1
0
Fork 0
mutter-performance-source/cogl/cogl-xlib-renderer-private.h
Robert Bragg 89562dda73 work towards consistent platform file/symbol naming
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.

All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c

This patch tackles the X11 specific renderer/display APIs as a start.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:34:33 +01:00

77 lines
2.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_RENDERER_XLIB_PRIVATE_H
#define __COGL_RENDERER_XLIB_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-xlib-private.h"
#include "cogl-x11-renderer-private.h"
typedef struct _CoglXlibRenderer
{
CoglX11Renderer _parent;
Display *xdpy;
/* Current top of the XError trap state stack. The actual memory for
these is expected to be allocated on the stack by the caller */
CoglXlibTrapState *trap_state;
} CoglXlibRenderer;
gboolean
_cogl_xlib_renderer_connect (CoglRenderer *renderer, GError **error);
void
_cogl_xlib_renderer_disconnect (CoglRenderer *renderer);
/*
* cogl_xlib_renderer_trap_errors:
* @state: A temporary place to store data for the trap.
*
* Traps every X error until _cogl_xlib_renderer_untrap_errors()
* called. You should allocate an uninitialised CoglXlibTrapState
* struct on the stack to pass to this function. The same pointer
* should later be passed to _cogl_xlib_renderer_untrap_errors().
*
* Calls to _cogl_xlib_renderer_trap_errors() can be nested as long as
* _cogl_xlib_renderer_untrap_errors() is called with the
* corresponding state pointers in reverse order.
*/
void
_cogl_xlib_renderer_trap_errors (CoglRenderer *renderer,
CoglXlibTrapState *state);
/*
* cogl_xlib_renderer_untrap_errors:
* @state: The state that was passed to _cogl_xlib_renderer_trap_errors().
*
* Removes the X error trap and returns the current status.
*
* Return value: the trapped error code, or 0 for success
*/
int
_cogl_xlib_renderer_untrap_errors (CoglRenderer *renderer,
CoglXlibTrapState *state);
#endif /* __COGL_RENDERER_XLIB_PRIVATE_H */