1
0
Fork 0
mutter-performance-source/src/wayland/meta-wayland-shell-surface.c
Robert Mader 77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00

215 lines
7.3 KiB
C

/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include "config.h"
#include "wayland/meta-wayland-shell-surface.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "wayland/meta-wayland-buffer.h"
#include "wayland/meta-wayland-subsurface.h"
#include "wayland/meta-wayland-surface.h"
#include "wayland/meta-window-wayland.h"
G_DEFINE_ABSTRACT_TYPE (MetaWaylandShellSurface,
meta_wayland_shell_surface,
META_TYPE_WAYLAND_ACTOR_SURFACE)
void
meta_wayland_shell_surface_calculate_geometry (MetaWaylandShellSurface *shell_surface,
MetaRectangle *out_geometry)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (shell_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaRectangle geometry;
GNode *n;
geometry = (MetaRectangle) {
.width = meta_wayland_surface_get_width (surface),
.height = meta_wayland_surface_get_height (surface),
};
for (n = g_node_first_child (surface->subsurface_branch_node);
n;
n = g_node_next_sibling (n))
{
MetaWaylandSurface *subsurface_surface = n->data;
MetaWaylandSubsurface *subsurface;
if (G_NODE_IS_LEAF (n))
continue;
subsurface = META_WAYLAND_SUBSURFACE (subsurface_surface->role);
meta_wayland_subsurface_union_geometry (subsurface,
0, 0,
&geometry);
}
*out_geometry = geometry;
}
void
meta_wayland_shell_surface_determine_geometry (MetaWaylandShellSurface *shell_surface,
MetaRectangle *set_geometry,
MetaRectangle *out_geometry)
{
MetaRectangle bounding_geometry = { 0 };
MetaRectangle intersected_geometry = { 0 };
meta_wayland_shell_surface_calculate_geometry (shell_surface,
&bounding_geometry);
meta_rectangle_intersect (set_geometry, &bounding_geometry,
&intersected_geometry);
*out_geometry = intersected_geometry;
}
void
meta_wayland_shell_surface_set_window (MetaWaylandShellSurface *shell_surface,
MetaWindow *window)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (shell_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_wayland_surface_set_window (surface, window);
meta_window_update_monitor (window, META_WINDOW_UPDATE_MONITOR_FLAGS_NONE);
}
void
meta_wayland_shell_surface_configure (MetaWaylandShellSurface *shell_surface,
int new_x,
int new_y,
int new_width,
int new_height,
MetaWaylandSerial *sent_serial)
{
MetaWaylandShellSurfaceClass *shell_surface_class =
META_WAYLAND_SHELL_SURFACE_GET_CLASS (shell_surface);
shell_surface_class->configure (shell_surface,
new_x,
new_y,
new_width,
new_height,
sent_serial);
}
void
meta_wayland_shell_surface_ping (MetaWaylandShellSurface *shell_surface,
uint32_t serial)
{
MetaWaylandShellSurfaceClass *shell_surface_class =
META_WAYLAND_SHELL_SURFACE_GET_CLASS (shell_surface);
shell_surface_class->ping (shell_surface, serial);
}
void
meta_wayland_shell_surface_close (MetaWaylandShellSurface *shell_surface)
{
MetaWaylandShellSurfaceClass *shell_surface_class =
META_WAYLAND_SHELL_SURFACE_GET_CLASS (shell_surface);
shell_surface_class->close (shell_surface);
}
void
meta_wayland_shell_surface_managed (MetaWaylandShellSurface *shell_surface,
MetaWindow *window)
{
MetaWaylandShellSurfaceClass *shell_surface_class =
META_WAYLAND_SHELL_SURFACE_GET_CLASS (shell_surface);
shell_surface_class->managed (shell_surface, window);
}
static void
meta_wayland_shell_surface_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurfaceRoleClass *surface_role_class;
MetaWindow *window;
MetaWaylandBuffer *buffer;
double geometry_scale;
surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_shell_surface_parent_class);
surface_role_class->commit (surface_role, pending);
buffer = surface->buffer_ref.buffer;
if (!buffer)
return;
window = surface->window;
if (!window)
return;
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
window->buffer_rect.width =
meta_wayland_surface_get_width (surface) * geometry_scale;
window->buffer_rect.height =
meta_wayland_surface_get_height (surface) * geometry_scale;
}
static void
meta_wayland_shell_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_CLASS (meta_wayland_shell_surface_parent_class);
MetaWaylandSurface *toplevel_surface;
toplevel_surface = meta_wayland_surface_get_toplevel (surface);
if (toplevel_surface && toplevel_surface->window)
actor_surface_class->sync_actor_state (actor_surface);
}
static void
meta_wayland_shell_surface_init (MetaWaylandShellSurface *role)
{
}
static void
meta_wayland_shell_surface_class_init (MetaWaylandShellSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
surface_role_class->commit = meta_wayland_shell_surface_surface_commit;
actor_surface_class->sync_actor_state =
meta_wayland_shell_surface_sync_actor_state;
}