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Neil Roberts 9a8a26270c test-write-texture-formats: Add fuzziness to the pixel comparisons
The rounding used when storing 10-bit per component data into an 8-bit
per component texture seems to have changed in recent versions of Mesa
which was causing this test to fail. I've also noticed this failing on
the NVidia binary driver. This patch adds some fuzziness to the
comparison so that it will pass. There is a new test_utils function
called test_utils_compare_pixel_and_alpha which is the same as
test_utils_compare_pixel except that it also compares the alpha
component.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ce626fb3939b0f200d85ccdf32809608b879212d)
2013-01-22 18:00:11 +00:00
..
conform test-write-texture-formats: Add fuzziness to the pixel comparisons 2013-01-22 18:00:11 +00:00
data Starts porting Cogl conformance tests from Clutter 2011-09-08 15:48:07 +01:00
micro-perf build: update to build with automake 1.13 2013-01-22 18:00:05 +00:00
Makefile.am Fixes for make dist 2012-08-06 14:27:40 +01:00
README Starts porting Cogl conformance tests from Clutter 2011-09-08 15:48:07 +01:00

Outline of test categories:

The conform/ tests:
-------------------
These tests should be non-interactive unit-tests that verify a single
feature is behaving as documented. See conform/ADDING_NEW_TESTS for more
details.

Although it may seem a bit awkward; all the tests are built into a
single binary because it makes building the tests *much* faster by avoiding
lots of linking.

Each test has a wrapper script generated though so running the individual tests
should be convenient enough. Running the wrapper script will also print out for
convenience how you could run the test under gdb or valgrind like this for
example:

  NOTE: For debugging purposes, you can run this single test as follows:
  $ libtool --mode=execute \
            gdb --eval-command="b test_cogl_depth_test" \
            --args ./test-conformance -p /conform/cogl/test_cogl_depth_test
  or:
  $ env G_SLICE=always-malloc \
    libtool --mode=execute \
            valgrind ./test-conformance -p /conform/cogl/test_cogl_depth_test

By default the conformance tests are run offscreen. This makes the tests run
much faster and they also don't interfere with other work you may want to do by
constantly stealing focus. CoglOnscreen framebuffers obviously don't get tested
this way so it's important that the tests also get run onscreen every once in a
while, especially if changes are being made to CoglFramebuffer related code.
Onscreen testing can be enabled by setting COGL_TEST_ONSCREEN=1 in your
environment.

The micro-bench/ tests:
-----------------------
These should be focused performance tests, ideally testing a
single metric. Please never forget that these tests are synthetic and if you
are using them then you understand what metric is being tested. They probably
don't reflect any real world application loads and the intention is that you
use these tests once you have already determined the crux of your problem and
need focused feedback that your changes are indeed improving matters. There is
no exit status requirements for these tests, but they should give clear
feedback as to their performance. If the framerate is the feedback metric, then
the test should forcibly enable FPS debugging.

The data/ directory:
--------------------
This contains optional data (like images) that can be referenced by a test.


Misc notes:
-----------
• All tests should ideally include a detailed description in the source
explaining exactly what the test is for, how the test was designed to work,
and possibly a rationale for the approach taken for testing.

• When running tests under Valgrind, you should follow the instructions
available here:

        http://live.gnome.org/Valgrind

and also use the suppression file available inside the data/ directory.