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Neil Roberts 9021aa2909 Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671.

The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
2009-06-11 11:46:41 +01:00
..
conform Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end" 2009-06-11 11:46:41 +01:00
data Adds a CoglMaterial abstraction, which includes support for multi-texturing 2008-12-22 16:35:52 +00:00
interactive [stage] Rename fullscreen methods 2009-06-09 14:07:35 +01:00
micro-bench Limit the frame rate when not syncing to VBLANK 2009-06-09 15:03:56 +01:00
tools [tests/tools] Don't install libdisable-npots.so 2009-02-24 17:04:05 +00:00
.gitignore [gitignore] Ignore two newly introduced tests 2009-03-25 20:58:22 +00:00
Makefile.am 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 09:50:03 +00:00
README Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00

Outline of test categories:

The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details.

The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging.

The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests.

Other notes:
All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.