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mutter-performance-source/src/compositor/meta-window-actor-private.h
Jonas Ådahl a9a9a0d1c5 clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.

For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.

This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.

Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00

99 lines
4 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_WINDOW_ACTOR_PRIVATE_H
#define META_WINDOW_ACTOR_PRIVATE_H
#include <X11/extensions/Xdamage.h>
#include "compositor/meta-plugin-manager.h"
#include "compositor/meta-surface-actor.h"
#include "meta/compositor-mutter.h"
struct _MetaWindowActorClass
{
ClutterActorClass parent;
void (*frame_complete) (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time);
void (*assign_surface_actor) (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor);
void (*queue_frame_drawn) (MetaWindowActor *actor,
gboolean skip_sync_delay);
void (*before_paint) (MetaWindowActor *actor,
ClutterStageView *stage_view);
void (*after_paint) (MetaWindowActor *actor,
ClutterStageView *stage_view);
void (*queue_destroy) (MetaWindowActor *actor);
void (*set_frozen) (MetaWindowActor *actor,
gboolean frozen);
void (*update_regions) (MetaWindowActor *actor);
};
typedef enum
{
META_WINDOW_ACTOR_CHANGE_SIZE = 1 << 0,
META_WINDOW_ACTOR_CHANGE_POSITION = 1 << 1
} MetaWindowActorChanges;
void meta_window_actor_queue_destroy (MetaWindowActor *self);
void meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_size_change (MetaWindowActor *self,
MetaSizeChange which_change,
MetaRectangle *old_frame_rect,
MetaRectangle *old_buffer_rect);
void meta_window_actor_before_paint (MetaWindowActor *self,
ClutterStageView *stage_view);
void meta_window_actor_after_paint (MetaWindowActor *self,
ClutterStageView *stage_view);
void meta_window_actor_frame_complete (MetaWindowActor *self,
ClutterFrameInfo *frame_info,
gint64 presentation_time);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
MetaWindowActorChanges meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement);
void meta_window_actor_update_opacity (MetaWindowActor *self);
void meta_window_actor_mapped (MetaWindowActor *self);
void meta_window_actor_unmapped (MetaWindowActor *self);
void meta_window_actor_sync_updates_frozen (MetaWindowActor *self);
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
MetaPluginEffect event);
MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
void meta_window_actor_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
MetaWindowActor *meta_window_actor_from_window (MetaWindow *window);
MetaWindowActor *meta_window_actor_from_actor (ClutterActor *actor);
void meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
int geometry_scale);
int meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor);
void meta_window_actor_notify_damaged (MetaWindowActor *window_actor);
gboolean meta_window_actor_is_frozen (MetaWindowActor *self);
gboolean meta_window_actor_is_opaque (MetaWindowActor *self);
void meta_window_actor_update_regions (MetaWindowActor *self);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */