klass;
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group_class = (ClutterGroupClass*)klass;
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element_class->realize = clutter_stage_realize;
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element_class->unrealize = clutter_stage_unrealize;
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element_class->show = clutter_stage_show;
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element_class->hide = clutter_stage_hide;
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element_class->paint = clutter_stage_paint;
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element_class->request_coords = clutter_stage_request_coords;
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element_class->allocate_coords = clutter_stage_allocate_coords;
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gobject_class->dispose = clutter_stage_dispose;
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gobject_class->finalize = clutter_stage_finalize;
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gobject_class->set_property = clutter_stage_set_property;
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gobject_class->get_property = clutter_stage_get_property;
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parent_class = g_type_class_peek_parent(group_class);
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g_object_class_install_property
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(gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"Fullscreen",
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"Make Clutter stage fullscreen",
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FALSE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class, PROP_HIDE_CURSOR,
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g_param_spec_boolean ("hide-cursor",
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"Hide Cursor",
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"Make Clutter stage cursor-less",
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FALSE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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stage_signals[SIGNAL_INPUT_EVENT] =
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g_signal_new ("input-event",
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterStageClass, input_event),
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NULL, NULL,
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g_cclosure_marshal_VOID__POINTER,
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G_TYPE_NONE,
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1, G_TYPE_POINTER);
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}
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static void
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clutter_stage_init (ClutterStage *self)
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{
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ClutterStagePrivate *priv;
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priv = g_new0 (ClutterStagePrivate, 1);
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priv->xwin_width = 100;
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priv->xwin_height = 100;
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priv->color = 0xffffffff;
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self->priv = priv;
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clutter_element_set_size (CLUTTER_ELEMENT(self), 640, 480);
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}
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/**
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* clutter_stage_get_xwindow
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* @stage: A #ClutterStage
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*
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* Get the stages underlying x window ID.
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*
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* Return Value: Stage X Window XID
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**/
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Window
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clutter_stage_get_xwindow (ClutterStage *stage)
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{
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return stage->priv->xwin;
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}
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/**
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* clutter_stage_set_color
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* @stage: A #ClutterStage
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* @color: A #ClutterColor
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*
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* Set the stage color.
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**/
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void
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clutter_stage_set_color (ClutterStage *stage,
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ClutterColor color)
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{
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stage->priv->color = color;
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if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(stage)))
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clutter_element_queue_redraw (CLUTTER_ELEMENT(stage));
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}
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/**
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* clutter_stage_set_color
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* @stage: A #ClutterStage
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*
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* Request the stage color.
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*
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* Return Value: The stages #ClutterColor
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**/
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ClutterColor
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clutter_stage_get_color (ClutterStage *stage)
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{
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return stage->priv->color;
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}
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static void
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snapshot_pixbuf_free(guchar *pixels, gpointer data)
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{
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g_free(pixels);
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}
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/**
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* clutter_stage_snapshot
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* @stage A #ClutterStage
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* @x x coordinate of the first pixel that is read from stage
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* @y y coordinate of the first pixel that is read from stage
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* @width Width dimention of pixels to be read.
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* @height Height dimention of pixels to be read.
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*
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* Gets a pixel based representation of the current rendered stage.
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*
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* Return value: pixel representation as a #GdkPixbuf
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**/
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GdkPixbuf*
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clutter_stage_snapshot (ClutterStage *stage,
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gint x,
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gint y,
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guint width,
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guint height)
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{
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guchar *data;
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GdkPixbuf *pixb, *fpixb;
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data = g_malloc0(sizeof(guchar)*width*height*3);
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glReadPixels (x,
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clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
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- y - height,
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width,
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height, GL_RGB, GL_UNSIGNED_BYTE, data);
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pixb = gdk_pixbuf_new_from_data (data,
|
|
GDK_COLORSPACE_RGB,
|
|
FALSE,
|
|
8,
|
|
width,
|
|
height,
|
|
width * 3,
|
|
snapshot_pixbuf_free,
|
|
NULL);
|
|
|
|
if (pixb == NULL)
|
|
return NULL;
|
|
|
|
fpixb = gdk_pixbuf_flip (pixb, TRUE);
|
|
|
|
g_object_unref (pixb);
|
|
|
|
return fpixb;
|
|
}
|
|
|
|
/* FIXME: better name - pos_to_element */
|
|
ClutterElement*
|
|
clutter_stage_pick (ClutterStage *stage, gint x, gint y)
|
|
{
|
|
ClutterElement *found = NULL;
|
|
GLuint buff[64] = {0};
|
|
GLint hits, view[4], i;
|
|
|
|
glSelectBuffer(64, buff);
|
|
glGetIntegerv(GL_VIEWPORT, view);
|
|
glRenderMode(GL_SELECT);
|
|
|
|
glInitNames();
|
|
|
|
glPushName(0);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
/* This is gluPickMatrix(x, y, 1.0, 1.0, view); */
|
|
glTranslatef((view[2] - 2 * (x - view[0])),
|
|
(view[3] - 2 * (y - view[1])), 0);
|
|
glScalef(view[2], -view[3], 1.0);
|
|
|
|
perspective (60.0f, 1.0f, 0.1f, 100.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
clutter_element_paint(CLUTTER_ELEMENT(stage));
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
|
|
hits = glRenderMode(GL_RENDER);
|
|
|
|
if (hits != 0)
|
|
{
|
|
/*
|
|
for (i=0; i<hits; i++)
|
|
g_print ("Hit at %i\n", buff[i * 4 + 3]);
|
|
*/
|
|
|
|
found = clutter_group_find_child_by_id (clutter_stage(), buff[3]);
|
|
}
|
|
|
|
sync_gl_viewport (stage);
|
|
|
|
return found;
|
|
}
|
|
|