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mutter-performance-source/cogl/driver
Robert Bragg 82e80e6765 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
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gl material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
gles material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
Makefile.am Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00