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mutter-performance-source/cogl/driver
Robert Bragg 29f08ef124 webgl: use DEPTH_STENCIL_ATTACHMENT
WebGL doesn't allow you to separately attach buffers to the
STENCIL_ATTACHMENT and DEPTH_ATTACHMENT framebuffer attachment points
and instead requires you to use the DEPTH_STENCIL_ATTACHMENT whenever
you want a depth and stencil buffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit ec7b6360c9c4e45e0b113f9dca7bb1502e7e93be)
2013-08-23 15:25:44 +01:00
..
gl webgl: use DEPTH_STENCIL_ATTACHMENT 2013-08-23 15:25:44 +01:00
nop texture: remove _cogl_texture_prepare_for_upload 2013-07-29 16:31:44 +01:00