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mutter-performance-source/clutter/clutter-private.h
Matthew Allum 2c41d38fed 2006-08-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        * clutter/clutter.h:
        Make basic behaviour infrastructure actually work.

        * examples/Makefile.am:
        * examples/behave.c:
        Add a simple behaviour demo/test

        * clutter/clutter-media.c: (clutter_media_set_volume):
        Actuall set volume rather than position..   (Fixes #141)
2006-08-15 20:28:41 +00:00

90 lines
2.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
#include <pango/pangoft2.h>
G_BEGIN_DECLS
typedef struct _ClutterMainContext ClutterMainContext;
struct _ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
PangoFT2FontMap *font_map;
GMutex *gl_lock;
guint update_idle;
guint main_loop_level;
GSList *main_loops;
ClutterStage *stage;
guint is_initialized : 1;
};
#define CLUTTER_CONTEXT() (clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
typedef enum {
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1
} ClutterPrivateFlags;
#define CLUTTER_PRIVATE_FLAGS(a) (CLUTTER_ACTOR ((a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) G_STMT_START{ (CLUTTER_PRIVATE_FLAGS (a) |= (f)); }G_STMT_END
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) G_STMT_START{ (CLUTTER_PRIVATE_FLAGS (a) &= ~(f)); }G_STMT_END
void clutter_feature_init (void);
G_END_DECLS
#endif