1
0
Fork 0
mutter-performance-source/src/core/edge-resistance.c
Jonas Ådahl 2f4a68c8c3 Clean up include macros mess
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
2018-11-06 17:17:36 +01:00

1306 lines
46 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Edge resistance for move/resize operations */
/*
* Copyright (C) 2005, 2006 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "core/edge-resistance.h"
#include "core/boxes-private.h"
#include "core/display-private.h"
#include "core/meta-workspace-manager-private.h"
#include "core/workspace-private.h"
/* A simple macro for whether a given window's edges are potentially
* relevant for resistance/snapping during a move/resize operation
*/
#define WINDOW_EDGES_RELEVANT(window, display) \
meta_window_should_be_showing (window) && \
window != display->grab_window && \
window->type != META_WINDOW_DESKTOP && \
window->type != META_WINDOW_MENU && \
window->type != META_WINDOW_SPLASHSCREEN
struct ResistanceDataForAnEdge
{
gboolean timeout_setup;
guint timeout_id;
int timeout_edge_pos;
gboolean timeout_over;
GSourceFunc timeout_func;
MetaWindow *window;
int keyboard_buildup;
};
typedef struct ResistanceDataForAnEdge ResistanceDataForAnEdge;
struct MetaEdgeResistanceData
{
GArray *left_edges;
GArray *right_edges;
GArray *top_edges;
GArray *bottom_edges;
ResistanceDataForAnEdge left_data;
ResistanceDataForAnEdge right_data;
ResistanceDataForAnEdge top_data;
ResistanceDataForAnEdge bottom_data;
};
static void compute_resistance_and_snapping_edges (MetaDisplay *display);
/* !WARNING!: this function can return invalid indices (namely, either -1 or
* edges->len); this is by design, but you need to remember this.
*/
static int
find_index_of_edge_near_position (const GArray *edges,
int position,
gboolean want_interval_min,
gboolean horizontal)
{
/* This is basically like a binary search, except that we're trying to
* find a range instead of an exact value. So, if we have in our array
* Value: 3 27 316 316 316 505 522 800 1213
* Index: 0 1 2 3 4 5 6 7 8
* and we call this function with position=500 & want_interval_min=TRUE
* then we should get 5 (because 505 is the first value bigger than 500).
* If we call this function with position=805 and want_interval_min=FALSE
* then we should get 7 (because 800 is the last value smaller than 800).
* A couple more, to make things clear:
* position want_interval_min correct_answer
* 316 TRUE 2
* 316 FALSE 4
* 2 FALSE -1
* 2000 TRUE 9
*/
int low, high, mid;
int compare;
MetaEdge *edge;
/* Initialize mid, edge, & compare in the off change that the array only
* has one element.
*/
mid = 0;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
/* Begin the search... */
low = 0;
high = edges->len - 1;
while (low < high)
{
mid = low + (high - low)/2;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
if (compare == position)
break;
if (compare > position)
high = mid - 1;
else
low = mid + 1;
}
/* mid should now be _really_ close to the index we want, so we start
* linearly searching. However, note that we don't know if mid is less
* than or greater than what we need and it's possible that there are
* several equal values equal to what we were searching for and we ended
* up in the middle of them instead of at the end. So we may need to
* move mid multiple locations over.
*/
if (want_interval_min)
{
while (compare >= position && mid > 0)
{
mid--;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
}
while (compare < position && mid < (int)edges->len - 1)
{
mid++;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
}
/* Special case for no values in array big enough */
if (compare < position)
return edges->len;
/* Return the found value */
return mid;
}
else
{
while (compare <= position && mid < (int)edges->len - 1)
{
mid++;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
}
while (compare > position && mid > 0)
{
mid--;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
}
/* Special case for no values in array small enough */
if (compare > position)
return -1;
/* Return the found value */
return mid;
}
}
static gboolean
points_on_same_side (int ref, int pt1, int pt2)
{
return (pt1 - ref) * (pt2 - ref) > 0;
}
static int
find_nearest_position (const GArray *edges,
int position,
int old_position,
const MetaRectangle *new_rect,
gboolean horizontal,
gboolean only_forward)
{
/* This is basically just a binary search except that we're looking
* for the value closest to position, rather than finding that
* actual value. Also, we ignore any edges that aren't relevant
* given the horizontal/vertical position of new_rect.
*/
int low, high, mid;
int compare;
MetaEdge *edge;
int best, best_dist, i;
gboolean edges_align;
/* Initialize mid, edge, & compare in the off change that the array only
* has one element.
*/
mid = 0;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
/* Begin the search... */
low = 0;
high = edges->len - 1;
while (low < high)
{
mid = low + (high - low)/2;
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
if (compare == position)
break;
if (compare > position)
high = mid - 1;
else
low = mid + 1;
}
/* mid should now be _really_ close to the index we want, so we
* start searching nearby for something that overlaps and is closer
* than the original position.
*/
best = old_position;
best_dist = INT_MAX;
/* Start the search at mid */
edge = g_array_index (edges, MetaEdge*, mid);
compare = horizontal ? edge->rect.x : edge->rect.y;
edges_align = meta_rectangle_edge_aligns (new_rect, edge);
if (edges_align &&
(!only_forward || !points_on_same_side (position, compare, old_position)))
{
int dist = ABS (compare - position);
if (dist < best_dist)
{
best = compare;
best_dist = dist;
}
}
/* Now start searching higher than mid */
for (i = mid + 1; i < (int)edges->len; i++)
{
edge = g_array_index (edges, MetaEdge*, i);
compare = horizontal ? edge->rect.x : edge->rect.y;
edges_align = horizontal ?
meta_rectangle_vert_overlap (&edge->rect, new_rect) :
meta_rectangle_horiz_overlap (&edge->rect, new_rect);
if (edges_align &&
(!only_forward ||
!points_on_same_side (position, compare, old_position)))
{
int dist = ABS (compare - position);
if (dist < best_dist)
{
best = compare;
best_dist = dist;
}
break;
}
}
/* Now start searching lower than mid */
for (i = mid-1; i >= 0; i--)
{
edge = g_array_index (edges, MetaEdge*, i);
compare = horizontal ? edge->rect.x : edge->rect.y;
edges_align = horizontal ?
meta_rectangle_vert_overlap (&edge->rect, new_rect) :
meta_rectangle_horiz_overlap (&edge->rect, new_rect);
if (edges_align &&
(!only_forward ||
!points_on_same_side (position, compare, old_position)))
{
int dist = ABS (compare - position);
if (dist < best_dist)
{
best = compare;
best_dist = dist;
}
break;
}
}
/* Return the best one found */
return best;
}
static gboolean
movement_towards_edge (MetaSide side, int increment)
{
switch (side)
{
case META_SIDE_LEFT:
case META_SIDE_TOP:
return increment < 0;
case META_SIDE_RIGHT:
case META_SIDE_BOTTOM:
return increment > 0;
default:
g_assert_not_reached ();
}
}
static gboolean
edge_resistance_timeout (gpointer data)
{
ResistanceDataForAnEdge *resistance_data = data;
resistance_data->timeout_over = TRUE;
resistance_data->timeout_id = 0;
(*resistance_data->timeout_func)(resistance_data->window);
return FALSE;
}
static int
apply_edge_resistance (MetaWindow *window,
int old_pos,
int new_pos,
const MetaRectangle *old_rect,
const MetaRectangle *new_rect,
GArray *edges,
ResistanceDataForAnEdge *resistance_data,
GSourceFunc timeout_func,
gboolean xdir,
gboolean keyboard_op)
{
int i, begin, end;
int last_edge;
gboolean increasing = new_pos > old_pos;
int increment = increasing ? 1 : -1;
const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW = 16;
const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW = 0;
const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_MONITOR = 32;
const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_MONITOR = 0;
const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN = 32;
const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN = 0;
const int TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW = 0;
const int TIMEOUT_RESISTANCE_LENGTH_MS_MONITOR = 0;
const int TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN = 0;
/* Quit if no movement was specified */
if (old_pos == new_pos)
return new_pos;
/* Remove the old timeout if it's no longer relevant */
if (resistance_data->timeout_setup &&
((resistance_data->timeout_edge_pos > old_pos &&
resistance_data->timeout_edge_pos > new_pos) ||
(resistance_data->timeout_edge_pos < old_pos &&
resistance_data->timeout_edge_pos < new_pos)))
{
resistance_data->timeout_setup = FALSE;
if (resistance_data->timeout_id != 0)
{
g_source_remove (resistance_data->timeout_id);
resistance_data->timeout_id = 0;
}
}
/* Get the range of indices in the edge array that we move past/to. */
begin = find_index_of_edge_near_position (edges, old_pos, increasing, xdir);
end = find_index_of_edge_near_position (edges, new_pos, !increasing, xdir);
/* begin and end can be outside the array index, if the window is partially
* off the screen
*/
last_edge = edges->len - 1;
begin = CLAMP (begin, 0, last_edge);
end = CLAMP (end, 0, last_edge);
/* Loop over all these edges we're moving past/to. */
i = begin;
while ((increasing && i <= end) ||
(!increasing && i >= end))
{
gboolean edges_align;
MetaEdge *edge = g_array_index (edges, MetaEdge*, i);
int compare = xdir ? edge->rect.x : edge->rect.y;
/* Find out if this edge is relevant */
edges_align = meta_rectangle_edge_aligns (new_rect, edge) ||
meta_rectangle_edge_aligns (old_rect, edge);
/* Nothing to do unless the edges align */
if (!edges_align)
{
/* Go to the next edge in the range */
i += increment;
continue;
}
/* Rest is easier to read if we split on keyboard vs. mouse op */
if (keyboard_op)
{
if ((old_pos < compare && compare < new_pos) ||
(old_pos > compare && compare > new_pos))
return compare;
}
else /* mouse op */
{
int threshold;
/* TIMEOUT RESISTANCE: If the edge is relevant and we're moving
* towards it, then we may want to have some kind of time delay
* before the user can move past this edge.
*/
if (movement_towards_edge (edge->side_type, increment))
{
/* First, determine the length of time for the resistance */
int timeout_length_ms = 0;
switch (edge->edge_type)
{
case META_EDGE_WINDOW:
timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW;
break;
case META_EDGE_MONITOR:
timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_MONITOR;
break;
case META_EDGE_SCREEN:
timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN;
break;
}
if (!resistance_data->timeout_setup &&
timeout_length_ms != 0)
{
resistance_data->timeout_id =
g_timeout_add (timeout_length_ms,
edge_resistance_timeout,
resistance_data);
g_source_set_name_by_id (resistance_data->timeout_id,
"[mutter] edge_resistance_timeout");
resistance_data->timeout_setup = TRUE;
resistance_data->timeout_edge_pos = compare;
resistance_data->timeout_over = FALSE;
resistance_data->timeout_func = timeout_func;
resistance_data->window = window;
}
if (!resistance_data->timeout_over &&
timeout_length_ms != 0)
return compare;
}
/* PIXEL DISTANCE MOUSE RESISTANCE: If the edge matters and the
* user hasn't moved at least threshold pixels past this edge,
* stop movement at this edge. (Note that this is different from
* keyboard resistance precisely because keyboard move ops are
* relative to previous positions, whereas mouse move ops are
* relative to differences in mouse position and mouse position
* is an absolute quantity rather than a relative quantity)
*/
/* First, determine the threshold */
threshold = 0;
switch (edge->edge_type)
{
case META_EDGE_WINDOW:
if (movement_towards_edge (edge->side_type, increment))
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW;
else
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW;
break;
case META_EDGE_MONITOR:
if (movement_towards_edge (edge->side_type, increment))
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_MONITOR;
else
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_MONITOR;
break;
case META_EDGE_SCREEN:
if (movement_towards_edge (edge->side_type, increment))
threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN;
else
threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN;
break;
}
if (ABS (compare - new_pos) < threshold)
return compare;
}
/* Go to the next edge in the range */
i += increment;
}
return new_pos;
}
static int
apply_edge_snapping (int old_pos,
int new_pos,
const MetaRectangle *new_rect,
GArray *edges,
gboolean xdir,
gboolean keyboard_op)
{
int snap_to;
if (old_pos == new_pos)
return new_pos;
snap_to = find_nearest_position (edges,
new_pos,
old_pos,
new_rect,
xdir,
keyboard_op);
/* If mouse snap-moving, the user could easily accidentally move just a
* couple pixels in a direction they didn't mean to move; so ignore snap
* movement in those cases unless it's only a small number of pixels
* anyway.
*/
if (!keyboard_op &&
ABS (snap_to - old_pos) >= 8 &&
ABS (new_pos - old_pos) < 8)
return old_pos;
else
/* Otherwise, return the snapping position found */
return snap_to;
}
/* This function takes the position (including any frame) of the window and
* a proposed new position (ignoring edge resistance/snapping), and then
* applies edge resistance to EACH edge (separately) updating new_outer.
* It returns true if new_outer is modified, false otherwise.
*
* display->grab_edge_resistance_data MUST already be setup or calling this
* function will cause a crash.
*/
static gboolean
apply_edge_resistance_to_each_side (MetaDisplay *display,
MetaWindow *window,
const MetaRectangle *old_outer,
MetaRectangle *new_outer,
GSourceFunc timeout_func,
gboolean auto_snap,
gboolean keyboard_op,
gboolean is_resize)
{
MetaEdgeResistanceData *edge_data;
MetaRectangle modified_rect;
gboolean modified;
int new_left, new_right, new_top, new_bottom;
if (display->grab_edge_resistance_data == NULL)
compute_resistance_and_snapping_edges (display);
edge_data = display->grab_edge_resistance_data;
if (auto_snap && !META_WINDOW_TILED_SIDE_BY_SIDE (window))
{
/* Do the auto snapping instead of normal edge resistance; in all
* cases, we allow snapping to opposite kinds of edges (e.g. left
* sides of windows to both left and right edges.
*/
new_left = apply_edge_snapping (BOX_LEFT (*old_outer),
BOX_LEFT (*new_outer),
new_outer,
edge_data->left_edges,
TRUE,
keyboard_op);
new_right = apply_edge_snapping (BOX_RIGHT (*old_outer),
BOX_RIGHT (*new_outer),
new_outer,
edge_data->right_edges,
TRUE,
keyboard_op);
new_top = apply_edge_snapping (BOX_TOP (*old_outer),
BOX_TOP (*new_outer),
new_outer,
edge_data->top_edges,
FALSE,
keyboard_op);
new_bottom = apply_edge_snapping (BOX_BOTTOM (*old_outer),
BOX_BOTTOM (*new_outer),
new_outer,
edge_data->bottom_edges,
FALSE,
keyboard_op);
}
else if (auto_snap && META_WINDOW_TILED_SIDE_BY_SIDE (window))
{
MetaRectangle workarea;
guint i;
const gfloat tile_edges[] =
{
1./4.,
1./3.,
1./2.,
2./3.,
3./4.,
};
meta_window_get_work_area_current_monitor (window, &workarea);
new_left = new_outer->x;
new_top = new_outer->y;
new_right = new_outer->x + new_outer->width;
new_bottom = new_outer->y + new_outer->height;
/* When snapping tiled windows, we don't really care about the
* x and y position, only about the width and height. Also, it
* is special-cased (instead of relying on edge_data) because
* we don't really care for other windows when calculating the
* snapping points of tiled windows - we only care about the
* work area and the target position.
*/
for (i = 0; i < G_N_ELEMENTS (tile_edges); i++)
{
guint horizontal_point = workarea.x + floor (workarea.width * tile_edges[i]);
if (ABS (horizontal_point - new_left) < 16)
{
new_left = horizontal_point;
new_right = workarea.x + workarea.width;
}
else if (ABS (horizontal_point - new_right) < 16)
{
new_left = workarea.x;
new_right = horizontal_point;
}
}
}
else
{
/* Disable edge resistance for resizes when windows have size
* increment hints; see #346782. For all other cases, apply
* them.
*/
if (!is_resize || window->size_hints.width_inc == 1)
{
/* Now, apply the normal horizontal edge resistance */
new_left = apply_edge_resistance (window,
BOX_LEFT (*old_outer),
BOX_LEFT (*new_outer),
old_outer,
new_outer,
edge_data->left_edges,
&edge_data->left_data,
timeout_func,
TRUE,
keyboard_op);
new_right = apply_edge_resistance (window,
BOX_RIGHT (*old_outer),
BOX_RIGHT (*new_outer),
old_outer,
new_outer,
edge_data->right_edges,
&edge_data->right_data,
timeout_func,
TRUE,
keyboard_op);
}
else
{
new_left = new_outer->x;
new_right = new_outer->x + new_outer->width;
}
/* Same for vertical resizes... */
if (!is_resize || window->size_hints.height_inc == 1)
{
new_top = apply_edge_resistance (window,
BOX_TOP (*old_outer),
BOX_TOP (*new_outer),
old_outer,
new_outer,
edge_data->top_edges,
&edge_data->top_data,
timeout_func,
FALSE,
keyboard_op);
new_bottom = apply_edge_resistance (window,
BOX_BOTTOM (*old_outer),
BOX_BOTTOM (*new_outer),
old_outer,
new_outer,
edge_data->bottom_edges,
&edge_data->bottom_data,
timeout_func,
FALSE,
keyboard_op);
}
else
{
new_top = new_outer->y;
new_bottom = new_outer->y + new_outer->height;
}
}
/* Determine whether anything changed, and save the changes */
modified_rect = meta_rect (new_left,
new_top,
new_right - new_left,
new_bottom - new_top);
modified = !meta_rectangle_equal (new_outer, &modified_rect);
*new_outer = modified_rect;
return modified;
}
void
meta_display_cleanup_edges (MetaDisplay *display)
{
guint i,j;
MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
GHashTable *edges_to_be_freed;
if (edge_data == NULL) /* Not currently cached */
return;
/* We first need to clean out any window edges */
edges_to_be_freed = g_hash_table_new_full (g_direct_hash, g_direct_equal,
g_free, NULL);
for (i = 0; i < 4; i++)
{
GArray *tmp = NULL;
MetaSide side;
switch (i)
{
case 0:
tmp = edge_data->left_edges;
side = META_SIDE_LEFT;
break;
case 1:
tmp = edge_data->right_edges;
side = META_SIDE_RIGHT;
break;
case 2:
tmp = edge_data->top_edges;
side = META_SIDE_TOP;
break;
case 3:
tmp = edge_data->bottom_edges;
side = META_SIDE_BOTTOM;
break;
default:
g_assert_not_reached ();
}
for (j = 0; j < tmp->len; j++)
{
MetaEdge *edge = g_array_index (tmp, MetaEdge*, j);
if (edge->edge_type == META_EDGE_WINDOW &&
edge->side_type == side)
{
/* The same edge will appear in two arrays, and we can't free
* it yet we still need to compare edge->side_type for the other
* array that it is in. So store it in a hash table for later
* freeing. Could also do this in a simple linked list.
*/
g_hash_table_insert (edges_to_be_freed, edge, edge);
}
}
}
/* Now free all the window edges (the key destroy function is g_free) */
g_hash_table_destroy (edges_to_be_freed);
/* Now free the arrays and data */
g_array_free (edge_data->left_edges, TRUE);
g_array_free (edge_data->right_edges, TRUE);
g_array_free (edge_data->top_edges, TRUE);
g_array_free (edge_data->bottom_edges, TRUE);
edge_data->left_edges = NULL;
edge_data->right_edges = NULL;
edge_data->top_edges = NULL;
edge_data->bottom_edges = NULL;
/* Cleanup the timeouts */
if (edge_data->left_data.timeout_setup &&
edge_data->left_data.timeout_id != 0)
g_source_remove (edge_data->left_data.timeout_id);
if (edge_data->right_data.timeout_setup &&
edge_data->right_data.timeout_id != 0)
g_source_remove (edge_data->right_data.timeout_id);
if (edge_data->top_data.timeout_setup &&
edge_data->top_data.timeout_id != 0)
g_source_remove (edge_data->top_data.timeout_id);
if (edge_data->bottom_data.timeout_setup &&
edge_data->bottom_data.timeout_id != 0)
g_source_remove (edge_data->bottom_data.timeout_id);
g_free (display->grab_edge_resistance_data);
display->grab_edge_resistance_data = NULL;
}
static int
stupid_sort_requiring_extra_pointer_dereference (gconstpointer a,
gconstpointer b)
{
const MetaEdge * const *a_edge = a;
const MetaEdge * const *b_edge = b;
return meta_rectangle_edge_cmp_ignore_type (*a_edge, *b_edge);
}
static void
cache_edges (MetaDisplay *display,
GList *window_edges,
GList *monitor_edges,
GList *screen_edges)
{
MetaEdgeResistanceData *edge_data;
GList *tmp;
int num_left, num_right, num_top, num_bottom;
int i;
/*
* 0th: Print debugging information to the log about the edges
*/
#ifdef WITH_VERBOSE_MODE
if (meta_is_verbose())
{
int max_edges = MAX (MAX( g_list_length (window_edges),
g_list_length (monitor_edges)),
g_list_length (screen_edges));
char big_buffer[(EDGE_LENGTH+2)*max_edges];
meta_rectangle_edge_list_to_string (window_edges, ", ", big_buffer);
meta_topic (META_DEBUG_EDGE_RESISTANCE,
"Window edges for resistance : %s\n", big_buffer);
meta_rectangle_edge_list_to_string (monitor_edges, ", ", big_buffer);
meta_topic (META_DEBUG_EDGE_RESISTANCE,
"Monitor edges for resistance: %s\n", big_buffer);
meta_rectangle_edge_list_to_string (screen_edges, ", ", big_buffer);
meta_topic (META_DEBUG_EDGE_RESISTANCE,
"Screen edges for resistance : %s\n", big_buffer);
}
#endif
/*
* 1st: Get the total number of each kind of edge
*/
num_left = num_right = num_top = num_bottom = 0;
for (i = 0; i < 3; i++)
{
tmp = NULL;
switch (i)
{
case 0:
tmp = window_edges;
break;
case 1:
tmp = monitor_edges;
break;
case 2:
tmp = screen_edges;
break;
default:
g_assert_not_reached ();
}
while (tmp)
{
MetaEdge *edge = tmp->data;
switch (edge->side_type)
{
case META_SIDE_LEFT:
num_left++;
break;
case META_SIDE_RIGHT:
num_right++;
break;
case META_SIDE_TOP:
num_top++;
break;
case META_SIDE_BOTTOM:
num_bottom++;
break;
default:
g_assert_not_reached ();
}
tmp = tmp->next;
}
}
/*
* 2nd: Allocate the edges
*/
g_assert (display->grab_edge_resistance_data == NULL);
display->grab_edge_resistance_data = g_new0 (MetaEdgeResistanceData, 1);
edge_data = display->grab_edge_resistance_data;
edge_data->left_edges = g_array_sized_new (FALSE,
FALSE,
sizeof(MetaEdge*),
num_left + num_right);
edge_data->right_edges = g_array_sized_new (FALSE,
FALSE,
sizeof(MetaEdge*),
num_left + num_right);
edge_data->top_edges = g_array_sized_new (FALSE,
FALSE,
sizeof(MetaEdge*),
num_top + num_bottom);
edge_data->bottom_edges = g_array_sized_new (FALSE,
FALSE,
sizeof(MetaEdge*),
num_top + num_bottom);
/*
* 3rd: Add the edges to the arrays
*/
for (i = 0; i < 3; i++)
{
tmp = NULL;
switch (i)
{
case 0:
tmp = window_edges;
break;
case 1:
tmp = monitor_edges;
break;
case 2:
tmp = screen_edges;
break;
default:
g_assert_not_reached ();
}
while (tmp)
{
MetaEdge *edge = tmp->data;
switch (edge->side_type)
{
case META_SIDE_LEFT:
case META_SIDE_RIGHT:
g_array_append_val (edge_data->left_edges, edge);
g_array_append_val (edge_data->right_edges, edge);
break;
case META_SIDE_TOP:
case META_SIDE_BOTTOM:
g_array_append_val (edge_data->top_edges, edge);
g_array_append_val (edge_data->bottom_edges, edge);
break;
default:
g_assert_not_reached ();
}
tmp = tmp->next;
}
}
/*
* 4th: Sort the arrays (FIXME: This is kinda dumb since the arrays were
* individually sorted earlier and we could have done this faster and
* avoided this sort by sticking them into the array with some simple
* merging of the lists).
*/
g_array_sort (display->grab_edge_resistance_data->left_edges,
stupid_sort_requiring_extra_pointer_dereference);
g_array_sort (display->grab_edge_resistance_data->right_edges,
stupid_sort_requiring_extra_pointer_dereference);
g_array_sort (display->grab_edge_resistance_data->top_edges,
stupid_sort_requiring_extra_pointer_dereference);
g_array_sort (display->grab_edge_resistance_data->bottom_edges,
stupid_sort_requiring_extra_pointer_dereference);
}
static void
initialize_grab_edge_resistance_data (MetaDisplay *display)
{
MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
edge_data->left_data.timeout_setup = FALSE;
edge_data->right_data.timeout_setup = FALSE;
edge_data->top_data.timeout_setup = FALSE;
edge_data->bottom_data.timeout_setup = FALSE;
edge_data->left_data.keyboard_buildup = 0;
edge_data->right_data.keyboard_buildup = 0;
edge_data->top_data.keyboard_buildup = 0;
edge_data->bottom_data.keyboard_buildup = 0;
}
static void
compute_resistance_and_snapping_edges (MetaDisplay *display)
{
GList *stacked_windows;
GList *cur_window_iter;
GList *edges;
/* Lists of window positions (rects) and their relative stacking positions */
int stack_position;
GSList *obscuring_windows, *window_stacking;
/* The portions of the above lists that still remain at the stacking position
* in the layer that we are working on
*/
GSList *rem_windows, *rem_win_stacking;
MetaWorkspaceManager *workspace_manager = display->workspace_manager;
g_assert (display->grab_window != NULL);
meta_topic (META_DEBUG_WINDOW_OPS,
"Computing edges to resist-movement or snap-to for %s.\n",
display->grab_window->desc);
/*
* 1st: Get the list of relevant windows, from bottom to top
*/
stacked_windows =
meta_stack_list_windows (display->stack,
workspace_manager->active_workspace);
/*
* 2nd: we need to separate that stacked list into a list of windows that
* can obscure other edges. To make sure we only have windows obscuring
* those below it instead of going both ways, we also need to keep a
* counter list. Messy, I know.
*/
obscuring_windows = window_stacking = NULL;
cur_window_iter = stacked_windows;
stack_position = 0;
while (cur_window_iter != NULL)
{
MetaWindow *cur_window = cur_window_iter->data;
if (WINDOW_EDGES_RELEVANT (cur_window, display))
{
MetaRectangle *new_rect;
new_rect = g_new (MetaRectangle, 1);
meta_window_get_frame_rect (cur_window, new_rect);
obscuring_windows = g_slist_prepend (obscuring_windows, new_rect);
window_stacking =
g_slist_prepend (window_stacking, GINT_TO_POINTER (stack_position));
}
stack_position++;
cur_window_iter = cur_window_iter->next;
}
/* Put 'em in bottom to top order */
rem_windows = obscuring_windows = g_slist_reverse (obscuring_windows);
rem_win_stacking = window_stacking = g_slist_reverse (window_stacking);
/*
* 3rd: loop over the windows again, this time getting the edges from
* them and removing intersections with the relevant obscuring_windows &
* obscuring_docks.
*/
edges = NULL;
stack_position = 0;
cur_window_iter = stacked_windows;
while (cur_window_iter != NULL)
{
MetaRectangle cur_rect;
MetaWindow *cur_window = cur_window_iter->data;
meta_window_get_frame_rect (cur_window, &cur_rect);
/* Check if we want to use this window's edges for edge
* resistance (note that dock edges are considered screen edges
* which are handled separately
*/
if (WINDOW_EDGES_RELEVANT (cur_window, display) &&
cur_window->type != META_WINDOW_DOCK)
{
GList *new_edges;
MetaEdge *new_edge;
MetaRectangle display_rect = { 0 };
MetaRectangle reduced;
meta_display_get_size (display,
&display_rect.width, &display_rect.height);
/* We don't care about snapping to any portion of the window that
* is offscreen (we also don't care about parts of edges covered
* by other windows or DOCKS, but that's handled below).
*/
meta_rectangle_intersect (&cur_rect,
&display_rect,
&reduced);
new_edges = NULL;
/* Left side of this window is resistance for the right edge of
* the window being moved.
*/
new_edge = g_new (MetaEdge, 1);
new_edge->rect = reduced;
new_edge->rect.width = 0;
new_edge->side_type = META_SIDE_RIGHT;
new_edge->edge_type = META_EDGE_WINDOW;
new_edges = g_list_prepend (new_edges, new_edge);
/* Right side of this window is resistance for the left edge of
* the window being moved.
*/
new_edge = g_new (MetaEdge, 1);
new_edge->rect = reduced;
new_edge->rect.x += new_edge->rect.width;
new_edge->rect.width = 0;
new_edge->side_type = META_SIDE_LEFT;
new_edge->edge_type = META_EDGE_WINDOW;
new_edges = g_list_prepend (new_edges, new_edge);
/* Top side of this window is resistance for the bottom edge of
* the window being moved.
*/
new_edge = g_new (MetaEdge, 1);
new_edge->rect = reduced;
new_edge->rect.height = 0;
new_edge->side_type = META_SIDE_BOTTOM;
new_edge->edge_type = META_EDGE_WINDOW;
new_edges = g_list_prepend (new_edges, new_edge);
/* Top side of this window is resistance for the bottom edge of
* the window being moved.
*/
new_edge = g_new (MetaEdge, 1);
new_edge->rect = reduced;
new_edge->rect.y += new_edge->rect.height;
new_edge->rect.height = 0;
new_edge->side_type = META_SIDE_TOP;
new_edge->edge_type = META_EDGE_WINDOW;
new_edges = g_list_prepend (new_edges, new_edge);
/* Update the remaining windows to only those at a higher
* stacking position than this one.
*/
while (rem_win_stacking &&
stack_position >= GPOINTER_TO_INT (rem_win_stacking->data))
{
rem_windows = rem_windows->next;
rem_win_stacking = rem_win_stacking->next;
}
/* Remove edge portions overlapped by rem_windows and rem_docks */
new_edges =
meta_rectangle_remove_intersections_with_boxes_from_edges (
new_edges,
rem_windows);
/* Save the new edges */
edges = g_list_concat (new_edges, edges);
}
stack_position++;
cur_window_iter = cur_window_iter->next;
}
/*
* 4th: Free the extra memory not needed and sort the list
*/
g_list_free (stacked_windows);
/* Free the memory used by the obscuring windows/docks lists */
g_slist_free (window_stacking);
/* FIXME: Shouldn't there be a helper function to make this one line of code
* to free a list instead of four ugly ones?
*/
g_slist_foreach (obscuring_windows,
(void (*)(gpointer,gpointer))&g_free, /* ew, for ugly */
NULL);
g_slist_free (obscuring_windows);
/* Sort the list. FIXME: Should I bother with this sorting? I just
* sort again later in cache_edges() anyway...
*/
edges = g_list_sort (edges, meta_rectangle_edge_cmp);
/*
* 5th: Cache the combination of these edges with the onscreen and
* monitor edges in an array for quick access. Free the edges since
* they've been cached elsewhere.
*/
cache_edges (display,
edges,
workspace_manager->active_workspace->monitor_edges,
workspace_manager->active_workspace->screen_edges);
g_list_free (edges);
/*
* 6th: Initialize the resistance timeouts and buildups
*/
initialize_grab_edge_resistance_data (display);
}
void
meta_window_edge_resistance_for_move (MetaWindow *window,
int *new_x,
int *new_y,
GSourceFunc timeout_func,
gboolean snap,
gboolean is_keyboard_op)
{
MetaRectangle old_outer, proposed_outer, new_outer;
gboolean is_resize;
meta_window_get_frame_rect (window, &old_outer);
proposed_outer = old_outer;
proposed_outer.x = *new_x;
proposed_outer.y = *new_y;
new_outer = proposed_outer;
window->display->grab_last_user_action_was_snap = snap;
is_resize = FALSE;
if (apply_edge_resistance_to_each_side (window->display,
window,
&old_outer,
&new_outer,
timeout_func,
snap,
is_keyboard_op,
is_resize))
{
/* apply_edge_resistance_to_each_side independently applies
* resistance to both the right and left edges of new_outer as both
* could meet areas of resistance. But we don't want a resize, so we
* just have both edges move according to the stricter of the
* resistances. Same thing goes for top & bottom edges.
*/
MetaRectangle *reference;
int left_change, right_change, smaller_x_change;
int top_change, bottom_change, smaller_y_change;
if (snap && !is_keyboard_op)
reference = &proposed_outer;
else
reference = &old_outer;
left_change = BOX_LEFT (new_outer) - BOX_LEFT (*reference);
right_change = BOX_RIGHT (new_outer) - BOX_RIGHT (*reference);
if ( snap && is_keyboard_op && left_change == 0)
smaller_x_change = right_change;
else if (snap && is_keyboard_op && right_change == 0)
smaller_x_change = left_change;
else if (ABS (left_change) < ABS (right_change))
smaller_x_change = left_change;
else
smaller_x_change = right_change;
top_change = BOX_TOP (new_outer) - BOX_TOP (*reference);
bottom_change = BOX_BOTTOM (new_outer) - BOX_BOTTOM (*reference);
if ( snap && is_keyboard_op && top_change == 0)
smaller_y_change = bottom_change;
else if (snap && is_keyboard_op && bottom_change == 0)
smaller_y_change = top_change;
else if (ABS (top_change) < ABS (bottom_change))
smaller_y_change = top_change;
else
smaller_y_change = bottom_change;
*new_x = old_outer.x + smaller_x_change +
(BOX_LEFT (*reference) - BOX_LEFT (old_outer));
*new_y = old_outer.y + smaller_y_change +
(BOX_TOP (*reference) - BOX_TOP (old_outer));
meta_topic (META_DEBUG_EDGE_RESISTANCE,
"outer x & y move-to coordinate changed from %d,%d to %d,%d\n",
proposed_outer.x, proposed_outer.y,
*new_x, *new_y);
}
}
void
meta_window_edge_resistance_for_resize (MetaWindow *window,
int *new_width,
int *new_height,
int gravity,
GSourceFunc timeout_func,
gboolean snap,
gboolean is_keyboard_op)
{
MetaRectangle old_outer, new_outer;
int proposed_outer_width, proposed_outer_height;
meta_window_get_frame_rect (window, &old_outer);
proposed_outer_width = *new_width;
proposed_outer_height = *new_height;
meta_rectangle_resize_with_gravity (&old_outer,
&new_outer,
gravity,
proposed_outer_width,
proposed_outer_height);
window->display->grab_last_user_action_was_snap = snap;
if (apply_edge_resistance_to_each_side (window->display,
window,
&old_outer,
&new_outer,
timeout_func,
snap,
is_keyboard_op,
TRUE))
{
*new_width = new_outer.width;
*new_height = new_outer.height;
meta_topic (META_DEBUG_EDGE_RESISTANCE,
"outer width & height got changed from %d,%d to %d,%d\n",
proposed_outer_width, proposed_outer_height,
new_outer.width, new_outer.height);
}
}