1
0
Fork 0
mutter-performance-source/doc/reference/glossary.xml
Emmanuele Bassi 67bf902022 Move API reference down one level
Since we only have one API reference, we can drop the clutter/
sub-level, and have all the files under doc/reference.
2015-05-19 15:27:30 +01:00

142 lines
5.7 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
]>
<glossary>
<title>Glossary</title>
<glossentry id="actor">
<glossterm>actor</glossterm>
<glossdef>
<para>An item on the <glossterm linkend="scenegraph">scenegraph</glossterm>. Every
actor has a <glossterm linkend="parent">parent</glossterm>, except the <glossterm
linkend="stage">stage</glossterm>, and some actors can be <glossterm
linkend="container">containers</glossterm>. Every actor has a <glossterm
linkend="geometry">geometry</glossterm> and, when visible, it should paint its
contents. The base class for actors is #ClutterActor.</para>
</glossdef>
</glossentry>
<glossentry id="allocation">
<glossterm>allocation</glossterm>
<glossdef>
<para>The final size of an <glossterm linkend="actor">actor</glossterm> within its
<glossterm linkend="parent">parent</glossterm>. For example, an actor might have
a preferred <glossterm linkend="minimum-size">minimum size</glossterm> of
20&times;20 pixels and a <glossterm linkend="natural-size">natural
size</glossterm> of
40&times;40 pixels, but its parent may decide to allocate 50&times;20 pixels for
it instead.</para>
<glossseealso>
<glossterm linkend="minimum-size">minimum size</glossterm>
<glossterm linkend="natural-size">natural size</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="child">
<glossterm>child</glossterm>
<glossdef>
<para>A <glossterm linkend="container">container's</glossterm> child is an
<glossterm linkend="actor">actor</glossterm> contained inside it.</para>
</glossdef>
</glossentry>
<glossentry id="container">
<glossterm>container</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor</glossterm> which can contain other
actors. If a container is meant to be extended using public API it should implement
the #ClutterContainer interface; otherwise it is a composite actor. A container
can let its <glossterm linkend="child">children</glossterm> manage their <glossterm
linkend="geometry">geometry</glossterm>, like #ClutterGroup, or they can take care of
assigning one.</para>
</glossdef>
</glossentry>
<glossentry id="event">
<glossterm>event</glossterm>
<glossdef>
<para>Events are the way in which the Clutter backend informs Clutter about external
events like pointer motion, button clicks, key presses, etc.</para>
</glossdef>
</glossentry>
<glossentry id="geometry">
<glossterm>geometry</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor's</glossterm> position and size. A
geometry can be expressed in <glossterm linkend="actor">actor-relative</glossterm>
<glossterm linkend="transformation">untransformed</glossterm> coordinates; or in
<glossterm linkend="stage">stage-relative</glossterm>, <glossterm
linkend="transformation">transformed</glossterm> coordinates.</para>
</glossdef>
</glossentry>
<glossentry id="minimum-size">
<glossterm>minimum size</glossterm>
<glossdef>
<para>The minimum, useful size of an <glossterm linkend="actor">actor</glossterm>.
For instance, a button might have a minimum size of 20&times;20 millimeters on a
touch screen, to retain the ability for the user to press it. A <glossterm
linkend="container">container</glossterm> that manages the size of its <glossterm
linkend="child">children</glossterm> should always try to <glossterm
linkend="allocation">allocate</glossterm> at least their minimum size.</para>
<glossseealso>
<glossterm linkend="natural-size">natural size</glossterm>
<glossterm linkend="allocation">allocation</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="natural-size">
<glossterm>natural size</glossterm>
<glossdef>
<para>The default size requested by an <glossterm linkend="actor">actor</glossterm>.</para>
<glossseealso>
<glossterm linkend="minimum-size">minimum size</glossterm>
<glossterm linkend="allocation">allocation</glossterm>
</glossseealso>
</glossdef>
</glossentry>
<glossentry id="parent">
<glossterm>parent</glossterm>
<glossdef>
<para>An <glossterm linkend="actor">actor's</glossterm> parent is the
<glossterm linkend="container">container</glossterm> inside which the actor
resides.</para>
</glossdef>
</glossentry>
<glossentry id="scenegraph">
<glossterm>scenegraph</glossterm>
<glossdef>
<para>The tree of all <glossterm linkend="actor">actors</glossterm>, starting
from the <glossterm linkend="stage">stage</glossterm> at the root and following
the <glossterm linkend="container">containers</glossterm>.</para>
</glossdef>
</glossentry>
<glossentry id="stage">
<glossterm>stage</glossterm>
<glossdef>
<para>The top-level <glossterm linkend="container">container</glossterm> for
<glossterm linkend="actor">actors</glossterm>. Depending on the Clutter back end a
stage can be associated to a window or to a frame buffer; also depending on the back
end is the number of instantiatable stages. Stages in Clutter can be manipulated using
the #ClutterStage API.</para>
</glossdef>
</glossentry>
<glossentry id="transformation">
<glossterm>transformation</glossterm>
<glossdef>
<para>A rotation, scaling or traslation of an <glossterm
linkend="actor">actor</glossterm>. Transformations are independent
of the actor's <glossterm linkend="geometry">geometry</glossterm>.</para>
</glossdef>
</glossentry>
</glossary>