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mutter-performance-source/tests/conform/test-primitive.c
Robert Bragg 937337993d tests: stop using cogl-auto-texture apis
The plan is to remove the cogl-auto-texture apis since they hide a bit
too much from developers but currently the conformance tests depend on
these apis in numerous places.

For the conformance tests it makes some sense to continue using high
level texture apis similar to the auto-texture apis since we may want
to make broad variations to how textures are allocated as part of the
testing running if that might help exercise more code paths.

This patch copies much of the auto-texture functionality into some
slightly more special purpose utilities in test-utils.c/h. Minor changes
include being constrained to the public Cogl api and they also don't
let you catch CoglErrors and just assume they should abort on error.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf)

Conflicts:
	tests/conform/test-atlas-migration.c
	tests/conform/test-backface-culling.c
	tests/conform/test-blend-strings.c
	tests/conform/test-color-mask.c
	tests/conform/test-just-vertex-shader.c
	tests/conform/test-npot-texture.c
	tests/conform/test-primitive.c
	tests/conform/test-snippets.c
	tests/conform/test-texture-get-set-data.c
	tests/conform/test-texture-mipmap-get-set.c
	tests/conform/test-texture-no-allocate.c
	tests/conform/test-wrap-modes.c
2013-07-29 17:56:07 +01:00

335 lines
9.8 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include <stdlib.h>
#include "test-utils.h"
typedef struct _TestState
{
int fb_width;
int fb_height;
} TestState;
#define PRIM_COLOR 0xff00ffff
#define TEX_COLOR 0x0000ffff
#define N_ATTRIBS 8
typedef CoglPrimitive * (* TestPrimFunc) (CoglContext *ctx, uint32_t *expected_color);
static CoglPrimitive *
test_prim_p2 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP2 verts[] =
{ { 0, 0 }, { 0, 10 }, { 10, 0 } };
return cogl_primitive_new_p2 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP3 verts[] =
{ { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } };
return cogl_primitive_new_p3 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2c4 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP2C4 verts[] =
{ { 0, 0, 255, 255, 0, 255 },
{ 0, 10, 255, 255, 0, 255 },
{ 10, 0, 255, 255, 0, 255 } };
*expected_color = 0xffff00ff;
return cogl_primitive_new_p2c4 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3c4 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP3C4 verts[] =
{ { 0, 0, 0, 255, 255, 0, 255 },
{ 0, 10, 0, 255, 255, 0, 255 },
{ 10, 0, 0, 255, 255, 0, 255 } };
*expected_color = 0xffff00ff;
return cogl_primitive_new_p3c4 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2t2 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP2T2 verts[] =
{ { 0, 0, 1, 0 },
{ 0, 10, 1, 0 },
{ 10, 0, 1, 0 } };
*expected_color = TEX_COLOR;
return cogl_primitive_new_p2t2 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3t2 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP3T2 verts[] =
{ { 0, 0, 0, 1, 0 },
{ 0, 10, 0, 1, 0 },
{ 10, 0, 0, 1, 0 } };
*expected_color = TEX_COLOR;
return cogl_primitive_new_p3t2 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2t2c4 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP2T2C4 verts[] =
{ { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
/* The blue component of the texture color should be replaced with 0xf0 */
*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p2t2c4 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3t2c4 (CoglContext *ctx, uint32_t *expected_color)
{
static const CoglVertexP3T2C4 verts[] =
{ { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
/* The blue component of the texture color should be replaced with 0xf0 */
*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p3t2c4 (test_ctx,
COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static const TestPrimFunc
test_prim_funcs[] =
{
test_prim_p2,
test_prim_p3,
test_prim_p2c4,
test_prim_p3c4,
test_prim_p2t2,
test_prim_p3t2,
test_prim_p2t2c4,
test_prim_p3t2c4
};
static void
test_paint (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture *tex;
uint8_t tex_data[6];
int i;
/* Create a two pixel texture. The first pixel is white and the
second pixel is tex_color. The assumption is that if no texture
coordinates are specified then it will default to 0,0 and get
white */
tex_data[0] = 255;
tex_data[1] = 255;
tex_data[2] = 255;
tex_data[3] = (TEX_COLOR >> 24) & 0xff;
tex_data[4] = (TEX_COLOR >> 16) & 0xff;
tex_data[5] = (TEX_COLOR >> 8) & 0xff;
tex = test_utils_texture_new_from_data (test_ctx,
2, 1, /* size */
TEST_UTILS_TEXTURE_NO_ATLAS,
COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
6, /* rowstride */
tex_data);
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4ub (pipeline,
(PRIM_COLOR >> 24) & 0xff,
(PRIM_COLOR >> 16) & 0xff,
(PRIM_COLOR >> 8) & 0xff,
(PRIM_COLOR >> 0) & 0xff);
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_object_unref (tex);
for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
{
CoglPrimitive *prim;
uint32_t expected_color = PRIM_COLOR;
prim = test_prim_funcs[i] (test_ctx, &expected_color);
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, i * 10, 0, 0);
cogl_framebuffer_draw_primitive (test_fb, pipeline, prim);
cogl_framebuffer_pop_matrix (test_fb);
test_utils_check_pixel (test_fb, i * 10 + 2, 2, expected_color);
cogl_object_unref (prim);
}
cogl_object_unref (pipeline);
}
static CoglBool
get_attributes_cb (CoglPrimitive *prim,
CoglAttribute *attrib,
void *user_data)
{
CoglAttribute ***p = user_data;
*((* p)++) = attrib;
return TRUE;
}
static int
compare_pointers (const void *a, const void *b)
{
CoglAttribute *pa = *(CoglAttribute **) a;
CoglAttribute *pb = *(CoglAttribute **) b;
if (pa < pb)
return -1;
else if (pa > pb)
return 1;
else
return 0;
}
static void
test_copy (TestState *state)
{
static const uint16_t indices_data[2] = { 1, 2 };
CoglAttributeBuffer *buffer =
cogl_attribute_buffer_new (test_ctx, 100, NULL);
CoglAttribute *attributes[N_ATTRIBS];
CoglAttribute *attributes_a[N_ATTRIBS], *attributes_b[N_ATTRIBS];
CoglAttribute **p;
CoglPrimitive *prim_a, *prim_b;
CoglIndices *indices;
int i;
for (i = 0; i < N_ATTRIBS; i++)
{
char *name = g_strdup_printf ("foo_%i", i);
attributes[i] = cogl_attribute_new (buffer,
name,
16, /* stride */
16, /* offset */
2, /* components */
COGL_ATTRIBUTE_TYPE_FLOAT);
g_free (name);
}
prim_a = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
8, /* n_vertices */
attributes,
N_ATTRIBS);
indices = cogl_indices_new (test_ctx,
COGL_INDICES_TYPE_UNSIGNED_SHORT,
indices_data,
2 /* n_indices */);
cogl_primitive_set_first_vertex (prim_a, 12);
cogl_primitive_set_indices (prim_a, indices, 2);
prim_b = cogl_primitive_copy (prim_a);
p = attributes_a;
cogl_primitive_foreach_attribute (prim_a,
get_attributes_cb,
&p);
g_assert_cmpint (p - attributes_a, ==, N_ATTRIBS);
p = attributes_b;
cogl_primitive_foreach_attribute (prim_b,
get_attributes_cb,
&p);
g_assert_cmpint (p - attributes_b, ==, N_ATTRIBS);
qsort (attributes_a, N_ATTRIBS, sizeof (CoglAttribute *), compare_pointers);
qsort (attributes_b, N_ATTRIBS, sizeof (CoglAttribute *), compare_pointers);
g_assert (memcmp (attributes_a, attributes_b, sizeof (attributes_a)) == 0);
g_assert_cmpint (cogl_primitive_get_first_vertex (prim_a),
==,
cogl_primitive_get_first_vertex (prim_b));
g_assert_cmpint (cogl_primitive_get_n_vertices (prim_a),
==,
cogl_primitive_get_n_vertices (prim_b));
g_assert_cmpint (cogl_primitive_get_mode (prim_a),
==,
cogl_primitive_get_mode (prim_b));
g_assert (cogl_primitive_get_indices (prim_a) ==
cogl_primitive_get_indices (prim_b));
cogl_object_unref (prim_a);
cogl_object_unref (prim_b);
cogl_object_unref (indices);
for (i = 0; i < N_ATTRIBS; i++)
cogl_object_unref (attributes[i]);
cogl_object_unref (buffer);
}
void
test_primitive (void)
{
TestState state;
state.fb_width = cogl_framebuffer_get_width (test_fb);
state.fb_height = cogl_framebuffer_get_height (test_fb);
cogl_framebuffer_orthographic (test_fb,
0, 0,
state.fb_width,
state.fb_height,
-1,
100);
test_paint (&state);
test_copy (&state);
if (cogl_test_verbose ())
g_print ("OK\n");
}