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mutter-performance-source/tests/interactive/Makefile.am
Emmanuele Bassi 7e56a98413 texture: Use a base material for all instances
Creating new materials for every Texture instance results in a lot of
ARBfp programs being generated/compiled. Since most textures will just
be similar we should create a template material for all of them, and
then copy it in every instance. Cogl will try to optimize the generation
of the program and, hopefully, will reuse the same program most of the
time.

With this change, a simple test shows that loading 48 textures will
result in just two programs being compiled - with and without batching
enabled.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2295
2010-09-06 18:09:19 +01:00

125 lines
3 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
UNIT_TESTS = \
test-textures.c \
test-texture-async.c \
test-texture-material.c \
test-events.c \
test-offscreen.c \
test-scale.c \
test-actors.c \
test-actor-clone.c \
test-behave.c \
test-project.c \
test-rotate.c \
test-depth.c \
test-threads.c \
test-script.c \
test-model.c \
test-grab.c \
test-fullscreen.c \
test-shader.c \
test-cogl-shader-arbfp.c \
test-cogl-shader-glsl.c \
test-animator.c \
test-state.c \
test-state-animator.c \
test-unproject.c \
test-viewport.c \
test-fbo.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
test-cogl-tex-convert.c \
test-cogl-tex-foreign.c \
test-cogl-tex-getset.c \
test-cogl-offscreen.c \
test-cogl-tex-polygon.c \
test-cogl-multitexture.c \
test-stage-read-pixels.c \
test-clip.c \
test-paint-wrapper.c \
test-texture-quality.c \
test-layout.c \
test-animation.c \
test-easing.c \
test-binding-pool.c \
test-text.c \
test-text-field.c \
test-clutter-cairo-flowers.c \
test-cogl-vertex-buffer.c \
test-bin-layout.c \
test-flow-layout.c \
test-box-layout.c \
test-stage-sizing.c \
test-drag.c \
test-constraints.c \
test-scrolling.c \
test-bind.c \
test-cogl-point-sprites.c \
test-table-layout.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c
UNIT_TESTS += test-devices.c
endif
# For convenience, this provides a way to easily run individual unit tests:
wrappers: stamp-test-interactive
@true
stamp-test-interactive: Makefile test-interactive$(EXEEXT)
@wrapper=$(abs_builddir)/wrapper.sh ; \
chmod +x $$wrapper && \
( echo "/stamp-test-interactive" ; \
echo "/test-interactive" ; \
echo "/wrapper.sh" ; \
echo "*.o" ; \
echo ".gitignore" ) > .gitignore ; \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " GEN $$test_bin" ; \
( echo "#!/bin/sh" ; \
echo "$$wrapper $$test_bin \$$@" \
) > $$test_bin$(EXEEXT) ; \
chmod +x $$test_bin$(EXEEXT) ; \
echo "/$$test_bin$(EXEEXT)" >> .gitignore ; \
done \
&& echo timestamp > $(@F)
clean-wrappers:
@for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " RM $$test_bin"; \
rm -f $$test_bin$(EXEEXT); \
done \
&& rm -f stamp-test-interactive
.PHONY: wrappers clean-wrappers
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl
common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_SONAME_INFIX@-@CLUTTER_API_VERSION@.la
noinst_PROGRAMS = test-interactive
test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
test_interactive_CPPFLAGS = \
-DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \
-DG_DISABLE_SINGLE_INCLUDES
test_interactive_LDFLAGS = -export-dynamic
test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd)
EXTRA_DIST = wrapper.sh.in
DISTCLEANFILES = wrapper.sh .gitignore
BUILT_SOURCES = wrappers
clean-local: clean-wrappers