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mutter-performance-source/src/compositor/meta-window-group.c
Jonas Ådahl 749237a28e MetaWindowGroup: Only compensate for transforms when in clone paint
We were compensating for a clone paint viewport offset even when we
were not in clone paniting mode. This would break painting if we offset
the viewport for some other reason for example as in the future stage
view painting.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00

211 lines
6.7 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include <config.h>
#define _ISOC99_SOURCE /* for roundf */
#include <math.h>
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
#include "clutter-utils.h"
#include "compositor-private.h"
#include "meta-window-actor-private.h"
#include "meta-window-group.h"
#include "window-private.h"
#include "meta-cullable.h"
struct _MetaWindowGroupClass
{
ClutterActorClass parent_class;
};
struct _MetaWindowGroup
{
ClutterActor parent;
MetaScreen *screen;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
static void
meta_window_group_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static void
meta_window_group_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_window_group_cull_out;
iface->reset_culling = meta_window_group_reset_culling;
}
static void
meta_window_group_paint (ClutterActor *actor)
{
cairo_region_t *clip_region;
cairo_region_t *unobscured_region;
cairo_rectangle_int_t visible_rect, clip_rect;
int paint_x_origin, paint_y_origin;
int screen_width, screen_height;
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
ClutterActor *stage = clutter_actor_get_stage (actor);
meta_screen_get_size (window_group->screen, &screen_width, &screen_height);
/* Normally we expect an actor to be drawn at it's position on the screen.
* However, if we're inside the paint of a ClutterClone, that won't be the
* case and we need to compensate. We look at the position of the window
* group under the current model-view matrix and the position of the actor.
* If they are both simply integer translations, then we can compensate
* easily, otherwise we give up.
*
* Possible cleanup: work entirely in paint space - we can compute the
* combination of the model-view matrix with the local matrix for each child
* actor and get a total transformation for that actor for how we are
* painting currently, and never worry about how actors are positioned
* on the stage.
*/
if (clutter_actor_is_in_clone_paint (actor))
{
if (!meta_actor_painting_untransformed (screen_width,
screen_height,
&paint_x_origin,
&paint_y_origin) ||
!meta_actor_is_untransformed (actor, NULL, NULL))
{
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
return;
}
}
else
{
paint_x_origin = 0;
paint_y_origin = 0;
}
visible_rect.x = visible_rect.y = 0;
visible_rect.width = clutter_actor_get_width (CLUTTER_ACTOR (stage));
visible_rect.height = clutter_actor_get_height (CLUTTER_ACTOR (stage));
unobscured_region = cairo_region_create_rectangle (&visible_rect);
/* Get the clipped redraw bounds from Clutter so that we can avoid
* painting shadows on windows that don't need to be painted in this
* frame. In the case of a multihead setup with mismatched monitor
* sizes, we could intersect this with an accurate union of the
* monitors to avoid painting shadows that are visible only in the
* holes. */
clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
&clip_rect);
clip_region = cairo_region_create_rectangle (&clip_rect);
cairo_region_translate (clip_region, -paint_x_origin, -paint_y_origin);
meta_cullable_cull_out (META_CULLABLE (window_group), unobscured_region, clip_region);
cairo_region_destroy (unobscured_region);
cairo_region_destroy (clip_region);
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
meta_cullable_reset_culling (META_CULLABLE (window_group));
}
/* Adapted from clutter_actor_update_default_paint_volume() */
static gboolean
meta_window_group_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
{
const ClutterPaintVolume *child_volume;
if (!CLUTTER_ACTOR_IS_MAPPED (child))
continue;
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
if (child_volume == NULL)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return TRUE;
}
/* This is a workaround for Clutter's awful allocation tracking.
* Without this, any time the window group changed size, which is
* any time windows are dragged around, we'll do a full repaint
* of the window group, which includes the background actor, meaning
* a full-stage repaint.
*
* Since actors are allowed to paint outside their allocation, and
* since child actors are allowed to be outside their parents, this
* doesn't affect anything, but it means that we'll get much more
* sane and consistent clipped repaints from Clutter. */
static void
meta_window_group_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width,
gfloat *nat_width)
{
*min_width = 0;
*nat_width = 0;
}
static void
meta_window_group_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height,
gfloat *nat_height)
{
*min_height = 0;
*nat_height = 0;
}
static void
meta_window_group_class_init (MetaWindowGroupClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = meta_window_group_paint;
actor_class->get_paint_volume = meta_window_group_get_paint_volume;
actor_class->get_preferred_width = meta_window_group_get_preferred_width;
actor_class->get_preferred_height = meta_window_group_get_preferred_height;
}
static void
meta_window_group_init (MetaWindowGroup *window_group)
{
}
ClutterActor *
meta_window_group_new (MetaScreen *screen)
{
MetaWindowGroup *window_group;
window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
window_group->screen = screen;
return CLUTTER_ACTOR (window_group);
}