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mutter-performance-source/cogl/cogl/cogl-offscreen.c
Jonas Ådahl 60e1516b1c cogl/gl-framebuffer: Split up into FBO and back drivers
One is for when we're painting to the back buffer (onscreen), and the
other when we're painting to an FBO (offscreen).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
2021-01-30 09:11:46 +00:00

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C

/*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "cogl-config.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-offscreen-private.h"
#include "cogl-texture-private.h"
struct _CoglOffscreen
{
CoglFramebuffer parent;
CoglTexture *texture;
int texture_level;
};
G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
COGL_TYPE_FRAMEBUFFER)
CoglOffscreen *
_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags flags,
int level)
{
CoglContext *ctx = texture->context;
CoglFramebufferDriverConfig driver_config;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
driver_config = (CoglFramebufferDriverConfig) {
.type = COGL_FRAMEBUFFER_DRIVER_TYPE_FBO,
.disable_depth_and_stencil =
!!(flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL),
};
offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
"context", ctx,
"driver-config", &driver_config,
NULL);
offscreen->texture = cogl_object_ref (texture);
offscreen->texture_level = level;
fb = COGL_FRAMEBUFFER (offscreen);
/* NB: we can't assume we can query the texture's width yet, since
* it might not have been allocated yet and for example if the
* texture is being loaded from a file then the file might not
* have been read yet. */
_cogl_texture_associate_framebuffer (texture, fb);
return offscreen;
}
CoglOffscreen *
cogl_offscreen_new_with_texture (CoglTexture *texture)
{
return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
}
CoglTexture *
cogl_offscreen_get_texture (CoglOffscreen *offscreen)
{
return offscreen->texture;
}
int
cogl_offscreen_get_texture_level (CoglOffscreen *offscreen)
{
return offscreen->texture_level;
}
static gboolean
cogl_offscreen_allocate (CoglFramebuffer *framebuffer,
GError **error)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
CoglPixelFormat texture_format;
int width, height;
if (!cogl_texture_allocate (offscreen->texture, error))
return FALSE;
/* NB: it's only after allocating the texture that we will
* determine whether a texture needs slicing... */
if (cogl_texture_is_sliced (offscreen->texture))
{
g_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED,
"Can't create offscreen framebuffer from "
"sliced texture");
return FALSE;
}
width = cogl_texture_get_width (offscreen->texture);
height = cogl_texture_get_height (offscreen->texture);
cogl_framebuffer_update_size (framebuffer, width, height);
texture_format = _cogl_texture_get_format (offscreen->texture);
_cogl_framebuffer_set_internal_format (framebuffer, texture_format);
return TRUE;
}
static gboolean
cogl_offscreen_is_y_flipped (CoglFramebuffer *framebuffer)
{
return TRUE;
}
static void
cogl_offscreen_dispose (GObject *object)
{
CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
cogl_clear_object (&offscreen->texture);
}
static void
cogl_offscreen_init (CoglOffscreen *offscreen)
{
}
static void
cogl_offscreen_class_init (CoglOffscreenClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
object_class->dispose = cogl_offscreen_dispose;
framebuffer_class->allocate = cogl_offscreen_allocate;
framebuffer_class->is_y_flipped = cogl_offscreen_is_y_flipped;
}