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mutter-performance-source/clutter/clutter-entry.h
Emmanuele Bassi daea8af85e 2008-03-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h:
	* clutter/clutter-entry.c:
	(clutter_entry_handle_key_event_internal),
	(clutter_entry_key_press), (clutter_entry_class_init),
	(clutter_entry_handle_key_event): Handle a default class handler
	for the key-press-event, so that giving key focus to an entry will
	automatically make it work. This deprecates the
	clutter_entry_handle_key_event() function. (#824)

	* tests/test-entry.c (main): Remove the handle_key_event()
	machinery, and just give focus to the entry.
2008-03-06 12:39:24 +00:00

163 lines
6.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ENTRY_H
#define _HAVE_CLUTTER_ENTRY_H
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#include <pango/pango.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ENTRY (clutter_entry_get_type ())
#define CLUTTER_ENTRY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_ENTRY, ClutterEntry))
#define CLUTTER_ENTRY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_ENTRY, ClutterEntryClass))
#define CLUTTER_IS_ENTRY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_ENTRY))
#define CLUTTER_IS_ENTRY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_ENTRY))
#define CLUTTER_ENTRY_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_ENTRY, ClutterEntryClass))
typedef struct _ClutterEntry ClutterEntry;
typedef struct _ClutterEntryClass ClutterEntryClass;
typedef struct _ClutterEntryPrivate ClutterEntryPrivate;
struct _ClutterEntry
{
/*< private >*/
ClutterActor parent_instance;
ClutterEntryPrivate *priv;
};
/**
* ClutterEntryClass:
* @paint_cursor: virtual function for subclasses to use to draw a custom
* cursor instead of the default one
* @text_changed: signal class handler for ClutterEntry::text-changed
* @cursor_event: signal class handler for ClutterEntry::cursor-event
* @activate: signal class handler for ClutterEntry::activate
*
* Class fo entry actors.
*
* Since: 0.4
*/
struct _ClutterEntryClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
/* vfuncs, not signals */
void (* paint_cursor) (ClutterEntry *entry);
/* signals */
void (* text_changed) (ClutterEntry *entry);
void (* cursor_event) (ClutterEntry *entry,
ClutterGeometry *geometry);
void (* activate) (ClutterEntry *entry);
/*< private >*/
/* padding for future */
void (*_clutter_entry_1) (void);
void (*_clutter_entry_2) (void);
void (*_clutter_entry_3) (void);
void (*_clutter_entry_4) (void);
};
GType clutter_entry_get_type (void) G_GNUC_CONST;
ClutterActor * clutter_entry_new (void);
ClutterActor * clutter_entry_new_full (const gchar *font_name,
const gchar *text,
const ClutterColor *color);
ClutterActor * clutter_entry_new_with_text (const gchar *font_name,
const gchar *text);
void clutter_entry_set_text (ClutterEntry *entry,
const gchar *text);
G_CONST_RETURN gchar *clutter_entry_get_text (ClutterEntry *entry);
void clutter_entry_set_font_name (ClutterEntry *entry,
const gchar *font_name);
G_CONST_RETURN gchar *clutter_entry_get_font_name (ClutterEntry *entry);
void clutter_entry_set_color (ClutterEntry *entry,
const ClutterColor *color);
void clutter_entry_get_color (ClutterEntry *entry,
ClutterColor *color);
PangoLayout * clutter_entry_get_layout (ClutterEntry *entry);
void clutter_entry_set_alignment (ClutterEntry *entry,
PangoAlignment alignment);
PangoAlignment clutter_entry_get_alignment (ClutterEntry *entry);
void clutter_entry_set_cursor_position (ClutterEntry *entry,
gint position);
gint clutter_entry_get_cursor_position (ClutterEntry *entry);
void clutter_entry_insert_unichar (ClutterEntry *entry,
gunichar wc);
void clutter_entry_delete_chars (ClutterEntry *entry,
guint len);
void clutter_entry_insert_text (ClutterEntry *entry,
const gchar *text,
gssize position);
void clutter_entry_delete_text (ClutterEntry *entry,
gssize start_pos,
gssize end_pos);
void clutter_entry_set_visible_cursor (ClutterEntry *entry,
gboolean visible);
gboolean clutter_entry_get_visible_cursor (ClutterEntry *entry);
void clutter_entry_set_visibility (ClutterEntry *entry,
gboolean visible);
gboolean clutter_entry_get_visibility (ClutterEntry *entry);
void clutter_entry_set_invisible_char (ClutterEntry *entry,
gunichar wc);
gunichar clutter_entry_get_invisible_char (ClutterEntry *entry);
void clutter_entry_set_max_length (ClutterEntry *entry,
gint max);
gint clutter_entry_get_max_length (ClutterEntry *entry);
#ifndef CLUTTER_DISABLE_DEPRECATED
void clutter_entry_handle_key_event (ClutterEntry *entry,
ClutterKeyEvent *kev);
#endif
G_END_DECLS
#endif /* _HAVE_CLUTTER_ENTRY_H */