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Daniel van Vugt 858b5c12b1 background-content: Anti-alias texels that intersect the circle boundary
Previously we chose to only anti-alias texels inside the boundary
(`clip_radius - 1.0`) but zoomed in you could see it was slightly smaller
than the correct curve (#2024).

Similarly if you choose to only anti-alias texels outside that edge
(`clip_radius + 1.0`) then you'd get an overly convex curve that doesn't
match up with the straight line sections.

So now we anti-alias texels that intersect the circle boundary, regardless
of which side they are mostly on. For efficiency we define "intersect" to
mean any texel whose center is within 0.5 of the theoretical edge.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2024
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2102>
2021-11-24 15:55:20 +00:00
..
plugins plugins/default: Add env var to disable animations 2021-11-06 14:25:40 +00:00
clutter-utils.c src: Use graphene APIs 2020-10-06 15:34:48 +00:00
clutter-utils.h shaped-texture: Fix use-nearest check when viewports are scaled 2020-03-26 08:32:46 +00:00
cogl-utils.c cogl: Remove CoglError wrapper 2019-06-20 18:25:04 +02:00
cogl-utils.h Use a consistent style for enum braces 2019-02-28 09:31:01 +01:00
compositor-private.h compositor: Refactor backend-specific code into MetaCompositor vfuncs 2021-02-14 13:23:29 +00:00
compositor.c compositor: Remove dead code 2021-10-25 15:45:35 +02:00
meta-background-actor-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background-actor.c background-actor: Use MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content-private.h Introduce MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content.c background-content: Anti-alias texels that intersect the circle boundary 2021-11-24 15:55:20 +00:00
meta-background-group.c meta: Make MetaBackgroundGroup derivable 2019-06-24 13:49:31 +00:00
meta-background-image.c background-image: Properly clear the failed to be filled texture pointer 2021-08-31 08:25:32 +00:00
meta-background-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-background.c background: Make the final monitor texture RGB instead of RGBA 2021-01-11 15:08:27 +08:00
meta-compositor-native.c cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects 2020-10-16 16:17:38 +00:00
meta-compositor-native.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-server.c compositor: Refactor backend-specific code into MetaCompositor vfuncs 2021-02-14 13:23:29 +00:00
meta-compositor-server.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-x11.c backends: Shuffle ClutterBackendX11 code into MetaClutterBackendX11 2021-07-16 19:08:06 +02:00
meta-compositor-x11.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-cullable.c cullable: Check if effects are disabled 2020-02-14 01:17:42 +01:00
meta-cullable.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-dnd-actor-private.h Use G_DECLARE_DERIVABLE/FINAL_TYPE on some types 2018-12-21 19:48:50 +00:00
meta-dnd-actor.c compositor/dnd-actor: Take geometry scale into account on DnD-cancel 2021-02-05 09:51:56 +00:00
meta-dnd.c backends: Shuffle ClutterBackendX11 code into MetaClutterBackendX11 2021-07-16 19:08:06 +02:00
meta-feedback-actor-private.h feedback-actor: Add API to set and get geometry scale 2021-02-05 09:51:56 +00:00
meta-feedback-actor.c feedback-actor: Add API to set and get geometry scale 2021-02-05 09:51:56 +00:00
meta-later-private.h later: Listen to MetaCompositor signal instead of clutter 2020-04-16 15:05:52 +02:00
meta-later.c later: Handle gracefully calls with unset display 2021-03-13 15:12:36 +00:00
meta-module.c plugin: Drop version information 2020-10-06 15:14:34 +02:00
meta-module.h Changed obsolete FSF postal address into generic URL. 2014-01-13 11:35:47 -05:00
meta-plugin-manager.c backends: Shuffle ClutterBackendX11 code into MetaClutterBackendX11 2021-07-16 19:08:06 +02:00
meta-plugin-manager.h compositor: Add "locate_pointer" vmethod 2019-06-05 09:34:39 +00:00
meta-plugin.c backends: Shuffle ClutterBackendX11 code into MetaClutterBackendX11 2021-07-16 19:08:06 +02:00
meta-shadow-factory.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
meta-shaped-texture-private.h shaped-texture: Remove get_image_via_offscreen() 2021-09-04 09:17:44 +00:00
meta-shaped-texture.c shaped-texture: Remove mask texture handling from get_image() 2021-09-22 13:07:44 +00:00
meta-surface-actor-wayland.c surface-actor-wayland: Handle Xwayland vanishing gracefully 2021-02-09 19:06:22 +00:00
meta-surface-actor-wayland.h surface-actor-wayland: Add API to pick a primary stage view 2020-11-19 19:43:40 +01:00
meta-surface-actor-x11.c Remove misplaced line break in g_* logging functions 2020-10-08 16:38:41 +02:00
meta-surface-actor-x11.h surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor.c surface-actor: Remove get_image() function 2021-08-28 13:59:52 +02:00
meta-surface-actor.h surface-actor: Remove get_image() function 2021-08-28 13:59:52 +02:00
meta-sync-ring.c Make meta_* logging utilities not require line break 2020-10-08 16:38:41 +02:00
meta-sync-ring.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-texture-tower.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
meta-texture-tower.h clutter, core: Stop using the Cogl framebuffer stack 2019-12-03 19:02:14 +00:00
meta-window-actor-private.h tests/stage-view: Added test for incorrect frame clock scheduling 2021-08-22 17:06:53 +00:00
meta-window-actor-wayland.c window-actor/wayland: Remove subsurface actors on dispose 2021-09-02 21:14:18 +00:00
meta-window-actor-wayland.h wayland: Move tree updating to the shell surface role 2020-02-19 22:34:28 +00:00
meta-window-actor-x11.c window-actor/x11: Don't cache the frame-drawn frame clock 2021-08-22 17:06:53 +00:00
meta-window-actor-x11.h window-actor: Move shapes, shadows and unredirection to X11 sub types 2019-10-16 13:16:55 +02:00
meta-window-actor.c shaped-texture: Remove get_image_via_offscreen() 2021-09-04 09:17:44 +00:00
meta-window-group-private.h Clean up include macros mess 2018-11-06 17:17:36 +01:00
meta-window-group.c shaped-texture: Fix use-nearest check when viewports are scaled 2020-03-26 08:32:46 +00:00
meta-window-shape.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
README Document window and surface actors 2019-01-04 09:32:58 -02:00
region-utils.c region-utils: Fix typo in crop_and_scale() fastpath 2021-03-29 15:17:48 +00:00
region-utils.h region-utils: Make transform util const correct 2020-05-26 13:54:28 +00:00

Intro
=====

In general, the compositor splits the window from the contents of
the window from the shape of the window. In other words, a window
has contents, and the contents of the window have a shape. This is
represented by the actor hierarchy:

 +--------------------------------------+
 | MetaWindowActor                      |
 | +----------------------------------+ |
 | | MetaSurfaceActor                 | |
 | | +------------------------------+ | |
 | | | MetaShapedTexture            | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | +------------------------------+ | |
 | +----------------------------------+ |
 +--------------------------------------+

Surfaces may also contain subsurfaces. The MetaWindowActor and
MetaSurfaceActor subclasses that will be created depend on the client
type, and the display server type.

## Subsurfaces

Additionally, there is also the case of subsurfaces: surfaces that
are child of other surfaces. That is also represented in the actor
hierarchy by having one or many MetaSurfaceActors (the subsurfaces)
added as children of a parent MetaSurfaceActor. There are no limits
to how many subsurfaces a surface may have. With subsurfaces, the
actor hierarchy looks like this:

 MetaWindowActor
  ↳ MetaSurfaceActor (surface)
     ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture
        ↳ MetaSurfaceActor (sub-subsurface)
           ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture

In this example, the main surface has 2 subsurfaces. One of these
subsurfaces contains a subsurface as well.

All MetaWindowActors contain at least one MetaSurfaceActor, and all
MetaSurfaceActors contain a MetaShapedTexture.

## Client and compositor

MetaWindowActor and its subclasses represent the client window's
type. A X11 client will have a MetaWindowActorX11 representing it,
and a Wayland client will have a MetaWindowActorWayland.

On the compositor side, the surface where the contents of the window
are drawn into are represented by MetaSurfaceActor subclasses. On a
Wayland session, windows are backed by a MetaSurfaceActorWayland
surface, whereas on X11 sessions, by MetaSurfaceActorX11.

XWayland windows are X11 client windows (MetaWindowActorX11) backed
by Wayland surfaces (MetaWindowActorWayland).


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.