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mutter-performance-source/gles/Makefile.am
Robert Bragg 323eaf3fb3 Merge branch 'cogl-material'
Conflicts:

	clutter/cogl/gl/cogl-texture.c
	clutter/cogl/gles/cogl-primitives.c

* cogl-material:
 clutter-{clone-,}texture weren't updating their material opacity.
 Updates GLES1 support for CoglMaterial
 Normalizes gl vs gles code in preperation for synching material changes
 Removes cogl_blend_func and cogl_alpha_func
 Fully integrates CoglMaterial throughout the rest of Cogl
 [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle
 [cogl-material] Make the user_tex_coords parameter of _rectangle const
 [test-cogl-material] Remove return value from material_rectangle_paint
 Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS
 [cogl-material] improvements for cogl_material_rectangle
 [cogl-material] Adds a cogl_material_set_color function
 [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL
 [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API
 [doc] Hooks up cogl-material reference documentation
 Updates previous GLES multi-texturing code to use CoglMaterial
 Adds a CoglMaterial abstraction, which includes support for multi-texturing
 [doc] Hooks up cogl-matrix reference documentation
 Adds CoglMatrix utility code
 [tests] Adds an interactive unit test for multi-texturing
 [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2
2009-01-27 15:19:34 +00:00

84 lines
2.6 KiB
Makefile

libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
libclutterinclude_HEADERS = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-deprecated.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h \
$(top_builddir)/clutter/cogl/cogl-vertex-buffer.h \
$(top_builddir)/clutter/cogl/cogl-material.h \
$(top_builddir)/clutter/cogl/cogl-matrix.h
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
-I$(top_srcdir)/clutter/cogl/common \
-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl \
-DG_LOG_DOMAIN=\"Cogl-GLES\" \
-DCLUTTER_COMPILATION \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(MAINTAINER_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_builddir)/clutter/cogl/cogl.h \
$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
$(top_builddir)/clutter/cogl/cogl-color.h \
$(top_builddir)/clutter/cogl/cogl-deprecated.h \
$(top_builddir)/clutter/cogl/cogl-fixed.h \
$(top_builddir)/clutter/cogl/cogl-offscreen.h \
$(top_builddir)/clutter/cogl/cogl-path.h \
$(top_builddir)/clutter/cogl/cogl-shader.h \
$(top_builddir)/clutter/cogl/cogl-texture.h \
$(top_builddir)/clutter/cogl/cogl-types.h \
cogl-internal.h \
cogl-texture-private.h \
cogl-fbo.h \
cogl-context.h \
cogl.c \
cogl-primitives.c \
cogl-texture.c \
cogl-fbo.c \
cogl-context.c \
cogl-gles2-wrapper.h \
cogl-program.h \
cogl-program.c \
cogl-shader-private.h \
cogl-shader.c
if USE_GLES2_WRAPPER
libclutter_cogl_la_SOURCES += \
cogl-gles2-wrapper.c \
cogl-fixed-vertex-shader.h \
cogl-fixed-vertex-shader.c \
cogl-fixed-fragment-shader.h \
cogl-fixed-fragment-shader.c
endif
EXTRA_DIST = cogl-defines.h.in \
stringify.sh \
cogl-fixed-vertex-shader.glsl \
cogl-fixed-fragment-shader.glsl
libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
.glsl.h :
/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh -h $<
.glsl.c :
/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh $<
cogl-gles2-wrapper.lo : cogl-fixed-vertex-shader.h cogl-fixed-fragment-shader.h