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mutter-performance-source/cogl/cogl-journal-private.h
Robert Bragg 3979de6982 cogl: remove _cogl_material_flush_gl_state flush options
Since cogl_material_copy should now be cheap to use we can simplify
how we handle fallbacks and wrap mode overrides etc by simply copying
the original material and making our override changes on the new
material. This avoids the need for a sideband state structure that has
been growing in size and makes flushing material state more complex.

Note the plan is to eventually use weak materials for these override
materials and attach these as private data to the original materials so
we aren't making so many one-shot materials.
2010-06-15 15:26:27 +01:00

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C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_JOURNAL_PRIVATE_H
#define __COGL_JOURNAL_PRIVATE_H
#include "cogl-handle.h"
/* To improve batching of geometry when submitting vertices to OpenGL we
* log the texture rectangles we want to draw to a journal, so when we
* later flush the journal we aim to batch data, and gl draw calls. */
typedef struct _CoglJournalEntry
{
CoglHandle material;
int n_layers;
CoglMatrix model_view;
/* XXX: These entries are pretty big now considering the padding in
* CoglMaterialFlushOptions and CoglMatrix, so we might need to optimize this
* later. */
} CoglJournalEntry;
void
_cogl_journal_log_quad (const float *position,
CoglHandle material,
int n_layers,
guint32 fallback_layers,
GLuint layer0_override_texture,
const CoglMaterialWrapModeOverrides *
wrap_mode_overrides,
const float *tex_coords,
unsigned int tex_coords_len);
void
_cogl_journal_flush (void);
#endif /* __COGL_JOURNAL_PRIVATE_H */