1
0
Fork 0
mutter-performance-source/examples/cogland.c
Robert Bragg 92c3063014 framebuffer: Add cogl_framebuffer draw methods
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.

All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.

Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00

768 lines
21 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdio.h>
#include <sys/time.h>
#include <string.h>
#include <wayland-server.h>
typedef struct _CoglandCompositor CoglandCompositor;
typedef struct
{
struct wl_buffer *wayland_buffer;
CoglTexture2D *texture;
GList *surfaces_attached_to;
} CoglandBuffer;
typedef struct
{
CoglandCompositor *compositor;
struct wl_surface wayland_surface;
int x;
int y;
CoglandBuffer *buffer;
gboolean has_shell_surface;
} CoglandSurface;
typedef struct
{
CoglandSurface *surface;
struct wl_resource resource;
struct wl_listener surface_destroy_listener;
} CoglandShellSurface;
typedef struct
{
guint32 flags;
int width;
int height;
int refresh;
} CoglandMode;
typedef struct
{
struct wl_object wayland_output;
gint32 x;
gint32 y;
gint32 width_mm;
gint32 height_mm;
CoglOnscreen *onscreen;
GList *modes;
} CoglandOutput;
typedef struct
{
GSource source;
GPollFD pfd;
struct wl_event_loop *loop;
} WaylandEventSource;
struct _CoglandCompositor
{
struct wl_display *wayland_display;
struct wl_shm *wayland_shm;
struct wl_event_loop *wayland_loop;
CoglDisplay *cogl_display;
CoglContext *cogl_context;
int virtual_width;
int virtual_height;
GList *outputs;
GQueue frame_callbacks;
CoglPrimitive *triangle;
CoglPipeline *triangle_pipeline;
GSource *wayland_event_source;
GList *surfaces;
};
static guint32
get_time (void)
{
struct timeval tv;
gettimeofday (&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static gboolean
wayland_event_source_prepare (GSource *base, int *timeout)
{
*timeout = -1;
return FALSE;
}
static gboolean
wayland_event_source_check (GSource *base)
{
WaylandEventSource *source = (WaylandEventSource *)base;
return source->pfd.revents;
}
static gboolean
wayland_event_source_dispatch (GSource *base,
GSourceFunc callback,
void *data)
{
WaylandEventSource *source = (WaylandEventSource *)base;
wl_event_loop_dispatch (source->loop, 0);
return TRUE;
}
static GSourceFuncs wayland_event_source_funcs =
{
wayland_event_source_prepare,
wayland_event_source_check,
wayland_event_source_dispatch,
NULL
};
GSource *
wayland_event_source_new (struct wl_event_loop *loop)
{
WaylandEventSource *source;
source = (WaylandEventSource *) g_source_new (&wayland_event_source_funcs,
sizeof (WaylandEventSource));
source->loop = loop;
source->pfd.fd = wl_event_loop_get_fd (loop);
source->pfd.events = G_IO_IN | G_IO_ERR;
g_source_add_poll (&source->source, &source->pfd);
return &source->source;
}
static CoglandBuffer *
cogland_buffer_new (struct wl_buffer *wayland_buffer)
{
CoglandBuffer *buffer = g_slice_new (CoglandBuffer);
buffer->wayland_buffer = wayland_buffer;
buffer->texture = NULL;
buffer->surfaces_attached_to = NULL;
return buffer;
}
static void
cogland_buffer_free (CoglandBuffer *buffer)
{
GList *l;
buffer->wayland_buffer->user_data = NULL;
for (l = buffer->surfaces_attached_to; l; l = l->next)
{
CoglandSurface *surface = l->data;
surface->buffer = NULL;
}
if (buffer->texture)
cogl_object_unref (buffer->texture);
g_list_free (buffer->surfaces_attached_to);
g_slice_free (CoglandBuffer, buffer);
}
static void
shm_buffer_created (struct wl_buffer *wayland_buffer)
{
wayland_buffer->user_data = cogland_buffer_new (wayland_buffer);
}
static void
shm_buffer_damaged (struct wl_buffer *wayland_buffer,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
CoglandBuffer *buffer = wayland_buffer->user_data;
if (buffer->texture)
{
CoglPixelFormat format;
switch (wl_shm_buffer_get_format (wayland_buffer))
{
#if G_BYTE_ORDER == G_BIG_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB8888:
format = COGL_PIXEL_FORMAT_ARGB_8888;
break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888;
break;
#endif
default:
g_warn_if_reached ();
format = COGL_PIXEL_FORMAT_ARGB_8888;
}
cogl_texture_set_region (COGL_TEXTURE (buffer->texture),
x, y,
x, y,
width, height,
width, height,
format,
wl_shm_buffer_get_stride (wayland_buffer),
wl_shm_buffer_get_data (wayland_buffer));
}
}
static void
shm_buffer_destroyed (struct wl_buffer *wayland_buffer)
{
if (wayland_buffer->user_data)
cogland_buffer_free ((CoglandBuffer *)wayland_buffer->user_data);
}
const static struct wl_shm_callbacks shm_callbacks = {
shm_buffer_created,
shm_buffer_damaged,
shm_buffer_destroyed
};
static void
cogland_surface_destroy (struct wl_client *wayland_client,
struct wl_resource *wayland_resource)
{
wl_resource_destroy (wayland_resource, get_time ());
}
static void
cogland_surface_detach_buffer (CoglandSurface *surface)
{
CoglandBuffer *buffer = surface->buffer;
if (buffer)
{
buffer->surfaces_attached_to =
g_list_remove (buffer->surfaces_attached_to, surface);
if (buffer->surfaces_attached_to == NULL)
cogland_buffer_free (buffer);
surface->buffer = NULL;
}
}
static void
cogland_surface_attach_buffer (struct wl_client *wayland_client,
struct wl_resource *wayland_surface_resource,
struct wl_resource *wayland_buffer_resource,
gint32 dx, gint32 dy)
{
struct wl_buffer *wayland_buffer = wayland_buffer_resource->data;
CoglandBuffer *buffer = wayland_buffer->user_data;
CoglandSurface *surface = wayland_surface_resource->data;
CoglandCompositor *compositor = surface->compositor;
/* XXX: in the case where we are reattaching the same buffer we can
* simply bail out. Note this is important because if we don't bail
* out then the _detach_buffer will actually end up destroying the
* buffer we're trying to attach. */
if (buffer && surface->buffer == buffer)
return;
cogland_surface_detach_buffer (surface);
/* XXX: it seems like for shm buffers we will have been notified of
* the buffer already via the callbacks, but for drm buffers I guess
* this will be the first we know of them? */
if (!buffer)
{
buffer = cogland_buffer_new (wayland_buffer);
wayland_buffer->user_data = buffer;
}
g_return_if_fail (g_list_find (buffer->surfaces_attached_to, surface) == NULL);
buffer->surfaces_attached_to = g_list_prepend (buffer->surfaces_attached_to,
surface);
if (!buffer->texture)
{
GError *error = NULL;
buffer->texture =
cogl_wayland_texture_2d_new_from_buffer (compositor->cogl_context,
wayland_buffer,
&error);
if (!buffer->texture)
g_error ("Failed to create texture_2d from wayland buffer: %s",
error->message);
}
surface->buffer = buffer;
}
static void
cogland_surface_damage (struct wl_client *client,
struct wl_resource *resource,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
}
typedef struct _CoglandFrameCallback
{
/* GList node used as an embedded list */
GList node;
/* Pointer back to the compositor */
CoglandCompositor *compositor;
struct wl_resource resource;
} CoglandFrameCallback;
static void
destroy_frame_callback (struct wl_resource *callback_resource)
{
CoglandFrameCallback *callback = callback_resource->data;
g_queue_unlink (&callback->compositor->frame_callbacks,
&callback->node);
g_slice_free (CoglandFrameCallback, callback);
}
static void
cogland_surface_frame (struct wl_client *client,
struct wl_resource *surface_resource,
guint32 callback_id)
{
CoglandFrameCallback *callback;
CoglandSurface *surface = surface_resource->data;
callback = g_slice_new0 (CoglandFrameCallback);
callback->compositor = surface->compositor;
callback->node.data = callback;
callback->resource.object.interface = &wl_callback_interface;
callback->resource.object.id = callback_id;
callback->resource.destroy = destroy_frame_callback;
callback->resource.data = callback;
wl_client_add_resource (client, &callback->resource);
g_queue_push_tail_link (&surface->compositor->frame_callbacks,
&callback->node);
}
const struct wl_surface_interface cogland_surface_interface = {
cogland_surface_destroy,
cogland_surface_attach_buffer,
cogland_surface_damage,
cogland_surface_frame
};
static void
cogland_surface_free (CoglandSurface *surface)
{
CoglandCompositor *compositor = surface->compositor;
compositor->surfaces = g_list_remove (compositor->surfaces, surface);
cogland_surface_detach_buffer (surface);
g_slice_free (CoglandSurface, surface);
}
static void
cogland_surface_resource_destroy_cb (struct wl_resource *resource)
{
CoglandSurface *surface = resource->data;
cogland_surface_free (surface);
}
static void
cogland_compositor_create_surface (struct wl_client *wayland_client,
struct wl_resource *wayland_compositor_resource,
guint32 id)
{
CoglandCompositor *compositor = wayland_compositor_resource->data;
CoglandSurface *surface = g_slice_new0 (CoglandSurface);
surface->compositor = compositor;
surface->wayland_surface.resource.destroy =
cogland_surface_resource_destroy_cb;
surface->wayland_surface.resource.object.id = id;
surface->wayland_surface.resource.object.interface = &wl_surface_interface;
surface->wayland_surface.resource.object.implementation =
(void (**)(void)) &cogland_surface_interface;
surface->wayland_surface.resource.data = surface;
wl_client_add_resource (wayland_client, &surface->wayland_surface.resource);
compositor->surfaces = g_list_prepend (compositor->surfaces,
surface);
}
static void
bind_output (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
CoglandOutput *output = data;
struct wl_resource *resource =
wl_client_add_object (client, &wl_output_interface, NULL, id, data);
GList *l;
wl_resource_post_event (resource,
WL_OUTPUT_GEOMETRY,
output->x, output->y,
output->width_mm,
output->height_mm,
0, /* subpixel: unknown */
"unknown", /* make */
"unknown"); /* model */
for (l = output->modes; l; l = l->next)
{
CoglandMode *mode = l->data;
wl_resource_post_event (resource,
WL_OUTPUT_MODE,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
}
static void
cogland_compositor_create_output (CoglandCompositor *compositor,
int x,
int y,
int width_mm,
int height_mm)
{
CoglandOutput *output = g_slice_new0 (CoglandOutput);
CoglFramebuffer *fb;
GError *error = NULL;
CoglandMode *mode;
output->x = x;
output->y = y;
output->width_mm = width_mm;
output->height_mm = height_mm;
output->wayland_output.interface = &wl_output_interface;
wl_display_add_global (compositor->wayland_display,
&wl_output_interface,
output,
bind_output);
output->onscreen = cogl_onscreen_new (compositor->cogl_context,
width_mm, height_mm);
/* Eventually there will be an implicit allocate on first use so this
* will become optional... */
fb = COGL_FRAMEBUFFER (output->onscreen);
if (!cogl_framebuffer_allocate (fb, &error))
g_error ("Failed to allocate framebuffer: %s\n", error->message);
cogl_onscreen_show (output->onscreen);
#if 0
cogl_framebuffer_set_viewport (fb, x, y, width, height);
#else
cogl_push_framebuffer (fb);
cogl_set_viewport (-x, -y,
compositor->virtual_width,
compositor->virtual_height);
cogl_pop_framebuffer ();
#endif
mode = g_slice_new0 (CoglandMode);
mode->flags = 0;
mode->width = width_mm;
mode->height = height_mm;
mode->refresh = 60;
output->modes = g_list_prepend (output->modes, mode);
compositor->outputs = g_list_prepend (compositor->outputs, output);
}
static gboolean
paint_cb (void *user_data)
{
CoglandCompositor *compositor = user_data;
GList *l;
for (l = compositor->outputs; l; l = l->next)
{
CoglandOutput *output = l->data;
CoglFramebuffer *fb = COGL_FRAMEBUFFER (output->onscreen);
GList *l2;
cogl_push_framebuffer (fb);
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_draw_primitive (fb, compositor->triangle_pipeline,
compositor->triangle);
for (l2 = compositor->surfaces; l2; l2 = l2->next)
{
CoglandSurface *surface = l2->data;
if (surface->buffer)
{
CoglTexture2D *texture = surface->buffer->texture;
cogl_set_source_texture (COGL_TEXTURE (texture));
cogl_rectangle (-1, 1, 1, -1);
}
}
cogl_framebuffer_swap_buffers (fb);
cogl_pop_framebuffer ();
}
while (!g_queue_is_empty (&compositor->frame_callbacks))
{
CoglandFrameCallback *callback =
g_queue_peek_head (&compositor->frame_callbacks);
wl_resource_post_event (&callback->resource,
WL_CALLBACK_DONE, get_time ());
wl_resource_destroy (&callback->resource, 0);
}
return TRUE;
}
const static struct wl_compositor_interface cogland_compositor_interface =
{
cogland_compositor_create_surface,
};
static void
compositor_bind (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
CoglandCompositor *compositor = data;
wl_client_add_object (client, &wl_compositor_interface,
&cogland_compositor_interface, id, compositor);
}
static void
shell_surface_move (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *input_device,
uint32_t time)
{
}
static void
shell_surface_resize (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *input_device,
uint32_t time,
uint32_t edges)
{
}
static void
shell_surface_set_toplevel (struct wl_client *client,
struct wl_resource *resource)
{
}
static void
shell_surface_set_transient (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *parent,
int32_t x,
int32_t y,
uint32_t flags)
{
}
static void
shell_surface_set_fullscreen (struct wl_client *client,
struct wl_resource *resource)
{
}
static const struct wl_shell_surface_interface cogl_shell_surface_interface =
{
shell_surface_move,
shell_surface_resize,
shell_surface_set_toplevel,
shell_surface_set_transient,
shell_surface_set_fullscreen
};
static void
shell_handle_surface_destroy (struct wl_listener *listener,
struct wl_resource *resource,
uint32_t time)
{
CoglandShellSurface *shell_surface = container_of (listener,
CoglandShellSurface,
surface_destroy_listener);
shell_surface->surface->has_shell_surface = FALSE;
shell_surface->surface = NULL;
wl_resource_destroy (&shell_surface->resource, time);
}
static void
destroy_shell_surface (struct wl_resource *resource)
{
CoglandShellSurface *shell_surface = resource->data;
/* In case cleaning up a dead client destroys shell_surface first */
if (shell_surface->surface)
{
wl_list_remove (&shell_surface->surface_destroy_listener.link);
shell_surface->surface->has_shell_surface = FALSE;
}
g_free (shell_surface);
}
static void
get_shell_surface (struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface_resource)
{
CoglandSurface *surface = surface_resource->data;
CoglandShellSurface *shell_surface = g_new0 (CoglandShellSurface, 1);
if (surface->has_shell_surface)
{
wl_resource_post_error (surface_resource,
WL_DISPLAY_ERROR_INVALID_OBJECT,
"wl_shell::get_shell_surface already requested");
return;
}
shell_surface->resource.destroy = destroy_shell_surface;
shell_surface->resource.object.id = id;
shell_surface->resource.object.interface = &wl_shell_surface_interface;
shell_surface->resource.object.implementation =
(void (**) (void)) &cogl_shell_surface_interface;
shell_surface->resource.data = shell_surface;
shell_surface->surface = surface;
shell_surface->surface_destroy_listener.func = shell_handle_surface_destroy;
wl_list_insert (surface->wayland_surface.resource.destroy_listener_list.prev,
&shell_surface->surface_destroy_listener.link);
surface->has_shell_surface = TRUE;
wl_client_add_resource (client, &shell_surface->resource);
}
static const struct wl_shell_interface cogland_shell_interface =
{
get_shell_surface
};
static void
bind_shell (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
wl_client_add_object (client, &wl_shell_interface,
&cogland_shell_interface, id, data);
}
int
main (int argc, char **argv)
{
CoglandCompositor compositor;
GMainLoop *loop;
GError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
GSource *cogl_source;
memset (&compositor, 0, sizeof (compositor));
compositor.wayland_display = wl_display_create ();
if (compositor.wayland_display == NULL)
g_error ("failed to create wayland display");
g_queue_init (&compositor.frame_callbacks);
if (!wl_display_add_global (compositor.wayland_display,
&wl_compositor_interface,
&compositor,
compositor_bind))
g_error ("Failed to register wayland compositor object");
compositor.wayland_shm = wl_shm_init (compositor.wayland_display,
&shm_callbacks);
if (!compositor.wayland_shm)
g_error ("Failed to allocate setup wayland shm callbacks");
loop = g_main_loop_new (NULL, FALSE);
compositor.wayland_loop =
wl_display_get_event_loop (compositor.wayland_display);
compositor.wayland_event_source =
wayland_event_source_new (compositor.wayland_loop);
g_source_attach (compositor.wayland_event_source, NULL);
compositor.cogl_display = cogl_display_new (NULL, NULL);
cogl_wayland_display_set_compositor_display (compositor.cogl_display,
compositor.wayland_display);
compositor.cogl_context = cogl_context_new (compositor.cogl_display, &error);
if (!compositor.cogl_context)
g_error ("Failed to create a Cogl context: %s\n", error->message);
compositor.virtual_width = 640;
compositor.virtual_height = 480;
/* Emulate compositing with multiple monitors... */
cogland_compositor_create_output (&compositor, 0, 0, 320, 240);
cogland_compositor_create_output (&compositor, 320, 0, 320, 240);
cogland_compositor_create_output (&compositor, 0, 240, 320, 240);
cogland_compositor_create_output (&compositor, 320, 240, 320, 240);
if (wl_display_add_global (compositor.wayland_display, &wl_shell_interface,
&compositor, bind_shell) == NULL)
g_error ("Failed to register a global shell object");
if (wl_display_add_socket (compositor.wayland_display, "wayland-0"))
g_error ("Failed to create socket");
compositor.triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
compositor.triangle_pipeline = cogl_pipeline_new ();
g_timeout_add (16, paint_cb, &compositor);
cogl_source = cogl_glib_source_new (compositor.cogl_context,
G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
g_main_loop_run (loop);
return 0;
}