10fbfb1659
Rework part of the show/hide machinery. Allow groups sub-classes and composite actors to override show_all/hide_all in order to decide which children they wish to show/hide. This means that if an actor overrides the default show/hide virtual methods, it'll have to chain up to the parent class show/hide. While we're at it, provide the fully recursive clutter_actor_show_all() and clutter_actor_hide_all() methods. * clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot functions; add pathological equality case for clutter_knot_equal(). * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-scale.c:Fix parameters name so that gtk-doc doesn't complain. * clutter/clutter-actor.c: * clutter/clutter-event.c: Add apidoc * clutter/clutter-actor.h: * clutter/clutter-actor.c: Add a clutter_actor_show_all() and a clutter_actor_hide_all() functions; provide a mechanism for groups and composited actors to programmatically select what to show/hide when clutter_actor_show_all() and clutter_actor_hide_all() are called. If you are overriding the ClutterActor::show or the ClutterActor::hide virtual methods you should chain up with the parent class. * clutter/clutter-group.c: Override show_all and hide_all and recursively show/hide every child inside the group; clutter_group_show_all() and clutter_group_hide_all() remain as non recursive versions of clutter_actor_show_all() and clutter_actor_hide_all() (maybe we should rename them in order to avoid name clashes with the bindings). * clutter/clutter-stage.c: * clutter/clutter-texture.c: Chain up with parent class show and hide vfuncs. * clutter/clutter-clone-texture.h: * clutter/clutter-clone-texture.c: Provide API for changing the parent texture of a clone texture actor. * examples/behave.c: * examples/super-oh.c: * examples/test.c: Use clutter_actor_show_all() instead of clutter_group_show_all().
88 lines
2.8 KiB
C
88 lines
2.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_CLONE_TEXTURE_H
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#define _HAVE_CLUTTER_CLONE_TEXTURE_H
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-texture.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_CLONE_TEXTURE (clutter_clone_texture_get_type ())
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#define CLUTTER_CLONE_TEXTURE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexture))
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#define CLUTTER_CLONE_TEXTURE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
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#define CLUTTER_IS_CLONE_TEXTURE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_CLONE_TEXTURE))
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#define CLUTTER_IS_CLONE_TEXTURE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_CLONE_TEXTURE))
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#define CLUTTER_CLONE_TEXTURE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
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typedef struct _ClutterCloneTexture ClutterCloneTexture;
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typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;
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typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass;
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struct _ClutterCloneTexture
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{
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ClutterActor parent;
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/*< priv >*/
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ClutterCloneTexturePrivate *priv;
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};
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struct _ClutterCloneTextureClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_clutter_clone_1) (void);
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void (*_clutter_clone_2) (void);
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void (*_clutter_clone_3) (void);
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void (*_clutter_clone_4) (void);
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};
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GType clutter_clone_texture_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_clone_texture_new (ClutterTexture *texture);
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ClutterTexture *clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone);
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void clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
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ClutterTexture *texture);
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G_END_DECLS
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#endif
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