1b2dd815b4
This adds much more comprehensive support for gobject-introspection based bindings by registering all objects as fundamental types that inherit from CoglObject, and all structs as boxed types. Co-Author: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
234 lines
8.4 KiB
C
234 lines
8.4 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2011,2013 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
|
#error "Only <cogl/cogl.h> can be included directly."
|
|
#endif
|
|
|
|
#ifndef __COGL_TEXTURE_2D_H
|
|
#define __COGL_TEXTURE_2D_H
|
|
|
|
#include "cogl-context.h"
|
|
#include "cogl-bitmap.h"
|
|
|
|
COGL_BEGIN_DECLS
|
|
|
|
/**
|
|
* SECTION:cogl-texture-2d
|
|
* @short_description: Functions for creating and manipulating 2D textures
|
|
*
|
|
* These functions allow low-level 2D textures to be allocated. These
|
|
* differ from sliced textures for example which may internally be
|
|
* made up of multiple 2D textures, or atlas textures where Cogl must
|
|
* internally modify user texture coordinates before they can be used
|
|
* by the GPU.
|
|
*
|
|
* You should be aware that many GPUs only support power of two sizes
|
|
* for #CoglTexture2D textures. You can check support for non power of
|
|
* two textures by checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature
|
|
* via cogl_has_feature().
|
|
*/
|
|
|
|
typedef struct _CoglTexture2D CoglTexture2D;
|
|
#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
|
|
|
|
#ifdef COGL_HAS_GTYPE_SUPPORT
|
|
/**
|
|
* cogl_texture_2d_get_gtype:
|
|
*
|
|
* Returns: a #GType that can be used with the GLib type system.
|
|
*/
|
|
GType cogl_texture_2d_get_gtype (void);
|
|
#endif
|
|
|
|
/**
|
|
* cogl_is_texture_2d:
|
|
* @object: A #CoglObject
|
|
*
|
|
* Gets whether the given object references an existing #CoglTexture2D
|
|
* object.
|
|
*
|
|
* Return value: %TRUE if the object references a #CoglTexture2D,
|
|
* %FALSE otherwise
|
|
*/
|
|
CoglBool
|
|
cogl_is_texture_2d (void *object);
|
|
|
|
/**
|
|
* cogl_texture_2d_new_with_size:
|
|
* @ctx: A #CoglContext
|
|
* @width: Width of the texture to allocate
|
|
* @height: Height of the texture to allocate
|
|
*
|
|
* Creates a low-level #CoglTexture2D texture with a given @width and
|
|
* @height that your GPU can texture from directly.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or preferably let Cogl
|
|
* automatically allocate storage lazily when it may know more about
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
* textures. You can check support for non power of two textures by
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
* cogl_has_feature().</note>
|
|
*
|
|
* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
CoglTexture2D *
|
|
cogl_texture_2d_new_with_size (CoglContext *ctx,
|
|
int width,
|
|
int height);
|
|
|
|
/**
|
|
* cogl_texture_2d_new_from_file:
|
|
* @ctx: A #CoglContext
|
|
* @filename: the file to load
|
|
* @error: A #CoglError to catch exceptional errors or %NULL
|
|
*
|
|
* Creates a low-level #CoglTexture2D texture from an image file.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or preferably let Cogl
|
|
* automatically allocate storage lazily when it may know more about
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
* textures. You can check support for non power of two textures by
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
* cogl_has_feature().</note>
|
|
*
|
|
* Return value: (transfer full): A newly created #CoglTexture2D or %NULL on failure
|
|
* and @error will be updated.
|
|
*
|
|
* Since: 1.16
|
|
*/
|
|
CoglTexture2D *
|
|
cogl_texture_2d_new_from_file (CoglContext *ctx,
|
|
const char *filename,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_texture_2d_new_from_data:
|
|
* @ctx: A #CoglContext
|
|
* @width: width of texture in pixels
|
|
* @height: height of texture in pixels
|
|
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
|
* @rowstride: the memory offset in bytes between the starts of
|
|
* scanlines in @data. A value of 0 will make Cogl automatically
|
|
* calculate @rowstride from @width and @format.
|
|
* @data: pointer the memory region where the source buffer resides
|
|
* @error: A #CoglError for exceptions
|
|
*
|
|
* Creates a low-level #CoglTexture2D texture based on data residing
|
|
* in memory.
|
|
*
|
|
* <note>This api will always immediately allocate GPU memory for the
|
|
* texture and upload the given data so that the @data pointer does
|
|
* not need to remain valid once this function returns. This means it
|
|
* is not possible to configure the texture before it is allocated. If
|
|
* you do need to configure the texture before allocation (to specify
|
|
* constraints on the internal format for example) then you can
|
|
* instead create a #CoglBitmap for your data and use
|
|
* cogl_texture_2d_new_from_bitmap() or use
|
|
* cogl_texture_2d_new_with_size() and then upload data using
|
|
* cogl_texture_set_data()</note>
|
|
*
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
* textures. You can check support for non power of two textures by
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
* cogl_has_feature().</note>
|
|
*
|
|
* Returns: (transfer full): A newly allocated #CoglTexture2D, or if
|
|
* the size is not supported (because it is too large or a
|
|
* non-power-of-two size that the hardware doesn't support)
|
|
* it will return %NULL and set @error.
|
|
*
|
|
* Since: 2.0
|
|
*/
|
|
CoglTexture2D *
|
|
cogl_texture_2d_new_from_data (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
CoglError **error);
|
|
|
|
/**
|
|
* cogl_texture_2d_new_from_bitmap:
|
|
* @bitmap: A #CoglBitmap
|
|
*
|
|
* Creates a low-level #CoglTexture2D texture based on data residing
|
|
* in a #CoglBitmap.
|
|
*
|
|
* The storage for the texture is not allocated before this function
|
|
* returns. You can call cogl_texture_allocate() to explicitly
|
|
* allocate the underlying storage or preferably let Cogl
|
|
* automatically allocate storage lazily when it may know more about
|
|
* how the texture is being used and can optimize how it is allocated.
|
|
*
|
|
* The texture is still configurable until it has been allocated so
|
|
* for example you can influence the internal format of the texture
|
|
* using cogl_texture_set_components() and
|
|
* cogl_texture_set_premultiplied().
|
|
*
|
|
* <note>Many GPUs only support power of two sizes for #CoglTexture2D
|
|
* textures. You can check support for non power of two textures by
|
|
* checking for the %COGL_FEATURE_ID_TEXTURE_NPOT feature via
|
|
* cogl_has_feature().</note>
|
|
*
|
|
* Returns: (transfer full): A newly allocated #CoglTexture2D
|
|
*
|
|
* Since: 2.0
|
|
* Stability: unstable
|
|
*/
|
|
CoglTexture2D *
|
|
cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
|
|
|
|
COGL_END_DECLS
|
|
|
|
#endif /* __COGL_TEXTURE_2D_H */
|