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mutter-performance-source/cogl/driver/gl/cogl-gl.c
Emmanuele Bassi eb179d4b67 build: Start moving to a non-recursive layout
*** WARNING: THIS COMMIT CHANGES THE BUILD ***

Do not recurse into the backend directories to build private, internal
libraries.

We only recurse from clutter/ into the cogl sub-directory; from there,
we don't recurse any further. All the backend-specific code in Cogl and
Clutter is compiled conditionally depending on the macros defined by the
configure script.

We still recurse from the top-level directory into doc, clutter and
tests, because gtk-doc and tests do not deal nicely with non-recursive
layouts.

This change makes Clutter compile slightly faster, and cleans up the
build system, especially when dealing with introspection data.

Ideally, we also want to make Cogl part of the top-level build, so that
we can finally drop the sed trick to change the shared library from the
GIR before compiling it.

Currently disabled:

  ‣ OSX backend
  ‣ Fruity backend

Currently enabled but untested:

  ‣ EGL backend
  ‣ Windows backend
2010-09-29 14:40:15 +01:00

237 lines
7.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-feature-private.h"
#ifdef HAVE_CLUTTER_OSX
static gboolean
really_enable_npot (void)
{
/* OSX backend + ATI Radeon X1600 + NPOT texture + GL_REPEAT seems to crash
* http://bugzilla.openedhand.com/show_bug.cgi?id=929
*
* Temporary workaround until post 0.8 we rejig the features set up a
* little to allow the backend to overide.
*/
const char *gl_renderer;
const char *env_string;
/* Regardless of hardware, allow user to decide. */
env_string = g_getenv ("COGL_ENABLE_NPOT");
if (env_string != NULL)
return env_string[0] == '1';
gl_renderer = (char*)glGetString (GL_RENDERER);
if (strstr (gl_renderer, "ATI Radeon X1600") != NULL)
return FALSE;
return TRUE;
}
#endif
static gboolean
_cogl_get_gl_version (int *major_out, int *minor_out)
{
const char *version_string, *major_end, *minor_end;
int major = 0, minor = 0;
/* Get the OpenGL version number */
if ((version_string = (const char *) glGetString (GL_VERSION)) == NULL)
return FALSE;
/* Extract the major number */
for (major_end = version_string; *major_end >= '0'
&& *major_end <= '9'; major_end++)
major = (major * 10) + *major_end - '0';
/* If there were no digits or the major number isn't followed by a
dot then it is invalid */
if (major_end == version_string || *major_end != '.')
return FALSE;
/* Extract the minor number */
for (minor_end = major_end + 1; *minor_end >= '0'
&& *minor_end <= '9'; minor_end++)
minor = (minor * 10) + *minor_end - '0';
/* If there were no digits or there is an unexpected character then
it is invalid */
if (minor_end == major_end + 1
|| (*minor_end && *minor_end != ' ' && *minor_end != '.'))
return FALSE;
*major_out = major;
*minor_out = minor;
return TRUE;
}
gboolean
_cogl_check_driver_valid (GError **error)
{
int major, minor;
const char *gl_extensions;
if (!_cogl_get_gl_version (&major, &minor))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
"The OpenGL version could not be determined");
return FALSE;
}
/* GL 1.3 supports all of the required functionality in core */
if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
return TRUE;
gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
/* OpenGL 1.2 is only supported if we have the multitexturing
extension */
if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL driver is missing "
"the GL_ARB_multitexture extension");
return FALSE;
}
/* OpenGL 1.2 is required */
if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
{
g_set_error (error,
COGL_DRIVER_ERROR,
COGL_DRIVER_ERROR_INVALID_VERSION,
"The OpenGL version of your driver (%i.%i) "
"is not compatible with Cogl",
major, minor);
return FALSE;
}
return TRUE;
}
/* Define a set of arrays containing the functions required from GL
for each feature */
#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
namespaces, extension_names, \
feature_flags, feature_flags_private) \
static const CoglFeatureFunction cogl_feature_ ## name ## _funcs[] = {
#define COGL_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, drv.pf_ ## name) },
#define COGL_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-feature-functions-gl.h"
/* Define an array of features */
#undef COGL_FEATURE_BEGIN
#define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \
namespaces, extension_names, \
feature_flags, feature_flags_private) \
{ min_gl_major, min_gl_minor, namespaces, \
extension_names, feature_flags, feature_flags_private, \
cogl_feature_ ## name ## _funcs },
#undef COGL_FEATURE_FUNCTION
#define COGL_FEATURE_FUNCTION(ret, name, args)
#undef COGL_FEATURE_END
#define COGL_FEATURE_END()
static const CoglFeatureData cogl_feature_data[] =
{
#include "cogl-feature-functions-gl.h"
};
void
_cogl_features_init (void)
{
CoglFeatureFlags flags = 0;
CoglFeatureFlagsPrivate flags_private = 0;
const char *gl_extensions;
GLint max_clip_planes = 0;
GLint num_stencil_bits = 0;
int gl_major = 0, gl_minor = 0;
int i;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_get_gl_version (&gl_major, &gl_minor);
flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
| COGL_FEATURE_UNSIGNED_INT_INDICES);
gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
{
#ifdef HAVE_CLUTTER_OSX
if (really_enable_npot ())
#endif
flags |= COGL_FEATURE_TEXTURE_NPOT
| COGL_FEATURE_TEXTURE_NPOT_BASIC
| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
}
#ifdef GL_YCBCR_MESA
if (_cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
{
flags |= COGL_FEATURE_TEXTURE_YUV;
}
#endif
GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
/* We need at least three stencil bits to combine clips */
if (num_stencil_bits > 2)
flags |= COGL_FEATURE_STENCIL_BUFFER;
GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
flags |= COGL_FEATURE_FOUR_CLIP_PLANES;
for (i = 0; i < G_N_ELEMENTS (cogl_feature_data); i++)
if (_cogl_feature_check ("GL", cogl_feature_data + i,
gl_major, gl_minor,
gl_extensions))
{
flags |= cogl_feature_data[i].feature_flags;
flags_private |= cogl_feature_data[i].feature_flags_private;
}
/* Cache features */
ctx->feature_flags = flags;
ctx->feature_flags_private = flags_private;
ctx->features_cached = TRUE;
}