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mutter-performance-source/src/compositor/meta-window-group.c
2023-11-03 11:27:52 +00:00

220 lines
6.9 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include <math.h>
#include "compositor/clutter-utils.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-window-actor-private.h"
#include "compositor/meta-window-group-private.h"
#include "compositor/region-utils.h"
#include "core/display-private.h"
#include "core/window-private.h"
struct _MetaWindowGroupClass
{
ClutterActorClass parent_class;
};
struct _MetaWindowGroup
{
ClutterActor parent;
MetaDisplay *display;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
static void
meta_window_group_cull_unobscured (MetaCullable *cullable,
MtkRegion *unobscured_region)
{
meta_cullable_cull_unobscured_children (cullable, unobscured_region);
}
static void
meta_window_group_cull_redraw_clip (MetaCullable *cullable,
MtkRegion *clip_region)
{
meta_cullable_cull_redraw_clip_children (cullable, clip_region);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_unobscured = meta_window_group_cull_unobscured;
iface->cull_redraw_clip = meta_window_group_cull_redraw_clip;
}
static void
meta_window_group_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
ClutterActorClass *parent_actor_class =
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class);
ClutterActor *stage = clutter_actor_get_stage (actor);
const MtkRegion *redraw_clip;
g_autoptr (MtkRegion) clip_region = NULL;
graphene_matrix_t stage_to_actor;
redraw_clip = clutter_paint_context_get_redraw_clip (paint_context);
if (!redraw_clip)
goto fail;
/* Normally we expect an actor to be drawn at it's position on the screen.
* However, if we're inside the paint of a ClutterClone, that won't be the
* case and we need to compensate.
*/
if (clutter_actor_is_in_clone_paint (actor))
{
CoglFramebuffer *fb;
ClutterStageView *view;
graphene_matrix_t eye_to_actor, actor_to_eye, stage_to_eye;
fb = clutter_paint_context_get_framebuffer (paint_context);
view = clutter_paint_context_get_stage_view (paint_context);
if (!view ||
fb != clutter_stage_view_get_framebuffer (view))
{
goto fail;
}
cogl_framebuffer_get_modelview_matrix (fb, &actor_to_eye);
/* We need to obtain the transformation matrix from eye coordinates
* to cloned actor coordinates to be able to deduce the transformation
* matrix from stage to cloned actor coordinates, which is needed to
* calculate the redraw clip for the current actor.
* If we cannot do this because the cloned actor modelview matrix is
* non-invertible, give up on culling.
*/
if (!graphene_matrix_inverse (&actor_to_eye, &eye_to_actor))
goto fail;
clutter_actor_get_transform (stage, &stage_to_eye);
graphene_matrix_multiply (&stage_to_eye, &eye_to_actor,
&stage_to_actor);
}
else
{
graphene_matrix_t actor_to_stage;
clutter_actor_get_relative_transformation_matrix (actor, stage,
&actor_to_stage);
if (!graphene_matrix_inverse (&actor_to_stage, &stage_to_actor))
goto fail;
}
if (!graphene_matrix_is_2d (&stage_to_actor))
goto fail;
/* Get the clipped redraw bounds so that we can avoid painting shadows on
* windows that don't need to be painted in this frame. In the case of a
* multihead setup with mismatched monitor sizes, we could intersect this
* with an accurate union of the monitors to avoid painting shadows that are
* visible only in the holes. */
clip_region = meta_region_apply_matrix_transform_expand (redraw_clip,
&stage_to_actor);
meta_cullable_cull_redraw_clip (META_CULLABLE (window_group), clip_region);
parent_actor_class->paint (actor, paint_context);
meta_cullable_cull_redraw_clip (META_CULLABLE (window_group), NULL);
return;
fail:
parent_actor_class->paint (actor, paint_context);
}
/* Adapted from clutter_actor_update_default_paint_volume() */
static gboolean
meta_window_group_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
const ClutterPaintVolume *child_volume;
if (!clutter_actor_is_mapped (child))
continue;
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
if (child_volume == NULL)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return TRUE;
}
/* This is a workaround for Clutter's awful allocation tracking.
* Without this, any time the window group changed size, which is
* any time windows are dragged around, we'll do a full repaint
* of the window group, which includes the background actor, meaning
* a full-stage repaint.
*
* Since actors are allowed to paint outside their allocation, and
* since child actors are allowed to be outside their parents, this
* doesn't affect anything, but it means that we'll get much more
* sane and consistent clipped repaints from Clutter. */
static void
meta_window_group_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width,
gfloat *nat_width)
{
*min_width = 0;
*nat_width = 0;
}
static void
meta_window_group_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height,
gfloat *nat_height)
{
*min_height = 0;
*nat_height = 0;
}
static void
meta_window_group_class_init (MetaWindowGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = meta_window_group_paint;
actor_class->get_paint_volume = meta_window_group_get_paint_volume;
actor_class->get_preferred_width = meta_window_group_get_preferred_width;
actor_class->get_preferred_height = meta_window_group_get_preferred_height;
}
static void
meta_window_group_init (MetaWindowGroup *window_group)
{
}
ClutterActor *
meta_window_group_new (MetaDisplay *display)
{
MetaWindowGroup *window_group;
window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
window_group->display = display;
return CLUTTER_ACTOR (window_group);
}